This only applies to batteries as lances hit on a 4+. Always. (!!??!)
Example idea:
IN Lunar class cruiser Armour: 6+ prow 5+ rest
number of shields: 2 Shield value 5+.
To bring down a shield you need a 5+. To the rear or sides all would stay the same if you attack the ship. But to the prow: Lets say you got 5 dice to roll:
Result 1 = 1,1,2,3,5 = one five, meaning 1 prow shield is down.
Result 2 = 1,1,5,5,5 = three fives, meaning 2 prow shield is down. Third five gives no effect.
Result 3 = 1,1,5,5,6 = two fives, meaning 2 prow shield is down. Six scores damage point as shields are down
Vica Versa: Armour 5+ Shields 1 Shield value 6+
Result 1 = 1,1,2,3,5 = one five, nothing happens
Result 2 = 1,1,5,5,6 = one six means shield is down, two fives score two points of damage.
No extra rolls needed. Only: keep eye on balance. Plus it would mean going through all ships and addressing point costs.
Warp Rift? In a complete BFG rework the idea has merit imo
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
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