Tactical Command
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[WoT] Crew Orders
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=123&t=10706
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Author:  Raysokuk [ Fri Oct 05, 2007 5:28 pm ]
Post subject:  [WoT] Crew Orders

Crew Orders are similar to Special orders, except that you don't require to take a Command check, but a specific leadership test for the action. And so can't use rerolls and may perform them even after a failed command check.

The Crew Orders are linked to the relevent Crew Quality value of that part of the ship.

Engineering Crew Orders
Tap the Reserves: Movement Phase. No turns, move an extra D6cm forward.
Ramming Speed: Movement Phase. No turns, special rules for ramming. Note you don't need to AAF!
Fine Naviagation: Movement phase. May navigate Asteroid fields without taking damage, -D6cm speed.
Evasive Maneuvers: Each time you are fired at. Reduce enemies to hit rolls by 1, reduce BFI save by 1!

Gunnery Crew Orders
Fire Control: Any Shooting Phase. May shoot at any targets without restriction.
Concentrate all Firepower: Any Shooting phase. May only shoot one target, +1 to hit.
Scramble Scramble: May launch an additional attack craft counter per launch bay, attack craft launched is at half speed.
Modify Munitions: Ordnance phase. May change type of Torpedoes or mines before launch.

Bridge Orders
Teleport attack: Teleport attacks are carried out as normal but if the Crew Order is passed you may reroll the result(s)!
Boarding Action: Declared in the movement phase as normal, Pass Crew Order to make a full boarding action (Special Boarding rules).

Damage Control/Fire Control are similar Crew Qualities but don't have anything in addition of the primary purpose (repairing or putting out fires from criticals).

These Crew Orders will be expanded upon at a later date.

Also Exotic Endphase attacks will be in thier own topic!

Cheers,

RayB

Author:  Raysokuk [ Sun Oct 07, 2007 3:31 pm ]
Post subject:  Crew Orders

I'm tempted to add a 'barrel roll' crew order. This would prevent turning but allow you to shoot both broadsides out of one arc, with a -1 to hit (which could be off set by 'concentrate all fire power' and further enhanced by lock-on. Hmm....

Author:  Recidivist [ Mon Oct 08, 2007 11:06 am ]
Post subject:  Crew Orders

Interesting Ray...

Looking forward to seeing what else you come up with for crew and exotic end phase attacks  ???

R

Author:  BoomHeadshot [ Thu Aug 18, 2011 7:26 pm ]
Post subject:  Re: Crew Orders

i dont know if this has already been talked through somewhere else but i alwayss liked the idea of `silent running` it would give a huge negative to hit modifier for attackers but would prevent the ship on silent running from attacking itself, with a command check to go on, and come off of the order.

Author:  blackhorizon [ Thu Aug 18, 2011 8:56 pm ]
Post subject:  Re: Crew Orders

Hey, don't spoil my warp rift article in the works. ;)

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