An idea, then, might be calling activations "Blips" or "Contact". Bonuses depending upon what you're trying to do (AAF, for instance, would be quite easy to 'activate' on, but perhaps not to actually achieve the full lock-on).
A failed Contact would mean that your ship (or squadron) is out of contact, i.e. it's somehow lost communications, surveyor contact or is otherwise hindered by and lost in what we might call the void of war.
An uncontacted item might, say, suffer: - Half speed - Half weapons range - May not launch ordnance (other than CAP?) - -1Ld to all command checks/leadership tests. - May attempt SOs but is still constrained by the above (i.e. half range, half speed). Represents them being somehow impaired from their role in the battle. - Otherwise can move as normal [so if they can turn, they can turn, shoot they can shoot etc]
A contacted ship may act, essentially, as they do now, but in an IGOUGO style (with ordnance mods).
Governing Contacts
This allows for a degree of 'fleet-wide' tactics to be employed. Space Marine (1+ Expert Mariners), CWE/DE/CE (2+/1+/1+?) and Necron (2+ 'Failling systems'/drowsiness) ships are/might be highly independent, so they perhaps gain little 'active' support from their nearby ships save the actual fire-support provided.
Orks (4+) might gain benefits from being within range of other ships. For every six, say, HPs of friendly vessel nearby (<30cm) the sqn might gain a (+1) bonus to Contact. This, alongside Warboss (+1?) (and similar) effects might mean a larger, denser ork fleet is fairly easy to Contact and work with, but that if you've got 'em too piecemeal you gain no benefit and struggle in a wider scenario? (Combine elements of Ork/Nid ideas to share between fleet styles?) A good threshold value could perhaps be set which allows a judicious ork commander to judge whether he wanted a truly resilient 'gargantuan' spacemob, or a few more dispersed and handy kunnin' killy pack hunters...
The Tyranids (5+), then, might gain bonuses to Contact tests for being 'near' objectives-triggers (+1/2/3) and enemy vessels (+1/2/3 depending on proximity?). This would mimic the 'natural' style encouraged by Instinctive Orders (i.e. it's easier to do instinctive things) but also permit a form of 'Imperative Bonuses' allocatable by Hiveships etc.
The Imperial Navy (2+), Chaos Warfleets (2+) and Tau Korvattra (3+) might find themselves with a more basic Contact setup, closely in line with the 'out of the box' rules. If they present the 'middle ground' with fewer constraints, but fewer bonuses. (Chaos might gain Contact bonuses for Warlords/masters, Marks and Astartes, IN might gain Inquisitorial/intelligence/strategy bonuses and Tau might be able to gain some benefit from their 'tracking system' or 'specialist orders'[a hark back to the original Xisor Plan way back when?!])
If there are such bonuses, then I happily imagine that there's all sorts of fun to be had with area effect celestial phenomena and perhaps even more 'strategic' weapons? Things like the Mark of Slaanesh, a certain degree of BMs and many other things might impair Contactability.
This is essentially only a basic conjecture for a system, but it might unfold nicely. It might be a miserable failure of a suggestion too, but I'm keen to hear what folks think!
EDIT: I think the range and speed halving for ships Out of Contact is sensible. This represents them failing to recieve combat data from across the fleet, their own sensors being confused in the heat of battle. It doesn't make them utterly toothless (e.g. Wrath of Khan: if you can see an enemy ship plain on your screens: you can see them, you can fire!) The Contacts represent a Strategic or Fleet-wide level of coordination, whilst the ability to still go on to Special Orders, even if 'not Contacted' might represent the individual competency of captains attempting to ensure they have their ordnance ready to go again, regardless, or that they want to break free from a hellhole situation and regroup to provide a better servive.
[My vision is of a ship being Out of Contact, amidst a hail of BMs and enemy ships {Tyranids shadow? Mark of Slaanesh? Traitors?} in the thick of the fighting being essentially a sitting duck, but the 'saving grace' being the sensibilities of its Ld10 commander who orders a direct AAF [despite half speed, say to 10cm) but still benefits from a +4D6cm boost on a 'get us the hell out of here' bearing]
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