Fra'al battlecruiser |
rowanalpha
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Post subject: Fra'al battlecruiser Posted: Sun Jan 29, 2006 11:34 pm |
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Joined: Thu Dec 01, 2005 6:31 am Posts: 88
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Here they are, the Shakar-Kara and the Fraka-Shaka'a

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blackhorizon
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Post subject: Fra'al battlecruiser Posted: Mon Jan 30, 2006 6:02 am |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Cool! Well done!
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Raysokuk
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Post subject: Fra'al battlecruiser Posted: Tue Jan 31, 2006 11:11 am |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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What did the ether cannon do in the original article? (didn't it reduce armour values or something?)
Anyway, why doesn't it just have one simple affect/rule? Say D6 shields are down for each shot, if the score beats the number of shields that are up a point of damage is caused aswell. (there is nothing horribly 'wrong' with auto damage, it's just powerfull!)
Cheers,
RayB
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rowanalpha
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Post subject: Fra'al battlecruiser Posted: Tue Jan 31, 2006 3:01 pm |
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Joined: Thu Dec 01, 2005 6:31 am Posts: 88
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the original ether cannon was almost exactly the same. It was a D6 against shield value, roll less causes a point of damage, roll equal or greater knocks down shields and causes a point of damage.
I made the seperate "roll equal and knock down shields only" because I did not like the ability to auto-kill escorts mainly.
_________________ The Construction Worker Space Marines like to paint Yellow and Black Stripes on Everything. This is for Safety. They also like to Blow Up Stuff. This is for Unsafety. They are very complicated people. This is why they are very (x2) popular. ? Sneak Preview of Construction Worker Space Marines
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Raysokuk
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Post subject: Fra'al battlecruiser Posted: Fri Feb 10, 2006 1:25 pm |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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Well my suggestion doesn't have auto kill escorts (unless they have no shields!). It's also simplier and leaves the basic mechanic! (besides they can always brace! )
Cheers,
RayB
_________________ DON'T DATE ROBOTS!!!
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