Venerable Battle Barges |
rowanalpha
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Post subject: Venerable Battle Barges Posted: Tue Dec 06, 2005 3:23 pm |
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Joined: Thu Dec 01, 2005 6:31 am Posts: 88
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If people would bring a balanced fleet, I would only have a problem with the costing. However, against a Chaos opponent that can bring a whole slew of lances, the Barge will take heavy damage by turn 2 or 3 unless it BFIs. |
Ah, so you admit that there would not be an issue, were you facing an opponent whose force was not maximized to fight you. By the same logic, Eldar should have their points costs reduced because an all weapons battery fleet will tear them up. However, if you play in a campaign format or tournament you will not have this disadvantage because maxing out for one opponent puts the person at a disadvantage against others.
I still don't think you are considering the damage probabilities here. Thus far I established the following:
5+ armour, 4 shields: 15 battery dice to cause 1st point of hull damage 10 lance dice to cause 1st point of hull damage
6+ armour, 3 shields: 24 battery dice to cause 1st point of hull damage 8 lance dice to cause 1st point of hull damage
Now (with the exception of lance maxed Chaos fleets) fleets generally have far more weapons that attack armour values than lance weaponry. Therefore, against a balanced fleet, SM is just as resilient as Imperial, if not more so.
For arguement's sake, lets consider a tombship versus a battle barge:
Barge(6+ armour, 3 shields) 24 battery dice to cause 1st point of hull damage 8 lance dice to cause 1st point of hull damage
Tombship(6+ armour, 4+ save) 12 battery dice to cause 1st point of hull damage 4 lance dice to cause 1st point of hull damage
And if the tombship is braced?
Tombship(4+ armour, 2+ save) 12 battery dice to cause 1st point of hull damage 12 lance dice to cause 1st point of hull damage
Interesting, as BFI'd tombship is just as vulnerable to weapons batteries as if it were in Braced. But I digress.
Granted, SM weapons are shorter than those of the imperial fleet, for instance, but SM also have improved leadership, boarding skills, have attack craft on all of their capital ships, and can lauch boarding torps in addition to regular.
Conclusion: Your arguement is that a SM Barge is less well armoured than an imperial battleship. However, I proved mathematically that a battlebarge will survive 60% more battery fire before it is damaged, where the battleship can only sustain 25% more lance fire before taking damage. Your arguement is based on experience in a uneven environment (against lance maxed chaos fleet) and your opinion is colored be the same negative experience. My arguement is based on mathematical and statistical proof, and is therefore stronger.
Yes, Space Marines have weaknesses, just like every fleet. You said space marine players have to get Imperial ships from the Armageddon or Dominion list to be playable, I say those players lack the tactical capacity to play the fleet as it should be. Instead of complaining about weaknesses, they should be trying to maximize strengths.
By all means, if you can present Proof in some scientific fashion that Space Marines are weaker (as opposed to simply different) please do so, and in the view of compelling evidence I will gladly reconsider my viewpoint.
However, if you cannot present such evidence, then please reconsider exactly what it is that your viewpoint is based on, whether it is fact or simply an opinion.
_________________ The Construction Worker Space Marines like to paint Yellow and Black Stripes on Everything. This is for Safety. They also like to Blow Up Stuff. This is for Unsafety. They are very complicated people. This is why they are very (x2) popular. ? Sneak Preview of Construction Worker Space Marines
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Xisor
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Post subject: Venerable Battle Barges Posted: Tue Dec 06, 2005 4:41 pm |
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Joined: Tue Oct 25, 2005 10:11 pm Posts: 515
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In those examples, thats for the first point of damage. After that, everything else comes quicker for marines. With Necrons, that is the stats to do 1 Point of Damage at any given time, it doesn't change after knocking down the shields.
I agree, Marines should have full shields, not necesserilly turrets, but certainly shields.
Regardless of the power(the cost can change if need be), four shields is where it should be.
Xisor
_________________ "Number 6 calls to you The Cylon Detector beckons Your girlfriend is a toaster"
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Admiral d'Artagnan
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Post subject: Venerable Battle Barges Posted: Tue Dec 06, 2005 10:10 pm |
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Joined: Fri Nov 11, 2005 12:56 pm Posts: 238
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Poor wording on my part. I had meant to say, if people bring a balanced fleet then the overcosting of the Barge would be more of a concern but the issue would still be there.
Statistics are not the best scientific proof. Those are guesstimations mainly. You'd be surprised at how luck plays a big factor like WB dice that roll a lot of 6s. They do not work well in a short game because the rolls are not that spread out. I don't rely on probabilities because I've been bitten more times than I can count when I didn't get the numbers I needed at the time.
Xisor is right when he says your numbers only pertain to the first damage. Once that happens, further damage is inevitable and crippling is not far behind. What your numbers provide is proof to what I am saying, against SM people will bring a lot of lances. It's sooooo much easier.
What about campaigns? Sure it may seem that fleets are balanced there. Then again, it would depend on the scenario played and SM are really best suited only to the Planetary Assault scenario and that is even questionable at best.
The best proof is in the games and frankly, from the number of people who gripe about how weak the SM fleet is, that is the best proof one can have. That is a fact, not opinion. A good player will win most of the time against a good SM player. A good SM player will be strained to break even against an average player.
You still also have not commented on the overcosting of the Barge. That is also a fact.
It doesn't even have to be a Chaos ship or fleet. IN have their own share of lances. Eldar has those wonderful pulsars. Necrons have those lovely particly whips. The last two also have WBs that treat a target as closing everytime so that maximizes the number of dice therefore the chances of rolling 6s are better.
Why would Eldar be reduced in cost? They have the holofields causing a right column shift to offset the weakness to WB fire aside from the darned MSM movement or have you forgotten? The SMs have nothing to show for weak shields. Made stronger against WBs but sacrificed against lances and getting weak or short ranged weapons or AC that doesn't do direct damage at the same time not getting any durable HP wise.
Fine, they have improved Ld. It's not like it can do damage. Boarding? Chaos have their own bonuses, IN can use 2 or 3 regular cruisers to board a Barge (see where that will get the SM) same with any other race and do you really want to board Nids? AC on all cap ships which like IN mainly play defensive roles and don't really do direct damage.
I know all about SM strengths but I also know how hard it is to play them. The games I win, it didn't even feel like winning with only one or 2 ships remaining on the table. If this is how the SMs really fare in space combat in the 40k world, they would have been exterminated even before 1,000 years had passed. Their strengths can only go so far along with tactics and guess what? It's not enough.
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rowanalpha
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Post subject: Venerable Battle Barges Posted: Wed Dec 07, 2005 6:33 am |
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Joined: Thu Dec 01, 2005 6:31 am Posts: 88
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Statistics are not the best scientific proof. Those are guesstimations mainly. | No, they are the exact probabilities. Pick any of the numbers above and I will explain how I determined it mathematically.
You'd be surprised at how luck plays a big factor like WB dice that roll a lot of 6s. |
Anyone who's dice roll 6 more than 16.6% of the time is a cheater.
I don't rely on probabilities because I've been bitten more times than I can count when I didn't get the numbers I needed at the time.
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Boy, if the laws of probabilty are out to get you that much, you'd better not get on an air plane any time soon.:p
You can't say that you "don't rely on probabilities" because you've had bad luck. That's simply as statistical possibilty. Does that mean splinter cannon's in 40k are broken? Because one time a splinter cannon killed my Chaplain and Emperor's Champ (both in artificer armour) in one salvo. By golly, someone get GW on the phone this minute so we can up their cost in the next edition. Oh, and hunter killer missiles have got to get the axe, because one time I blew up a Land Raider Crusader on the first turn of a game (6 to hit, 6 to glance, 6 on the crit table, and in a night fight no less). Thats a 15 point upgrade killing a 255 point tank! How can we stand such brokenness!
The problem is not that you get an higher than average number of sixes rolled against you, you just remember them more clearly. Think about it, which do you remember more often, the times that 2 dice out of six roll a 5+, or the time that last torpedo is missed but the turrets, hit the ship, caused a crit, which destroyed the ship, which exploded and took out the three cruisers around it and singlehandedly won you the game? I'm sure you remember the statistically improbable one simply because it was so rare and amazing.
The flaw is, your arguements are all conditionals, "what if x happens." But arguing in conditionals will just result in a shouting match in the end because both of us can make up conditionals until we are blue in the face and still not prove anything.
You still also have not commented on the overcosting of the Barge. That is also a fact.
Actually, that is not a fact, that is your opinion. My opinion, conversely, is that the barge is costed exactly what it should be because against the most numerous weapon system in the game, Battlebarges are incredible resilient.
If this is how the SMs really fare in space combat in the 40k world, they would have been exterminated even before 1,000 years had passed.
I will grant that the attrition rate is higher than would make them feasible as the fluff dictates, but the same is true in 40K. Say you play a 2000 point game and have, what? 100 marines on the board? At the end of the fight, you've lost anywhere from a third to two-thirds of your force (assuming no body got massacared) so 30 or 60 marines out of a chapter of 1000. 10 battles like that and the chapter will be at half strength, and with neophytes taking a couple of centuries to become full battle brothers, they're going to be waiting a bit for reinforcements. But then if you made marines the uber powerful wargods that the fluff describes, they'd be the "action hero marines" from WD 300 (p 130) that cost 100 points each and you still need your opponents permission to take them.
To Xisor:
In those examples, thats for the first point of damage. After that, everything else comes quicker for marines. With Necrons, that is the stats to do 1 Point of Damage at any given time, it doesn't change after knocking down the shields.
You make an excellent point. However, it is not necessarily true that the remaining damage comes quicker for marines. For weapons batteries, Marines take a point for every six dice after its shields are down, where imperials will take a point every three. With lances, either will take a point for every two lances fired.
Now necrons create an interesting situation, and if d'Artagnan has bad luck with the laws of probability, the he should stay as far away from Necrons as possible.
Going back to what I calculated earlier, a tombship will suffer a point of damage for every 12 weapons batteries fired at it, and a barge takes its first hit with 24 dice and one every 6 thereafter. Here's a breakdown:
Dice Tombship Damage Barge Damage
6 .5 hull damage 1 shield
12 1 hull damage 2 shield
18 1.5 hull damage 3 shield
24 2 hull damage 1 hull damage
30 2.5 hull damage 2 hull damage
36 3 hull damage 3 hull damage
42 3.5 hull damage 4 hull damage
48 4 hull damage 5 hull damage
To destroy a Barge(in one turn): 90 dice
To destroy a Tombship: 144 dice
Now of course a ship can't suffer half a point of damage, but I included that for completeness. From this, we can see that up to 36 points of battery fire, the barge will suffer less damage, where the tombship's save begins to make up afterwards.
But, consider which is more likely to happen: (a) 90 dice of battery fire be brought on a target in one turn, or (b) 144 dice of fire be brought against a target over a game. The thing is, each extra turn adds 18 dice to the number of dice that need to be fired at the barge (because the shield regenerate), where the tombship doesn't get the advantage of "free hits", if you will, each turn.
_________________
The Construction Worker Space Marines like to paint Yellow and Black Stripes on Everything. This is for Safety. They also like to Blow Up Stuff. This is for Unsafety. They are very complicated people. This is why they are very (x2) popular. ? Sneak Preview of Construction Worker Space Marines
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Admiral d'Artagnan
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Post subject: Venerable Battle Barges Posted: Wed Dec 07, 2005 11:56 am |
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Joined: Fri Nov 11, 2005 12:56 pm Posts: 238
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Exact probabilities? What a contradiction in terms.
Sorry sir, but as I said, I don't rely too much on probabilities, even when I ride a plane. If it's my time to go it will be my time to go. If I had to worry about every time I did something when I am awake, then I'd never get anything done.
Mathematics is nice but statistics isn't really an exact science. Just because someone can get a good run of 6s doesn't automatically mean he's cheating. Just as the opposite of what happens, rolling a lot of 1s. It happens, especially at the most inopportune times. The problem, however, is not one Hunter Killer missle killing a Land Raider (btw, I have had a Land Raider shot out from under me by 1 Krak missile). That's the luck of the dice. The problem here, which I really think you are ignoring, is the fact that people bring lances against SM and kill them most of the time.
And in any game, yes, I don't rely on statistics because it can work in one turn or game and not in another. I'd rather rely on my tactics and just make sure I prepare myself for my opponent and just hope the rolls go my way.
This is the questionable part in your argument. You automatically assume the probabilities work. Sorry, in my experience, they don't. The number of dice rolled as I said is to small over a single game.
Now with regards to the barge, sorry, it is not opinion. Two of us have done the math using an unofficial formula, true, but accurate enough for the other fleets and even the SC but for some reason is inaccurate with the barge. Pardon me, I must correct an error. I was looking at my excel spreadsheet and was looking at one of the variant barges. The actual difference is 77 points. My mistake. Still, if the difference were 5 to 10 points, then maybe there wouldn't be a problem. The problem is, 77 points is a significant value in a game where points is important in choosing forces.
Why not do this: try using a lance heavy fleet and fight an SM fleet and see how many times you win against the SM with official stats. Then try it out using the revised shields and turrets. Then switch races. Take the SM fleet out and see how many times you win against a lance heavy fleet, again using both official and revised shields and turrets. Maybe then you will realize what the SM players are feeling. Numbers are nothing when compared to a real game. Oh, and if you have time, try fighting SM with a regular mix of weapons. Tactics would be take out the SCs first and leave the Barge for dessert. This is the general tactic anyway.
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Xisor
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Post subject: Venerable Battle Barges Posted: Wed Dec 07, 2005 3:46 pm |
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Joined: Tue Oct 25, 2005 10:11 pm Posts: 515
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Stats and Maths isn't really a science when it comes down to it. However, exact science absolutely requires these to be of any use. That doesn't mean you can't do science, or 'think' without them. I mean, should we be applying a scientific method to all this?
(I've been doing a small Science Methods course at Uni, and involvement with the CPF Development has left me in two minds of how much use it is!)
When it comes to it though, the Stats speak for themselves, don't let yourself say more than they allow you to. The probabilities are all well and good(and accurate as best I can tell), as rowanalpha deflty points out, but there are other premisses that you use that don't quite work for balancing things.
You speak of the most common weapons in the game, treating it as a probability statistic, but is there a probability associated with the amount of WBs that will show up, and is it useful to try and apply that to the workings of whether a single ship will be balanced when people(who we can assume don't follow statistical behaviour for the small sample size of the games) can simply skew the statistics by taking an all murder/devastation fleet against the Marines.
Not only that, but the game itself is to organise the stats so they win you the game. In the terms of marines, it makes sense to apply more lances against them than weapons batteries. In a balanced fleet, sure, this is okay, but this fleet will manouver and it may indeed be far mroe difficult to avoid the lances than the WBs(IMO it very much is).
I mean: I have a fleet of murders/devs going against a 2 BB in 1250pts list. Do I attempt to manouver to present those broadsides, or attempt to move to maintain the barrage of lances?
Obviously I stick with the lances.
Against Tau, the Marines have almost no way of avoiding the lances.
I think the balance should be skewed to account for this, unfortunate as that is(it's never nice to add an imperfection to an elegent system). That is why, IMO, the BB is strongly disadvantaged. The probabilities simply cannot account for the manouvering and fleet compositions, so we must currently make a subjective assertion on the Barge. I think the 4th shield is thus warranted:
1- In fluff terms 2- The Marines suffer terribly in game at the hands of ranged lances. They simply cannot survive it reasonably 3- The stats already fail to account for the manouvering problems associated with the cost of Marine armour, and they don't account for the ease of which a list can be tailored. Balanced is all well and good, but balance isn't(currently) statistical.
Xisor
_________________ "Number 6 calls to you The Cylon Detector beckons Your girlfriend is a toaster"
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rowanalpha
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Post subject: Venerable Battle Barges Posted: Wed Dec 07, 2005 4:29 pm |
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Joined: Thu Dec 01, 2005 6:31 am Posts: 88
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Exact probabilities? What a contradiction in terms. | Not if you understand probabilities. The exact probabilities are the odds that something will happen. It is true that there will be variation (you're massed ones and sixes you mentioned), but in a large sample the numbers will equalize to that ratio (1 in 6 batteries hitting a barge).
I'm curious, exactly how much probability and statistical math have you studied? I don't have a master in statistics or anything, but I have taken several courses at the highschool and college level, so I have a fair understanding of how to calculate probabilities.
This is the questionable part in your argument. You automatically assume the probabilities work. Sorry, in my experience, they don't. The number of dice rolled as I said is to small over a single game.
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But the flaw in your arguement is that you are not understanding that in the long run, over the course of a series of games, the dice will balance out. Try this: the next few games you play, each time you roll a dice tally the number that comes up and after about 250-300 rolls the results should normalize at 16.6% each, plus or minus a statistically insignificant margin for error.
Mathematics is nice but statistics isn't really an exact science. Just because someone can get a good run of 6s doesn't automatically mean he's cheating. Just as the opposite of what happens, rolling a lot of 1s. It happens, especially at the most inopportune times.
Actually, math is the most exact science, because it relies entirely on logic. Now it is true that someone who has a run of 6s isn't necessarily cheating, but if a die rolls a statistically significant percentage more than 16.6% 6s, then it is weighted to land on six and the person is a cheater.
Once again, it seems like it happens at the in opprotune times because those are the ones
you remember. I'd wager you have great recollections of things that went amazingly well or horribly wrong for you (not just gaming but in your life anywhere) and have almost no memory of things going along averagely. This is skewing your perceptions because you're remembering all of the 1s and 6s, but not the 2s-5s.
Two of us have done the math using an unofficial formula, true, but accurate enough for the other fleets and even the SC but for some reason is inaccurate with the barge.
And how do you know your unofficial formula is correct? What is it based on? Is it the same formula GW used to cost the barge? Because the game designers based the points costs on their playtesting experiences, not a mathematical formula.
The problem is, with only two ships in their fleet, there is not enough data for an accurate formula for the SM fleet to be derived (as opposed to imperal for instance that has enough datapoints to extrapolate point values). To determine a points formula for SM, you would have to have a very deep understanding of the probabilities in the game, and understanding several orders of magnitude above mine.
In the end, for all of its strategy and tactics, this game is based on dice rolls. Understanding that requires an understanding of probabilities, and if you do not understand the probabilities involved then you should not try to argue about what is balanced.
And, seriously, track your dice rolls over the next few games and see what actually happens.
_________________
The Construction Worker Space Marines like to paint Yellow and Black Stripes on Everything. This is for Safety. They also like to Blow Up Stuff. This is for Unsafety. They are very complicated people. This is why they are very (x2) popular. ? Sneak Preview of Construction Worker Space Marines
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Xisor
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Post subject: Venerable Battle Barges Posted: Wed Dec 07, 2005 7:31 pm |
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Joined: Tue Oct 25, 2005 10:11 pm Posts: 515
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Quote (rowanalpha @ 07 Dec. 2005 (15:29)) | Actually, math is the most exact science, because it relies entirely on logic. | Hehe, how much of 'philosophy of Science' and such have you studied
Otherwise, you're largely correct. The only other real thing is the 200-300 rolls things. We did the test in our stats thing last semester to see who could tell the difference between a 'randomly generated' sample and a sample asked to make 'look' random.
In most things, you'll end up with inconsistency, even at high ends of samples, when truly 'random'. For example, if you flip a coin and fill out a big 'squared page' with a cross for a head and blank for a tails, it's typically quite easy to tell a random one from a 'faked' one. Humans tend to fake it by alternating quite periodically(though not in an exact pattern), wheras random often has long runs of heads in places and such.
So it's quite likely for a guy to get a run of 6s as opposed to properly cheating. You'd think a cheater would be wise enough to cheat properly and not get caught(by mixing it all up properly to hide the 'human' element). Thats the problem about studying stats, it's like tainted knowledge...you know how to fake things better.
Not good. Now I'm implicating myself.
I suppose the only 'stats fudging' is when I pick up the low dice to roll high and high dice to roll low. Shame it tends to backfire most of the time(though picking up 4s seems to work nicely for lances...talk about an anecdotal source).
Xisor
_________________ "Number 6 calls to you The Cylon Detector beckons Your girlfriend is a toaster"
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Admiral d'Artagnan
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Post subject: Venerable Battle Barges Posted: Wed Dec 07, 2005 10:14 pm |
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Joined: Fri Nov 11, 2005 12:56 pm Posts: 238
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Quote (rowanalpha @ 07 Dec. 2005 (15:29)) | Not if you understand probabilities. ?The exact probabilities are the odds that something will happen. ?It is true that there will be variation (you're massed ones and sixes you mentioned), but in a large sample the numbers will equalize to that ratio (1 in 6 batteries hitting a barge). |
Exactly those are the chances it will happen. However, there is also the chance that it will not happen. So how can it be exact?
I'm curious, exactly how much probability and statistical math have you studied? I don't have a master in statistics or anything, but I have taken several courses at the highschool and college level, so I have a fair understanding of how to calculate probabilities. |
I am not questoning your probabilities. The numbers are probably (there is that word again) correct. However, your assumption that they automatically work in a game is not.
But the flaw in your arguement is that you are not understanding that in the long run, over the course of a series of games, the dice will balance out. ?Try this: the next few games you play, each time you roll a dice tally the number that comes up and after about 250-300 rolls the results should normalize at 16.6% each, plus or minus a statistically insignificant margin for error. |
But I don't care about the long run. I care about the game I am in right now because after 6 turns, the game is decided already.
Actually, math is the most exact science, because it relies entirely on logic. ?Now it is true that someone who has a run of 6s isn't necessarily cheating, ?but if a die rolls a statistically significant percentage more than 16.6% 6s, then it is weighted to land on six and the person is a cheater.
I said math is nice but statistics is not exact science. Statistics, not math. I know math is exact but statistics just gives you the chance in a range for an event to occur. It doesn't mean it will occur.
Once again, it seems like it happens at the in opprotune times because those are the ones
you remember. I'd wager you have great recollections of things that went amazingly well or horribly wrong for you (not just gaming but in your life anywhere) and have almost no memory of things going along averagely. ?This is skewing your perceptions because you're remembering all of the 1s and 6s, but not the 2s-5s.
Because in this game, the ones you really remember are the ones that succeed or not. The others don't matter. ?Don't you get it? So fine let's assume the guy who rolls 6s may have something cooking. What about the opposite? What about the guy who fails a 3+ save for 6 of his 9 troops in one roll?
And how do you know your unofficial formula is correct? ?What is it based on? ?Is it the same formula GW used to cost the barge? ?Because the game designers based the points costs on their playtesting experiences, not a mathematical formula.
Because it works for the other races. It even works for the Strike Cruiser. It does not work for the Barge. I already told you this.
The problem is, with only two ships in their fleet, there is not enough data for an accurate formula for the SM fleet to be derived (as opposed to imperal for instance that has enough datapoints to extrapolate point values). ?To determine a points formula for SM, you would have to have a very deep understanding of the probabilities in the game, and understanding several orders of magnitude above mine.
No. The problem is with only 2 ships, the SMs really are in the can. As for cost, why would I be constained to figure out the points? You use the other ships to base the cost from. It's not like it's using different armor or weapons.
For the SC, take a Dauntless give it 6+ armor, add 2 squadrons of AC and replace lances with the slightly inefficient BC. Then add 1 turret. How hard can it be to calculate?
For the Barge, take a Ret, lower the broadside ranges to 45, lower the shield and turrets to 3, reduce torps to 6, replace the lances with BC, add 3 squadrons of AC and increase the armor to 6. Again how hard can it be to calculate? Do you really think the Barge should cost 77 points more than the Ret based on the above changes?
In the end, for all of its strategy and tactics, this game is based on dice rolls. ?Understanding that requires an understanding of probabilities, and if you do not understand the probabilities involved then you should not try to argue about what is balanced.
In the end, dice is affected by factors other than dice rolls. Luck, fate, the gods making a joke on you, waking up on the wrong side of bed, it being a Monday, whatever. Unless you understand that probabilities are not the all and be all of games like this and that it is just a tool that aids, don't try to argue about what is balanced. In checking for balance, it's simple: how many times does a race win a game or not.
And, seriously, track your dice rolls over the next few games and see what actually happens.
And not enjoy the game? Really, play the game, enjoy it. Figure out your tactics. Have FUN. To heck with statistics. After the end of the game, I'd rather be talking to my opponent over drinks of what a nice game it was, what a nice maneuver he did and vice versa. And if anything about odds should come up, its how lucky I or he was to get that last hit that decided the game.[/quote]
Not if you understand probabilities. ?The exact probabilities are the odds that something will happen. ?It is true that there will be variation (you're massed ones and sixes you mentioned), but in a large sample the numbers will equalize to that ratio (1 in 6 batteries hitting a barge).
Exactly those are the chances it will happen. However, there is also the chance that it will not happen. So how can it be exact?
I'm curious, exactly how much probability and statistical math have you studied? I don't have a master in statistics or anything, but I have taken several courses at the highschool and college level, so I have a fair understanding of how to calculate probabilities.
I am not questoning your probabilities. The numbers are probably (there is that word again) correct. However, your assumption that they automatically work in a game is not.
But the flaw in your arguement is that you are not understanding that in the long run, over the course of a series of games, the dice will balance out. ?Try this: the next few games you play, each time you roll a dice tally the number that comes up and after about 250-300 rolls the results should normalize at 16.6% each, plus or minus a statistically insignificant margin for error.
But I don't care about the long run. I care about the game I am in right now because after 6 turns, the game is decided already.
Actually, math is the most exact science, because it relies entirely on logic. ?Now it is true that someone who has a run of 6s isn't necessarily cheating, ?but if a die rolls a statistically significant percentage more than 16.6% 6s, then it is weighted to land on six and the person is a cheater.
I said math is nice but statistics is not exact science. Statistics, not math. I know math is exact but statistics just gives you the chance in a range for an event to occur. It doesn't mean it will occur.
Once again, it seems like it happens at the in opprotune times because those are the ones
you remember. I'd wager you have great recollections of things that went amazingly well or horribly wrong for you (not just gaming but in your life anywhere) and have almost no memory of things going along averagely. ?This is skewing your perceptions because you're remembering all of the 1s and 6s, but not the 2s-5s.
Because in this game, the ones you really remember are the ones that succeed or not. The others don't matter. ?Don't you get it? So fine let's assume the guy who rolls 6s may have something cooking. What about the opposite? What about the guy who fails a 3+ save for 6 of his 9 troops in one roll?
And how do you know your unofficial formula is correct? ?What is it based on? ?Is it the same formula GW used to cost the barge? ?Because the game designers based the points costs on their playtesting experiences, not a mathematical formula.
Because it works for the other races. It even works for the Strike Cruiser. It does not work for the Barge. I already told you this.
The problem is, with only two ships in their fleet, there is not enough data for an accurate formula for the SM fleet to be derived (as opposed to imperal for instance that has enough datapoints to extrapolate point values). ?To determine a points formula for SM, you would have to have a very deep understanding of the probabilities in the game, and understanding several orders of magnitude above mine.
No. The problem is with only 2 ships, the SMs really are in the can. As for cost, why would I be constained to figure out the points? You use the other ships to base the cost from. It's not like it's using different armor or weapons.
For the SC, take a Dauntless give it 6+ armor, add 2 squadrons of AC and replace lances with the slightly inefficient BC. Then add 1 turret. How hard can it be to calculate?
For the Barge, take a Ret, lower the broadside ranges to 45, lower the shield and turrets to 3, reduce torps to 6, replace the lances with BC, add 3 squadrons of AC and increase the armor to 6. Again how hard can it be to calculate? Do you really think the Barge should cost 77 points more than the Ret based on the above changes?
In the end, for all of its strategy and tactics, this game is based on dice rolls. ?Understanding that requires an understanding of probabilities, and if you do not understand the probabilities involved then you should not try to argue about what is balanced.
In the end, dice is affected by factors other than dice rolls. Luck, fate, the gods making a joke on you, waking up on the wrong side of bed, it being a Monday, whatever. Unless you understand that probabilities are not the all and be all of games like this and that it is just a tool that aids, don't try to argue about what is balanced. In checking for balance, it's simple: how many times does a race win a game or not.
And, seriously, track your dice rolls over the next few games and see what actually happens.
And not enjoy the game? Really, play the game, enjoy it. Figure out your tactics. Have FUN. To heck with statistics. After the end of the game, I'd rather be talking to my opponent over drinks of what a nice game it was, what a nice maneuver he did and vice versa. And if anything about odds should come up, its how lucky I or he was to get that last hit that decided the game.