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Ork Fleet

 Post subject: Ork Fleet
PostPosted: Wed Apr 20, 2005 12:53 pm 
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Just ordered some ships so start an Ork Fleet.
So heres wat I bought...

1 Kroolboy Ork Battleship :cool:
1 Ork Kill Kroozer :o
1 Ork Terror Ship :O
6 Ork Onslaught Ship?:l
12 Ork Brute Ramships :oo

Well Im not that up on Ork Fleet rulez having only played a Chaos Fleet before.
So if this fleet legal? If not what do I need to make it so?
Also plan to make some Rokz n a Hulk for it to

Wats ur oppions on how this fleet will perform? I wanted to make it a fast savage attack fleet that just piles into the enermy in true Goff fashion ?

Cheerz

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 Post subject: Ork Fleet
PostPosted: Wed Apr 20, 2005 1:17 pm 
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Krooza

Are you using Ork fleet rules in Armada? Or the new experimental Ork fleet rules that were released in Fnataic magazine and are PDF download on SG site?

I'll leave any discussion on fleet's strengths & weaknesses to someone more experienced than me.

Cheers

James

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 Post subject: Ork Fleet
PostPosted: Wed Apr 20, 2005 6:30 pm 
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Been so busy with me 40K stuff aint had chance to read the new rulez.
Do they effect the Ork Fleet construction alot?
Got a link?
Cheerz

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 Post subject: Ork Fleet
PostPosted: Thu Apr 21, 2005 3:03 pm 
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Ohhhhhh yeah...Everything is squadroned...Basically you need a Warlord (free w/o re-rolls) for every 500 pts...Every Warlord requires 3-10 escorts, 1-2 cruisers, 0-1 big ship, 0-2 roks in his Skwadron...Hulks are limited 1 for every 3 Warlords...
You might notice this means the minimum Skwadron is 230 pts so if you want a Hulk (or just a larger Skwadron) you have to take three minimum sized  Skwadrons (or 2 and one good sized one)...Personally I would just make a normal list...The new list is mostly for randomness and people who have "lotz o' small tingys"...

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 Post subject: Ork Fleet
PostPosted: Sat Apr 23, 2005 2:17 pm 
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I would recommend getting more cruisers and, given your amazing conversion skills, working on a pair of roks.

The cruisers are your main assets, even if the barrage that the escorts can throw is amazing. Put warbosses on your cruiser squadrons, so that your boarding value skyrockets and go and beat da non-greeniez!! :D

LOL. Well, my experience with orks is limited to facing them, but 4-6 cruisrs can work quite well for what I have seen. Do not trust your reload ordenance rolls, and make sure you bard the enemy. Even your terror ships can be scary boarders.

Heck, even my devastations can be scary boarders suince nobody thinks I will be crazy enough to make them ram the enemy!

Regards,

Xavi

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 Post subject: Ork Fleet
PostPosted: Sat Apr 23, 2005 5:11 pm 
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Cheerz.

I av anuf to make the maxium aloud for one WarBoss.
Would like to get more escorts so I can have an all Brute Ram, or all Savage or all whatever squadron.
Do I need to add another WarBoss if I have more kroozerz n squadronz?
Wats the best one? Kill Kroozer or Terror Ship?
As for converting, yerh I already have a few idea. Was thinking of adding sails to each ship "sails made from metal panelz" so it looks like a fleet of pirate ships. :D


Will defanitly be making a couple of Rokz.
Dont know about a Hulk, the fleet needs to be so big just to have one. Maybe in a few years Ill make one :;):





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 Post subject: Ork Fleet
PostPosted: Sun Apr 24, 2005 6:58 pm 
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LMAO!!! I like that sail!! :D :cool:

my experience with orks is limited. I have seen mixed and non mixed squadrons of escorts.

1) Brute ramships... ram. Surprise surprise ;) So it is better to use them alone in pure ram ship squadrons in their suicide run

2) the other escorts can work well both ways, I guess, but in general the torpedo ones I have seen them played alone in order to get them reloading ordenance when they can, while the others avoid special orders or lock on the enemy (or swarm him and board him, even if it is tricky).

Both terror and kill cruisers are good, but not great. They need to act at least in pairs to be effective. A kill kroozer needs to go really near the enemy to be effective (15 cm) while a terror ship supplies ordenance. I prefer both of them with torpedoes than prow heavy guns, but that is me. They have inflicted me more damage with the torps.

In any case squadron them. They work better in pairs, as usual. The lack of shields and a weak rear armour coupled with lousy fightabomberz means that ork aircraft is better used for defence, or to launch assault boats. Play the relief thingy with your squadroned ships and close the distance FAST. That big red button is there for something :)

3) The warlods work best in one per squadron or battleship. A pair of ork kroozers with a warlord assaulting together have a boarding potential of 30. That is amazing. The extra power fields and boarding parties IMO are the best upgrades you can give the ships.

4) All the special battleships are OK IMO, except for the slamblasta. 2 prow lances such to get long range firepower in your fleet, specially since you want to close in very fast.

The general design of the fleets I have faced (1500 pts) were:

0-1 battleship
2 terror ships
2-4 kill ships
1-2 groups of 4 brutes
Assorted escorts & 3 warlord (one in each cruiser squadron, one in the big bad ship).

All of them were played by the dame guy, so you get there why the variety is niot that great. he prefers cruisers over escorts, but I have read on the BFG-yahoo list that ork escorts can be a blast, so maybe dropping some cruisers for a shitload of escorts might be worth it.

Hope that helps.:) Orks are a tricky fleet to play. You must play the ork way or you will lose. You cannot engage in a long range firefight and come up on top. Close, blast holes in the enemy (torpedoes, assault boats and a barrage of WBs) and then assault him. At least this is what I gathered playing them only a small number of times!

Regards,

Xavi





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 Post subject: Ork Fleet
PostPosted: Mon Apr 25, 2005 8:56 pm 
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Quote (kr00za @ 23 2005 April,12:11)
I av anuf to make the maxium aloud for one WarBoss.
Would like to get more escorts so I can have an all Brute Ram, or all Savage or all whatever squadron.
Do I need to add another WarBoss if I have more kroozerz n squadronz?

For every 500 points you must have a WarBoss (free of charge)...
For Every Warboss you must have a Skwadron...
Then again you could peel off 3 Escorts and a Kroozer from the first Skwad to make the second, if under 1000 pts...If you're over 1000 then you're SoL ?:;): ...Keep in mind for every 500 points (501 counts as 1000) you need 3 Escorts and a Cruiser...The absolute minimum points of this is 230...This gives you a max of 270 pts/500 to spread as you see fit between all skwadrons...That includes upgrading your Brutes and Kill Kroozers to higher cost ships...

(I love the word "skwadron"...Not only is it Orky but it also alliviates the nescessity of errata trying to figure out the difference with "sqaudron"s...)

Edit: Fun sail...Needs to be painted red tho...After all you want your ships to go faster! (I also like the fact that there are now rules for Ork ships going faster for painting it red)





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