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Magnetic ships? |
Magnus
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Post subject: Magnetic ships? Posted: Sat Dec 04, 2004 8:36 pm |
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Joined: Sun Nov 14, 2004 2:30 pm Posts: 462
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Quick question to the BFG gurus: since, as far as I understand, the difference between most ships in the same class (i.e. cruisers, which I'm led to believe is the "important" class, comprising the backbone of a fleet) lies in the armament, mounting magnets on the ships' hulls and weapons would allow for the building of a "configurable" fleet, i.e. one in which you could swap classes as you see fit.
Is this feasible or does the plastic pieces' configuration make this impossible?
I'm starting to get ideas, here... 
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Xavi
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Post subject: Magnetic ships? Posted: Sat Dec 04, 2004 9:37 pm |
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Brood Brother |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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vanvlak
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Post subject: Magnetic ships? Posted: Sat Dec 04, 2004 9:42 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Hi Magnus - I've not done it - for some weird reason I prefer well-defined, unchangeing models - but it's a good idea for gaming flexibility (I'm a modeller first and a gamer second, so that may be the reason why I don't bother). I'd say really thin magnetic strips behind the launch bays/lances/batteries could work; pinning is an alternative, although it's probably more laborious. Good luck in your quest. 
_________________ Back from oblivion (again)?
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[ 3 posts ] |
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