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My Ork fleet |
malika
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Post subject: My Ork fleet Posted: Sat Apr 19, 2008 5:13 pm |
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Brood Brother |
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Joined: Tue Jul 05, 2005 12:22 pm Posts: 272
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Ok, at the moment I've got the following:
Kill Kroozer: 155 pts. + Boarding torpedoes: 5 pts.
Terror Ship: 185 pts. + Boarding torpedoes: 5 pts. + Warlord: 40 pts. + 2 Extra re-rolls: 40 pts. + Mega-armoured boarding parties: 15 pts.
Terror Ship: 185 pts. + Boarding torpedoes: 5 pts. + Warlord: 40 pts. + 2 Extra re-rolls: 40 pts. + Looted torpedoes: 20 pts.
Terror Ship: 185 pts. + Boarding torpedoes: 5 pts.
5 Ravager Gunships: 200 pts. Total: 1125 pts.
I'm planning on adding either another squadron of Ravager Gunships or otherwise a squadron of Brute Ram Ships.
What I'm curious about is...well you can add a Warlord to your fleet for every 500 pts. you spend, but does this include upgrades or is this just 500 pts. on ships exclusively? Because the fleet I currently have is 1125 pts. (including warlords and upgrades) so technically I could add a third Warlord for my other Terror Ship. However without the Warlords and upgrades my ship would be a mere 910 pts. and thus not large enough for a third Warlord.
Help? Any suggestions for the fleet itself by the way?
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Raysokuk
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Post subject: My Ork fleet Posted: Tue May 13, 2008 11:30 pm |
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Brood Brother |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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Hi malika,
The restiction on Warlords isn't specific on what you spend your points on, merely how large your overall fleet will be. So for a 1500pt game you could have 3 warlords (on average a 1500pt fleet will be worth 1480-1500pts).
A 1250pt game (for some reason game sizes run in multiples of 250's ) would allow you to have your 3rd warlord.
I can't leave without saying that the looted torps upgrade isn't worth it! Get an extra shield!
Cheers,
RayB
_________________ DON'T DATE ROBOTS!!!
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malika
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Post subject: My Ork fleet Posted: Thu May 15, 2008 10:30 am |
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Brood Brother |
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Joined: Tue Jul 05, 2005 12:22 pm Posts: 272
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Yeah, I noticed. Check out by 2000 pts. list:
-Kill Kroozer (155) -Kill Kroozer (155) -Terror ship + Warlord + 2 re-rolls (265) -Terror ship + Warlord + 2 re-rolls (265) -Terror ship + Warlord + 2 re-rolls (265) -Terror ship + Warlord + 2 re-rolls (265) -5 Ravager Gunships (200) -5 Ravager Gunships (200) -5 Brute Ram Ships (125) -4 Brute Ram Ships (100)
Total = 1995
I might drop some of the Brute Ram Ships in favour of Torpedo Bommers and some shields. The Ravager squadrons will also be changed, right now I've got 6 ravager models "finished", but instead of building 4 more of then I might be building 4 Onslaughts which will give the squadrons a bit more firepower. And since I'm scratchbuilding my fleet I can simply build whatever other ships I might need. Check out that thread here.
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kr00za
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Post subject: My Ork fleet Posted: Thu Jun 12, 2008 6:00 pm |
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Brood Brother |
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Joined: Sat Sep 27, 2003 2:06 pm Posts: 944 Location: UK
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Proppa Orkz dont rely on Torpz. Effective or not... it just aint proppa to rely on long range weaponz!
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studderingdave
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Post subject: My Ork fleet Posted: Tue Jun 16, 2009 2:47 am |
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Brood Brother |
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Joined: Tue Oct 31, 2006 2:32 am Posts: 405 Location: Eastern PA
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sadly from my experience, brute ships are poop. i tried running a horde style fleet for a while, and ive recently switched to 2-3 terror ships and a load of ravagers led by gorbad's revenge.
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[ 5 posts ] |
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