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Question about Torpedoes & Fires

 Post subject: Question about Torpedoes & Fires
PostPosted: Sun May 07, 2006 9:33 pm 
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Hi! i recently fought my second BFG battle (and the first i ever played using minis instead of proxies - i have got photos, so i'll make a battle report in the near future), and there arised two main questions:

-When torpedoes get into base contact with a vessel, the vessel can use his turrets to shot at them. The question is, if it hits the torpedoes, then the whole salvo dissapears, or is the strenght of the salvo diminished? & now that i think of it, if it were the first case then merging the torpedoes from several ships in a squadron would be a little stupid...

-When you get more than one fire in a starship, does any fire which is not put down cause an internal hit? &, When a fire does an extra internal hit, do you have to roll for knowing if this new damage provokes a critical damage, or do they never make critical damage?

Thank you in advance!

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 Post subject: Question about Torpedoes & Fires
PostPosted: Sun May 07, 2006 9:39 pm 
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Turrets reduce torpedo salvoes by one point of strength, so larger salvoes are better to deal damage, but are easier for your opponent to intercept.

I'm pretty sure multiple fires will only deal one point of damage per turn, regardless of how many are actually burning (but they will continue to do damage until all of the fires have been put out individually).  I'm pretty sure fires do not cause criticals for the damage they inflict.

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 Post subject: Question about Torpedoes & Fires
PostPosted: Sun May 07, 2006 10:25 pm 
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Indeed, multiple fires can cause multiple damage but do not cause critical hits.

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 Post subject: Question about Torpedoes & Fires
PostPosted: Tue May 09, 2006 9:18 pm 
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Thanks for your answers! so, there was a 10-point strenght volley which should have stroke that demiurg vessel after all...

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