|
Page 1 of 1
|
[ 11 posts ] |
|
Enterprise |
blackhorizon
|
Post subject: Enterprise Posted: Sat Jan 07, 2006 3:15 pm |
|
Brood Brother |
 |
 |
Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
|


Enterprice NCC-1701-D
Cruiser/5
Speed 20cm Turns 45* Armour 5+ Turrets 2 Shields 3
Weapons:
Phasers ? 30cm ? 4 all round Photon Torpedoes ? 30cm ? 4 LFR
Phasers ? act as batteries, no column shifts apply, left or right! Re-roll misses.
Photon Torpedoes ? guided torpedoes combined with lances, always hit enemy vessel within 30cm, after 30cm they are ?off?. Roll 4+ to hit, re-roll misses, reload needed.
Diplomacy ? when enterprise gets within 15cm of an enemy vessel roll a D6. On a 5+ the affair has been dealed with diplomatic. Enemy vessel automatically disengages. Tyrannids & Necron are unaffected.
Special Character:
Captain Jean-Luc Picard?..Leadership 10
If Captain Jean-Luc Picard is aboard the Enterprise, improve Diplomacy as follows:
Diplomacy, reach is increased from 15cm to 30cm. Instead of working on a 5+ this is increased to a 2+. Tyrannids & Necron are unaffected.
Also, if JL-Picard is captaining the ship the following crew skills apply:
Skilled Engineers. The crew responsible for running the engines are highly adept, able to respond quickly to orders for more or less power. When the ship attempts All Ahead Full or Burn Retros special orders you may roll 3D6 and discard the highest roll before comparing the score to the ship?s Leadership.
Adept Trimsman. The officers and crew responsible for the ship?s manoeuvring boast that they could get the ship to turn on the head of a pin! Whenever the ship attempts Come to New Heading special orders you may roll 3D6 and discard the highest roll before comparing the score to the ship?s Leadership.
Disciplined Crew. The ship?s crew bend to their tasks with enthusiasm and loyalty. Once per battle the ship may re-roll a failed Leadership test or Command check.
Elite Command Crew. The ship?s command crew work well as a team, able to respond quickly to the orders of the fleet commander. Once per battle the ship may automatically pass a Leadership test or Command check ? there is no need to roll any dice.
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
|
|
Top |
|
 |
vanvlak
|
Post subject: Enterprise Posted: Sat Jan 07, 2006 4:00 pm |
|
Brood Brother |
 |
 |
Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
|
Cool ! Where do you get the models from? I only have a pair of Klingon cruisers.
_________________ Back from oblivion (again)?
|
|
Top |
|
 |
blackhorizon
|
Post subject: Enterprise Posted: Sat Jan 07, 2006 6:01 pm |
|
Brood Brother |
 |
 |
Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
|
I bought them long time ago. Micromachines is/was the manufacturer I believe.
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
|
|
Top |
|
 |
Xisor
|
Post subject: Enterprise Posted: Sat Jan 07, 2006 6:12 pm |
|
Brood Brother |
 |
Joined: Tue Oct 25, 2005 10:11 pm Posts: 515
|
I'd put the Torps as 'matching the ship' to be F/B, but otherwise seems plausible...
See the Lar'shi'qath'o for another 'half-take' on them.
I have a fair few in my collection though:
Romulan Warbird Klingon Vor'cha Class Excelsior Enterprise D and a spare Galaxy Class Constitution Class(Enterprise) 2 Ferengi Marauders 2 Borg Cubes
Still, maybe a bit lighter though, in games terms, this is smaller than a Cobra !
_________________ "Number 6 calls to you The Cylon Detector beckons Your girlfriend is a toaster"
|
|
Top |
|
 |
Magsu
|
Post subject: Enterprise Posted: Sat Jan 07, 2006 6:26 pm |
|
Brood Brother |
 |
Joined: Fri Nov 11, 2005 3:22 am Posts: 53
|
I don't have any Star Trek Micro-Machines, unfortunately, but I do have alot of Star Wars ones....
Imperial Star Destroyer: (As an escort, since it is 1.2 km long) Escort/1 20cm 45* 2 Shields 1 Turret 6+ Armor Turbolaser Batteries: S4 30cm LFR (WBs) Ventral Hangars: S1 TIEs(fighters), TIE Bombers(Bombers), TIE ints.(Resilient fighters, but removed on the start of your next turn.) Garrison: Lands 1 Assault Point in Planetary Assault missions.
If you want it as a cruiser size, its quite a bit nastier...
_________________ ___ My name is Magus. I just managed to spell my name wrong while registering. How? Because I'm a dumbass.
|
|
Top |
|
 |
wargame_insomniac
|
Post subject: Enterprise Posted: Sat Jan 07, 2006 9:56 pm |
|
Purestrain |
 |
Joined: Sat Jan 31, 2004 6:42 pm Posts: 3305 Location: West Yorkshire, UK
|
Surely Imperial Star Destroyer would have to be at least Heavy Cruiser stats to do it justice. Regardless of te actual length compared to GW's massive long ships.
Cheers
James
|
|
Top |
|
 |
Magsu
|
Post subject: Enterprise Posted: Sun Jan 08, 2006 1:23 am |
|
Brood Brother |
 |
Joined: Fri Nov 11, 2005 3:22 am Posts: 53
|
Well, If I were using the BFG rules to play out a game of Star Wars, I'd probably come up with this for Impstars:
Imperial Star Destroyer: Battleship/12 15cm 45* 4 Shields 1 Turret 6+ Armor Upper Surface Turbolaser Batteries: S8 60cm L/F/R Port Turbolaser Batteries: S6 60cm L/F Starboard Turbolaser Batteries: S6 60cm F/R Ion Cannons(special): S6 45cm L/F/R Ventral Hangars: S4 TIEs(fighters), TIE Bombers(Bombers), TIE ints.(Resilient fighters, but removed on the start of your next turn.)
Garrison: Lands 3 Assault Points in Planetary Assault missions. Ion Cannons: Ion Cannons hit as weapon batteries. However, successful hits do not do damage, instead inflicting a temporary critical hit. Roll 2D6, reroll results of 7, 11, or 12. Inflict that critical, but none of the extra damage. Remove the critical in d6 turns (or repair as per normal rules)
_________________ ___ My name is Magus. I just managed to spell my name wrong while registering. How? Because I'm a dumbass.
|
|
Top |
|
 |
Legion 4
|
Post subject: Enterprise Posted: Sun Jan 08, 2006 4:55 am |
|
Brood Brother |
 |
 |
Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
|
|
Top |
|
 |
CyberShadow
|
Post subject: Enterprise Posted: Sun Jan 08, 2006 12:56 pm |
|
Swarm Tyrant |
 |
 |
Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
|
|
Top |
|
 |
Xisor
|
Post subject: Enterprise Posted: Sun Jan 08, 2006 1:19 pm |
|
Brood Brother |
 |
Joined: Tue Oct 25, 2005 10:11 pm Posts: 515
|
Nice rules, but I'd seriously tweak some of the stats. An Excelsior class should *totally* outclass a Constitution Class!
Now, how to go about sorting that...
Should be base them off being 'comparable' with BFG ships(but also out of scale model-wise), or completely arbitrary?
By making them comparable to BFG, almost everything would be Escort/1 with a couple of shields!
_________________ "Number 6 calls to you The Cylon Detector beckons Your girlfriend is a toaster"
|
|
Top |
|
 |
blackhorizon
|
Post subject: Enterprise Posted: Sun Jan 08, 2006 1:23 pm |
|
Brood Brother |
 |
 |
Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
|
Yay, I agree, the stats on the epic40k site are for a 'stand alone' universe. My stats where more into BFG injected with a little humour.
Hargh, diplomacy!
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
|
|
Top |
|
 |
|
Page 1 of 1
|
[ 11 posts ] |
|