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Transcendence

 Post subject: Transcendence
PostPosted: Mon Jan 02, 2006 7:55 pm 
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I was recently directed to a free game called "Transcendence." In addition to being a time-devourer par excellance, it has some interesting alien species represented by only a few ships. Perfect for a non-aligned race. Here is one of them...

Ranx Dreadnought:
Type/Hits: Battleship/10
Speed: 15cm
Turns: 45*
Shields: Ranx Armor
Turrets: 0
Armor: 7
Weapons:
Kiloton Cannon   S1   30cm-150cm  F arc

Ranx Armor: Dreadnought Armor is so thick and strong only incredibly powerful weapons can hope to damage it. That Armor 7 is not a typo. Weapons that normally hit on a 4+ hit on a 5+.

Kiloton Cannon: Place the Nova Cannon template. If the hole of the template is on a ship, it may use its turrets to attempt to shoot down the shell. It does not scatter. Inflicts damage as a Nova Cannon.


Ranx Fortress
Type/Hits: Defense/10
Speed: -
Turns: -
Shields: Ranx Armor
Turrets: 0
Armor: 7
Weapons:
Launch Bays:  S4  Ranx Gunships

Ranx Gunships: Act as Resilient Fighters that may attack starships with 1 attack (after turrets). They may even make their resiliency save after attack a starship. Speed of 20cm.


I may follow up with some of the other Transcendence races later. For those interested in the game... Here it is

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 Post subject: Transcendence
PostPosted: Tue Jan 03, 2006 1:07 pm 
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Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2842
Location: Netherlands
Nice rules, first I taught the Kiloton Cannon to be to strong but the fact turrets may shoot it down is rather nice.

Only concern is the fact weapon batteries are completely useless agains them.
Better is:

6+ armour
Ranx Armour: in addition to normal column shifts apply 2 column shifts right extra.
Lances hit on a 5+.

They seem strong, but on a closer look it isn't that bad. Good go!

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 Post subject: Transcendence
PostPosted: Fri Jan 06, 2006 3:45 am 
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The problem is its not just weapon batteries that use armor to calculate hits. The whole idea was that lesser weapons flat out can't harm it (and trying to kill a Ranx Dreadnought in game really, really reflects that, I only killed one and that was after I led it near a station with rapid-fire antimatter cannon). Perhaps make it so that you halve the number of dice, rounding down, for any attack that requires an armor hit. These hits cannot cause critical damage. Any attack that hits on a 4+ hits on a 5+. Weapons that hit automatically (Nova Cannon, Armageddon Gun) hit for half damage (round up)

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