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Armada Errata - from BFG Forum

 Post subject: Armada Errata - from BFG Forum
PostPosted: Fri Jul 01, 2005 1:44 pm 
Swarm Tyrant
Swarm Tyrant
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Joined: Thu Jan 02, 2003 6:22 pm
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Location: Singapore
This list was posted on the Battlefleet Gothic forum, on the Specialist Games web site. It is reproduced here for reference. Thanks, and I hope that this is helpful.


Link to pdf for markers - http://www.games-workshop.de/warhamm....ex.shtm

Armada Errata

Page 2 The contents listing is missing for all material on pages 49- 58.

Page22 Space Marine Battlebarge should have a box saying 'A Space Marine Battlebarge may not use 'Come to New Heading'special orders.'

Page27 Under 'Battleships', the Apocalypse class battleship should have a points value of 365, not 375.

Page28 Under 'Battleships', the Apocalypse class battleship should have a points value of 365, not 375.

Page 28 Under 'Battlecruisers and Grand Cruisers', the Avenger class grand cruiser should have a points value of 220, not 200.

Page56 Dark Eldar Torture Class Cruiser should have a points value of 210, not 130.

Page58 Under 'Capital Ship' the paragraph beginning 'Torture class cruisers may replace their Prow Torpedo Tubes with one of the following...'should be replaced with In addition, Torture Class cruisers may have one of the following additional weapons systems at the point costs shown.'

Page65 In the notes, torpedo bomberz should say +80pts, not+30pts.

Page66 In the notes, torpedo bomberz should say +40pts, not +30pts.

Page67 In the notes, torpedo bomberz should say +40pts, not +30pts.

Page68 In the notes, torpedo bomberz should say +40pts, not +30pts.

Page76 The Scythes' portal in the ship statistics should be 'all around', not left/front/right.

Page84 Second column, second paragraph, line reading 'If both attacks...' should say 'If any two or more attacks...'

Page87 The box titled'ONE PROW WEAPON' needs another line added to show Torpedoes 15cm, strength 6, Front.

Page87 In teh box titled 'ONE THORAX WEAPON', the Launch Bays should say left/right* in the end column, not just '-'.

Page91 Under 'Capital Ships', in the entry for Tyranid cruisers, teh paragraph reading 'One Prow Weapon' needs another line added whichj should read 'Pyro-acid Battery, +20pts.'

Page160 Under Q-ships, change shields to 2.

Extra bits (not Armada, just currentlt not in the FAQ)

What the Nova Cannon hits on using the Nova Cannon ER
Small base
1 or 2 - D6 hits
3 or 4 - 1 hit
5 or 6 - miss
Large base
1 to 3 - D6 hits
4 or 5 - 1 hit
6 - miss

Please Note - Points Formulas are Unofficial and always will be.

Link to the Smotherman Points Formula http://www.portmaw.com/docs/smotherman_formula.pdf

Link to the Arakaki Points Formula
http://members.lycos.co.uk/beachy97/bfg/cruiseri.htm

Eldar Refits

Engine Refits

1. Celestial Dragon Engine
Ship may turn up to 90 degrees at the end of its first move (as well as 180 degrees at the start), but does not get to turn during its ordnance phase move.

2. Polarisation Field
Ship does not take hits from blast markers

3. Drunken Weave
Ship gains a permanent 6+ BFI save. This does NOT increase to 4+ when on BFI orders.

4. Phoenix Sails
Ship gains +5cm movement in all speed bands.

5. Moon Gossamer Rigging
Ship may forego its 180-degree turn to instead make a single 45-degree turn during any point along its movement that phase

6. Stream Flow Enhancers
If ship is facing the sun, it moves as if facing away from the sun. However, if the ship is facing away from the sun, it only counts as being side-on to the sun.



Ship Refit

1. Crystal Web
In the end phase, roll 1d6 per point of damage taken. If any 6's are rolled, regain 1 damage point.

2. Bonesinger
Ship only takes criticals on a 5+ instead of 4+

3. Mask of the Laughing God
Ship can go on special orders without enemy vessels getting +1Ld.

4. Gestalt Spirit Stone
Ignore all negative penalties to Ld (BM, MoS, crippled, rad burst etc)

5. Netherfield
Ship now counts as an escort on the gunnery table.

6. Structural Purity
Ship gains +1 to its damage capacity. (escorts: roll again)



Weapons Refit

1. Talons
Enemy ships are -2 to board this ship.

2. Distortion Charges
Ship gains an aft-facing ordnance weapon that moves like an orbital mine but is treated like an Eldar torpedo otherwise. If it hits a ship, place a warp rift where it detonates. It closes on a 6+ at the beginning of the Eldar player's turn (check each turn). Only useable once per game.

3. Rune Assisted Targeting Nodes
Ships pulsars may reroll their first miss per turn.

4. Gravitic acceleration Launchers
Ordnance launched from this ship gains +10cm movement. It's unclear whether this is permanent or just the turn they are launched

5. Anomaly Classification Stones
Ship does not suffer a right-shift to WB for shooting through blast markers. Reroll if ship has no WB

6. Enhanced Crystal Focusing
Add +10cm to the range of pulsars and WB.



Crew Table

1. Expert Gunnery
Roll 3d6 for Ld when attempting lockon. Choose the lowest 2 dice.

2. Warlock
Ship may attempt to go on special orders even after a command check has failed that turn.

3. Excellent Pilots
Bombers launched by this vessel gain a 4+ resilient save.
Fighters launched by this vessel always move first, irrespective of whose ordnance phase they are in.
reroll this skill if ship has no attack craft

4. Battle Stance
You may reroll the dice in a boarding action.

5. Disciplined Crew
You may roll 3d6 and choose the lowest 2 dice on all leadership or special order checks for this ship.

6. Elite Crew
Once per battle, this ship may automatically pass a Ld or special order check. it's unclear whether this ability may be used after a check is failed

Common Abreviations (from 13th)
This is a Guide to Abbreviations for Battle Fleet Gothic. This is here to help new comers with the Abbreviations for Battle Fleet Gothic. Some of the Abbreviations are not Battle Fleet Gothic related but are often used on these boards.

Here is a list of the ones I can think of off the top of my head:

BFG: Battle Fleet Gothic.
BB: Battle Ship.
CV: Carrier
CVE: Escort Carrier
CA: Heavy Cruiser
CL: Light Cruiser.
DD: Destroyer.
BC: Battle Cruiser.
Imp: Imperial.
E:A Epic Armageddon.
E40k: Epic 40,000.
SH: Space Hulk.
WB: Weapons Battery.
Str: Strength.
AAF: All Ahead Full.
BFI: Brace For Inpact.
BA: Boarding Action.
CWE: CraftWorld Eldar.
EC: Corsair Eldar.
DE: Dark Eldar.
IN: Imperial Navy.
SM: Space Marine.
SC: Strike Cruiser.
BBB: Big Blue Book(The Battle Fleet Gothic rulebook.).
WH40k: Warhammer 40,000.
40k: Warrhammer 40,000.
SG: Specialist Games.
FW: Forge World.
GW: Games Workshop.
WHFB: Warhammer Fantasy Battle.
D6: 6 Sided Dice.
FM: Fanatic Magazine.
'Crons: Necrons.
Mod: Moderator().
Nids: Tyranids
CTNH: Come To New Heading
SO: Special Order
RO: Reload Ordnance
CE: Craftworld Eldar
RT: Rogue Trader
RTT: Rogue Trader Tournament

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https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


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