Tactical Command
http://www.tacticalwargames.net/taccmd/

lost additional rules
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=12&t=28333
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Author:  Skullhamma [ Tue Oct 14, 2014 11:35 am ]
Post subject:  lost additional rules

Hello, fellow epic gamers!

I'm on the edge to give Epic 40.000 a new try, because I'm in need of an easy ruleset to attract non-geek players to join me. Unfortunately, I cannot find any of the additional rules from the firepower magazines on the web. These are the skills I am searching desperately for:

Tunneler

Medic

Anti Personnel

It would be great to know the point costs for these too!

Author:  Toco [ Tue Oct 14, 2014 11:40 am ]
Post subject:  Re: lost additional rules

Scout Car: 11 pts
Engineer Vehicle: 15 pts.
Bridger: 12 pts.
Ambulance: 12 pts.
ARV: 15 pts.
Trucks as a transport for Imperial Guard: 8 pts.

Engineer: 13 pts.
Medic: 10 pts.

Author:  Toco [ Tue Oct 14, 2014 11:41 am ]
Post subject:  Re: lost additional rules

Anti-Personnel Super Heavy Weapon: Roll a number of dice equal to the Firepower value. Ignore any misses or any 6. Apply remaining rolls as normal Firepower attack.

Author:  Toco [ Tue Oct 14, 2014 11:43 am ]
Post subject:  Re: lost additional rules

Tunneler: Deploy in the same manner as Drop Pods. The difference is that the Tunneler remains on the board and act like a normal detachment after deployment. Tunnelers always count as reserves. They do not count as Drop Pods in the Planetary Assault scenarios.

Author:  Toco [ Tue Oct 14, 2014 11:53 am ]
Post subject:  Re: lost additional rules

The official rules for the "Medic" special ability can be found in this army list:
http://www.toco.be/homerules/files/Epic ... es_Tau.pdf

Author:  Skullhamma [ Tue Oct 14, 2014 12:13 pm ]
Post subject:  Re: lost additional rules

That was fast, thanks a lot Sir!

I downloaded your army lists, keep up the good work! :)

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