Wow I can't believe I am seeing this. I love talking about Epic 40k, and for a long time on this site, I was the only one who ever was willing to.
Mattman wrote:
No unit coherency! Wow, that is a big change from all the versions. I guess you could say that coherency is 30cm with the HQ, but it gives units a lot more room to maneuver, and given the HQ status keeps working down the ranks as they die, it is very unlikely you would be without an HQ, unless things have gone really badly (might have to make some banners to place next to units to be able to mark them as the HQ).
The box set came with some small HQ counters for the Orks and Marines to use. Even after all these years, I am not sure how I feel about the 30cm coherency thing. I mean, you can have a detachment of 2 land raiders and they could sit 30cm apart. Not that would help much in most cases, but it just seems rather odd. But it also allows you to take more advantage of cover for example, where buildings might sit some distance apart but you could spread all of the infantry stands in them. But in the end, the biggest problem I had with Epic 40k was that detachments could end up looking like unruly mobs, rather than specialized fighting groups.
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The combat system seems like it will run quite smoothly, adding up all that FP to create a volume of fire rather dealing with specific shots, though they have managed to provide some detail and alternative ways of shooting with AT, disrupt, barrage, and all the super heavies.
The biggest problem with this system is the math, tallying up firepower and referencing the charts. I have actually over the years decided that I really dislike it. Yes it accounts for the suppression of firepower, but when I play AT/SM1 or SM2/TL, do I find myself caring that that element isnt in the game? Never. It really makes me appreciate Land Raiders and their 2 AT weapons each.
I know I sound really critical here. I do think the mechanics are creative, just better suited for a PC game where a computer could calculate all this rather than have me do it.
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On the subject of barrage, seeing as a I don't have the box set, how big is the barrage template? I couldn't find its dimensions in the rules. Is it the same size as the old ones (6cm)?
Yes.
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Likewise combat is about the overall melee (with units not in combat actually being able to support) rather than singular one on one.
Yes, very cool feature.
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I like that close combat only lasts a turn, and you get a winner and loser after one round unlike in NeEpic were they could just drag on and on until everyone died.
Well, I dont mind assaults, but I hate firefights. Makes no sense to me that 2 20+ unit strong detachments could have a firefight, and then one runs away because one unit got killed. Probably the worst mechanic in all of GW games ever.
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Unless I am reading something wrong, you can't actually break anyone by just long range shooting? You can load them with blast makers and kill units, but not force them to break. You have to get in close for a fire fight or combat to break a unit. Interesting. Will have to see how it plays.
Yeah and I think thats the point of Epic 40k. As odd as it is. Units should buckle and run if saturated with so much firepower it doesnt matter how far away they are being shot from.
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I must say I was completely oblivious as to the scoring/winning mechanisms in E40K and playing to reduce the morale and combat effectiveness of the opposing force as opposed to trying to get the most points is quite a unique and interesting way of doing things. The fact that you can pull back troops or give them orders to try and remove blast markers and thereby bring yourself back in to the fight is nice and I love that causing War Engines to go pop gives your guys a morale boost.
Yeah but it can be a pain in the ass too. Its just like shooting. You need this time to sort of figure out what has happened, how much its worth, and then track the score. Thats why they released that tracker in White Dwarf to help out. I cant play without it. Some interesting things can happen, but honestly the only people who I see really appreciating elements like this, are the more hardcore players who dont mind sitting around and discussing things like this. The average player, in my opinion, is happier with something like the point system in SM2/TL.
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The flexible way of building detachments is something I love and have been trying to do something similar in NetEpic. The way it works allows people with mismatched collections or odd numbers of models to actually play with their models. I can actually use that single stand of Warp Spiders I have in my Eldar army rather than having to mess about with proxies to make up a full detachment of 4 stands. And the way the system works means the options are wide enough so that I could field a whole company of marines, but small enough that I could field a few squadrons of vehicles. The way armies are built in Armageddon feels a bit odd to me, and something that puts me off that system, but the E40K systems seems right up my street.
One of the biggest problems I have with Epic 40k is not so much the flexibility of the detachment building, but the size that some detachments can be. And what is worse, it takes a player time to figure out what works and what doesnt, and Chambers and Jervis did a terrible job showing examples. What examples they did provide in the scenerios or battle reports, consisted of very few detachments on each side that acted like mobs. My 3 mobs versus your 3 mobs. Terrible.
However, what I did love was the ability to use leftovers in your bitz box. Got an extra dreadnought or battlewagon? There is a place for it. I love that. I cant tell you how many detachments I have made with leftover minis I couldnt use in the other editions becuse I didnt have enough of them to make the specified detachment count. And given how hard it can be to get certain minis today, I do love this. Its just that I think some more structure should have been applied for some armies, and better examples on how some of the detachments should be built.
I actually build my armies close to their SM2/TL counterparts at one point and thought it worked rather well, but how a new player, who didnt have that game, would decide what to use and where, well, I just think they would be more disappointed how a detachment performed than it not.
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Terminators being no better than normal marines in regards to Assault and Firepower? This seems a bit odd. I think they should be a point better in each due to being almost twice as effective as a normal marine squad.
Not really. 5 Stormbolters = 10 bolters in my opinion. Throw in a Cyclone versus Missile Launcher and Plasma Gun and its the same thing to me in that scale. What really sets them apart is the protection. The Terminator armor is superior to the standard.
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I see they have tried to stick with the single costs for titans, but allow variable load outs. This was always a bit busted in 2nd Ed as you always took the best weapons anyway, would this still be the case even with the limited options? I think this is one area that could be expanded, we already have upgrade costs for single units, so I don't see why you couldn't cost the titan weapons and open up the option of making rules for all those other weapon choices

these are the big center pieces of the game, so a few more cool rules shouldn't slow down the game to much.
If there is anything I really love with Epic 40k, its the rules for Titans. They did a wonderful job streamlining them, yet giving them just enough detail too. And all the info is laid out on one side of one card. I grew up with AT/SM1, so I understand what you mean by variety, but for this system, the idea is the level of firepower a weapon can bring is more important than the details of what it actually does. And the damage tables are just right too. As much as I love SM2/TL, I hate the Titan hit charts. Its like playing a whole other game within a game. Epic 40k did them better than the other three Epic games.
AT/SM1 was the first tabletop game I ever got into, and no other series of games has grabbed my imagination like Epic has. All four versions have their own flavor, pros, and cons. Epic 40k gets a lot of trash thrown at it, but its by and far the most complete game box ever released for Epic. Whereas you need expansion sets or a host of White Dwarf articles to expand the other versions of the game, Epic 40k has all of it (well, officially at least), in its 3 books. You'll never see that from GW again. Is it my favorite system? No. Probably my third favorite, but I still have great appreciation for it.
And of course, the minis where amazing too.