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Rant

 Post subject: Rant
PostPosted: Sat Apr 08, 2006 5:38 pm 
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I'm still playing Epic 40k exclusively. I don't play very often (I only know one other local Epic player :( ). So to me the really big advantage to Epic 40K is the simple rules.

The thing is that when you only play twice or thrice a year you don't get the chance to get the game flowing if you have to get a lot of rules back on reflex every time.

Also the "scale" has some nicety to it. With only artillery shooting more than 60cm you get some extra space to manouver on a 180x240cm terrain.

There are other differences that can swing to either side. For example I still can't decide if I like the less strict formation rule or not (no 5cm rule just 30 cm to HQ).

Lots of other stuff worth discussing but enough blabbering for my first post here :O


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 Post subject: Rant
PostPosted: Sun Apr 09, 2006 12:36 am 
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Welcome to EpiComms Gorm! :)




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 Post subject: Rant
PostPosted: Sun Apr 09, 2006 5:55 am 
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Well as I always say, Do What Works For You ! :;): ?I liked E40K much, much better than SM2 ... and I think E:A is the best of the 4 versions, but we only like about 85% of the E:A rules ... so we do what works for us ! :laugh: :;):

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 Post subject: Rant
PostPosted: Sun Apr 09, 2006 3:53 pm 
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Hi!

Welcome to the boards!

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 Post subject: Rant
PostPosted: Mon Apr 10, 2006 11:25 am 
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Thanks for the warm welcome. I didn't mean to stop the discussion though ;)

I think the idea, in Epic 40K, of simplifying the rules was good, but they went a bit overboard with also simplifying the units alot. It is impossible to seperate those two things entirely of course but I think a better balance could have been struck.

The simplification of units is what really pushed many veterans away I think, rather than the rules change. It has to do with fluff. - A good game is like a well engineered machine where rules combine with stats to define a balance of probabilities. This machine should preferably be covered in a resilient layer of quality fluff.

In Epic 40K the game mechanics became so lean that the luxurious fluff written in coordination with previous rules was hanging like excess skin with nowhere to go.

The special flavour of each ork Gutrippa, Lungbursta, Bowelburna and Gobsmasha all had to be rolled into the same new stats of simply a "battlewagon". The Eldar Aspect warriors where reduced to one catch-all category of close combat specialists (and one heavy weapons).
All the myriad of exotic weapons for the different races and titans where still there in the fluff , but were all pinned on a firepower value or one of the generic superheavy weapon categories.

I like the idea of firepower and I like how fast units die (only roll to hit - then remove!) but I think they should have kept some more special-rules to bring variation to the units and their battlefield roles.


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 Post subject: Rant
PostPosted: Mon Apr 10, 2006 3:38 pm 
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Quote (Gorm @ 10 April 2006 (11:25))
The simplification of units is what really pushed many veterans away I think, rather than the rules change.

For me it was both.

And welcome to the boards!

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