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TOEG 2013: Ian's Nurgley Appendages

 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Fri Aug 30, 2013 9:53 pm 
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Sneak peek.


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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Sun Sep 01, 2013 8:47 pm 
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A random grab-bag of images from yesterday.

Big and little brothers (40k-scale Armorcast models not painted by me!):

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Most of the DG in their box:

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Pile of stuff the night before:

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Sun Sep 01, 2013 9:21 pm 
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Two Epic tables:

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Death Guard and Beasts hold the Landing Pad objective marker, this eventually gave the Apoc Chaos forces an extra Orbital Strike.

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Brokenbayonet's WIP Ferals against Jonathan's LotD. Apparently the Lords of Battle (two of them!) caused utter havoc.

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A combination of War Walkers arriving through a Wraithgate and flyers strafing do very little to the six Contagion Engines. Eventually it took the two Revenants to put them out of action.

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The War Walkers then dissolved under the combined firepower of two Plaguereapers - five dice for the barrages, 12 dice from the Lascannon and Heavy Bolters and two dice from the Thunderers. Plus the Defiler's shots on top of that.

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My vicious plan to sweep the right flank goes horribly wrong. Ronan had two Ulthwe Guardian stands and a Falcon formation close enough that they were intermingled so I bought in the Infestation and (as usual) rolled 11 + 3 for the number of gribblies. >:D Wanting to get some blast markers on the lot before doing a combined assault with a DG Retinue, Infestation and summoned Daemons, I mistakenly opened up with the Armoured Company of four Predators and three LRs on the Falcons and killed four out of five - leaving the AC out of supporting fire range. Oops. Thanks partly to not spotting two Warlock stands per formation, fluffing the CC attacks and not having supporting fire, I lost the assault after roughly even odds.

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The same spot a couple of turns later.

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The game eventually went to Ronan at the end of turn four (two points to zero) due to some very silly activation choices on my part* but the landing pad was the only 'special' objective held rather than contested, so the game still helped my side more in the big Apoc game. :)

*'Oh my, one of the two objectives in my half is being held by a lone Falcon in easy range of the DG Retinue's Havocs and the DG Retinue in a Plague Tower, should I shoot it and automatically break it? Nah, I'll shoot the Guardian Host on my base camp objective with a very low chance of breaking them and also the other Guardians on the Eldar base camp, with a better chance of breaking them but knowing that it won't alter the VPs in any way.'

:{[] :{[] :{[]


Game two against brokenbayonet. As time was short we went for a simple objective-dash game, which to be honest was a lot more fun than the grand tournament mission for the first round of games. :) Waaaay to many Orks, Squiggoths (small dinosaurs), Orkeosaurii (big dinosaurs) and that darn formation of three Steam Gargants with MW barrages.

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One turn in, shortly before almost the entire formation of Orks got wiped out by one DG Retinue advancing up into support range including a Great Unclean One followed by a retained initiative so that the DG Retinue in the tower plus their own Lesser Daemons engaged...

I think the assault resolution roll was something like +11 v. +3. My only casualty was a Plaguebearer, the attackers didn't even suffer a blast marker. :-\

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We had to finish towards the end of turn two due to time, but it went to three objectives held by each of us while the seventh was contested - 3.5 all!


EDIT - you can see all the images including the Apocalypse ones here: http://exeter-inquisition.org/gallery/2 ... -epic-apoc

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Sun Sep 01, 2013 10:35 pm 
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Looking good great to see them in action and I'm glad I'm not the only one with toy dinosaur Squiggoths.

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Mon Sep 02, 2013 8:36 am 
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Looks great! Wish i could have made it (and the party was rubbish too.)


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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Mon Sep 02, 2013 9:52 am 
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Seems like a lot of fun was had! :)


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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Mon Sep 02, 2013 10:20 am 
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It was!

Blip - we're thinking of making this a bimonthly event.

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Mon Sep 02, 2013 10:21 am 
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That urban table looks great, sucks for the now 3 legged AT-AT though.

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Mon Sep 02, 2013 10:23 am 
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In the later photos about a third of the buildings had been removed as it turned out to be a bit tight for dino-heavy Feral Orks and WE-heavy LotD...

The AT-AT legs were bought on eBay, I didn't dismember a Kenner AT-AT!

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Mon Sep 02, 2013 7:34 pm 
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IJW Wartrader wrote:
It was!

Blip - we're thinking of making this a bimonthly event.


Ooo - exciting ! I've managed to indoctrinate 3 of my friends back into epic so far - i painted up a couple of extra armies that i knew they couldn't resist playing and they then saw the light, now painting themselves... [ like a dealer, the first is free but then you pay >:D ]

So there's up to four of us that would be up for a semi regular jaunt up the A30 for fresh games - keep in touch.

Currently SMs, BT Eldar and Guard. Nids in progress...

The only spanner in the works is the "almost certainty" of a revised necromunda/inquisitor box-set being released this autumn... barbie scale here we come :D


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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Tue Sep 24, 2013 12:30 pm 
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That city table looks very cool!
Must be a blast to play on it :)

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Tue Sep 24, 2013 3:47 pm 
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I thought so too but was told after the first game that it was too crowded. :(

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Tue Sep 24, 2013 5:08 pm 
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IJW Wartrader wrote:
I thought so too but was told after the first game that it was too crowded. :(


Bah :gah

Real battles have terrain. Your opponents must be 6th Edition 40k players ;) The serious lack of terrain is one of the hot topics/debates occurring in that realm right now.

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 Post subject: Re: TOEG 2013: Ian's Nurgley Appendages
PostPosted: Tue Sep 24, 2013 5:38 pm 
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jimmyzimms wrote:
IJW Wartrader wrote:
I thought so too but was told after the first game that it was too crowded. :(


Bah :gah

Real battles have terrain. Your opponents must be 6th Edition 40k players ;) The serious lack of terrain is one of the hot topics/debates occurring in that realm right now.


Agree!
Someone might have just been a bit whiny, hehe ::)

PS: Like the 40k/Epic comparison shots btw!

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