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TOEG12: The Lost Hobbit's Orks
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=119&t=23301
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Author:  Thelosthobbit [ Tue May 22, 2012 12:13 pm ]
Post subject:  TOEG12: The Lost Hobbit's Orks

Hello everyone,

I am fairly new to these forums but some of you may have seen my Saim Hann Eldar on my blog (see signature). As my Eldar are pretty much finished bar the odd unit or two which I will add from time to time, I decided to start an Ork army. The reason for choosing orks is that they are more or less the opposite of Eldar both in terms of painting and modelling and in how they play on the tabletop. Hopefully the Tale of Epic Gamers will help me to stay motivated throughout this project.

Here's what I've painted so far:

Image

Image

Image

Image

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Feel free to chip in with comments or suggestions. I'd love to hear what you all think about my models.

All the best,
Andy.

Author:  Reedar [ Tue May 22, 2012 3:20 pm ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Hey TLH,

Really nice looking greenskins; the infantry in particular are fantastic.

What's next on the workbench??

Cheers

Reedar

Author:  Legion 4 [ Tue May 22, 2012 3:42 pm ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Really nicely done !!!!

Author:  Simulated Knave [ Tue May 22, 2012 4:09 pm ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Very pretty. :)

Author:  Apocolocyntosis [ Tue May 22, 2012 4:26 pm ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Vice nice, a very refined style of painting.

Author:  Mshrak [ Tue May 22, 2012 5:24 pm ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Really good stuff. Bad moons are da real Orkz.... :D

Author:  moredakka [ Tue May 22, 2012 5:58 pm ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Quality job on the orks really nice work.

Author:  Blip [ Tue May 22, 2012 10:15 pm ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Wow - really nice boyz. I couldn't face painting a whole ork army of infantry to my standard let alone this ! I salute you ! :-)

Author:  kyussinchains [ Wed May 23, 2012 12:59 pm ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

absolutely fantastic, you sir have the patience of a saint to paint all those orks to such a high standard!

Author:  madd0ct0r [ Thu May 24, 2012 8:31 am ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

incredibly well done.

Author:  Markconz [ Thu May 24, 2012 8:32 am ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Great level of detail on those! :)

Author:  yak52 [ Thu May 24, 2012 9:45 am ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Awesome orks the detail and texturing is very impressive! love the basing with the different types of grass as well - great inspiration for one who has always struggled with making bases look good...

Author:  Thelosthobbit [ Thu May 24, 2012 10:03 am ]
Post subject:  Re: TOEG12: The Lost Hobbit's Orks

Thanks, guys. I'm really glad you like them. These were fun models to paint and I'm looking forward to painting more. The different ork clans should keep things from getting boring.

Reedar wrote:
Hey TLH,

Really nice looking greenskins; the infantry in particular are fantastic.

What's next on the workbench??

Cheers

Reedar


I have a few formations based and ready for painting. At the moment I am painting a small Kult of Speed. I also have quite a few vehicles to paint as well. One model I am particularly looking forward to is the old Mekboy Gargant (which I will use as a super stompa). This is such a characterful sculpt by Kev Adams who created some of the best ork models GW have ever done.

yak52 wrote:
Awesome orks the detail and texturing is very impressive! love the basing with the different types of grass as well - great inspiration for one who has always struggled with making bases look good...


Thanks. I think that bases are an often over-looked but very important part of a model. This is especially true of Epic where the base size is quite large compared to the actual models. When it comes to realistic bases I think variety is the key. In nature there is such a diversity of colours and textures and so I used a couple of different types of flock and some clump foliage to reflect this. The ruins also break up the bases a bit and add a bit of interest.

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