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Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium

 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Thu Jun 23, 2011 9:07 am 
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Mate,

Lovely looking Squats, excellent basing, enjoyed thumbing through the thread.

Cheers
Aaron


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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Thu Jun 23, 2011 9:28 am 
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really liking the down and dirty look of these guys: quite a refreshing take on over cartoon dwarfs!

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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Thu Jun 23, 2011 9:43 am 
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Thanks Cal and MoK,

I've actually been painting mobile fortresses and some more goliaths over the last couple of months and found that two coats of highlight (plain olive drab mixed w bleached bone touched up w b bone and rotting flesh) sharpen the edges and looks better in general, so the plan is to freshen up the lot and maybe redo the hazard stripes to a more proportionate scale. But still retaining the gritty look :)

Or just start on a new army ::)


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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Tue Aug 30, 2011 2:01 pm 
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Although I mostly play with my Eldar army at the moment, these fellas aren't forgotten! So much reinforcements - 50 units of guilders and artillery:

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Of coures the sun came out just as I was clicking away on the phone :)

I hope ever to have to paint another squat infantry models. Oh what's this? Exo armoured stunties hmmmm... ::)


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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Wed Sep 07, 2011 9:48 am 
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I should be painting everything else and be building terrain, but my hobby hours seem to be spent on these small bad boys ;D

After a quick game Monday night, I found energy to finish two AA blimps:
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And I got around to do the bases on my homemade broken counters:
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Pics from the Monday night game vs. Speaker To Machines - well some pics as the intensity rose we forgot to take pictures...

The valiant Squats Demiurgers Halfhumans forces - in hindsight 8 activations at 3500 was a gamble, and I should have opted for more bikers and gyrocopters instead of the cyclops ::)
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16 forgers + 2 thunderers and grand warlord
12 mole mortars + thunderfire
12 thudds + tf
12 bikers + warlord
8 thunderers
4 iron eagles
1 overlord
1 cyclops

The evil empire strike force.
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From memory
1 tac det + 2 dreads, 1 vindicator and supreme commander
2x 5 land speeders
1 tac det
2x T-hawk, ass+chap, det+lib
2x Thunderbolts
1x terminator det

The battlefield ante setup. I so much want to get around to do some modular terrain!!!
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Turn 1 - My thunderers gets flanked by land speeders after using their ow to blast a thunderhawk, carrying a deadly ass. chappy+dev. libby combo in my deep right.
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Close up of above.
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Two marine detachments camping it out in fortifications, true strike force style ;)
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And that's it, I'm afraid. Next time I intend to do a whole report ;D

The battle was intense from the get go and midway thru turn 2 we had more or less crippled each other and it turned in to a tactical stalemate. STM won on technical knockout with 1 remaining land speeder locking my cyclops with his extended zoc, so I couldn't march onto his table half and take the game into turn 4.

The turning point was in turn 2 where STM's second Thunderhawk det. destroyed my 18 strong forger guild in an assault without losing a single marine! Good dices on his behalf did the trick and left my flank exposed so he could pick out my gyrocopters. My mega guilds proved okay, the arty guilds at least, but the lack of mobile units became my downfall. The sneaky behaviour of the evil empire have been written down in the book of grudges and my stunties eagerly await a rematch :)

Sorry for continously reviving this thread, but it serves well for an army blog I guess :)

Cheers,
Thomas


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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Wed Sep 07, 2011 1:58 pm 
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Painted up 4 more gyrocopters to a total of 8. Also redid the hazard stripes on the first batch to fit the scale.

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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Thu Sep 22, 2011 9:54 pm 
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I seem to be painting all the wrong things at the moment, but a megabattle is lurking in the new year, classic squats vs. orkz, so I must have enough firepower to smother those pesky greenskins with! So more reinforcements:
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Perhaps a kind moderator type person could move this thread to the painting forum as it has become an army blog?

Hope you like it! Next up is Land Trains (I have 3) and a couple more mobile fortresses and a group shot of course!

Cheers,
Thomas


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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Thu Sep 22, 2011 10:05 pm 
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Love your Squats
good to see them painted
in a unusual colorsheme


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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Thu Sep 22, 2011 11:05 pm 
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Echo the appreciation of your painting- very nice

Thanks

James


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 Post subject: Re: Tale of Epic Gamers 2010 - Lynild's Demiurg Consortium
PostPosted: Fri Sep 23, 2011 12:50 am 
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Very well done, Keep up the good work!
I really like the color choices and design on the landing pad.
Looking forward to more...


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