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 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Fri May 21, 2021 12:38 pm 

Replies: 57
Views: 24099


Since any ork list is available (not just epic uk) the bad moonz list has potential for sillyness Not my intent, please can you post your thoughts on how to avoid broken builds in the list development thread? I suspect Jon’s referring to the lack of 1/3 restrictions for Aircraft and Gargants, makin...

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Fri May 21, 2021 11:27 am 

Replies: 57
Views: 24099


kyussinchains wrote:
Just checked and oddboys are still an upgrade to stompas?

Doh! You're right, not sure how I missed that. :-(

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Fri May 21, 2021 10:40 am 

Replies: 57
Views: 24099


Just to check, in the revised 1.04 file, it's intentional that the basic Warband has changed from 2 Nobs, 5 Boys and 3 Grots to 2 Nobs, 6 Boys and 2 Grots?

And that there are no more Oddboy Stompas?

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Thu May 20, 2021 1:16 pm 

Replies: 57
Views: 24099


Excellent!

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Thu May 20, 2021 10:53 am 

Replies: 57
Views: 24099


Blitz Brigade - I'm slightly sorry to see this go, as it was the only EA list where I could field my Monowheel Speedstas in a thematic way and include Flash Gitz or Meganobs, but I think it's probably the right decision thematically. Ah, I just spotted that Oddboys have been removed from the main W...

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Thu May 20, 2021 10:44 am 

Replies: 57
Views: 24099


Thanks for the update. I'm very happy to see the Ardwagons go up in price, they're so much better than Battlewagons that 50pt each felt like a massive bargain. Stompas, on the other hand, now cost more than in the War Horde list. I can't remember when the additional ones were finally dropped to 50pt...

 Forum: Tactical Command Updates   Topic: Unstable Site/Server (May 2021)

Posted: Tue May 18, 2021 8:31 am 

Replies: 6
Views: 1115


Seconded.

 Forum: 6mm (and 8mm)   Topic: Basing vehicles?

 Post subject: Re: Basing vehicles?
Posted: Sat May 08, 2021 10:12 pm 

Replies: 21
Views: 1075


Yeah, basing standard vehicles (rather than Dreadnoughts etc) is still relatively rare, and relatively new.

 Forum: 6mm (and 8mm)   Topic: Basing vehicles?

 Post subject: Re: Basing vehicles?
Posted: Fri May 07, 2021 6:17 pm 

Replies: 21
Views: 1075


Complex quoting on this forum is a bit messy, so... Putting bases on top of enemy bases - OK, but that sounds like you're making life much harder for yourself than needed! War Walkers - I meant Eldar War Walkers, but it also applies to all the other models like Knights, Greater Daemons, Primarchs et...

 Forum: 6mm (and 8mm)   Topic: Kyussinchains' shiny new hobby projects log!

Posted: Fri May 07, 2021 11:43 am 

Replies: 102
Views: 18862


It's resin, and was made by Monolith/Steve Mussared under licence. There were supposedly four different bodies but I've only ever come across two.

See http://www.collecting-citadel-miniature ... s#Monolith

 Forum: 6mm (and 8mm)   Topic: Basing vehicles?

 Post subject: Re: Basing vehicles?
Posted: Fri May 07, 2021 11:34 am 

Replies: 21
Views: 1075


From a game stand point we are against it mostly because is a pain having to mount units on top of the bases of the adversary vehicles just to get to CC, that's why most of the times is the vehicle the one that sticks out of the base. I think I'm missing something - if there is a base involved then...

 Forum: 6mm (and 8mm)   Topic: Basing vehicles?

 Post subject: Re: Basing vehicles?
Posted: Thu May 06, 2021 10:13 am 

Replies: 21
Views: 1075


Personally I base everything, apart from some decades-old models that I haven't got around to adding bases to: http://images.wargamingtrader.com/768/20190928_191421-2.jpg This is for a mix of aesthetic consistency, making it easier to add magnets for storage/transport, helping protect the model and ...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Sat Apr 24, 2021 10:10 am 

Replies: 34
Views: 11167


@stugmeister - thanks! Those are some chunky formations...

@studderingdave - 0.7.2 in the first post is the current version.

 Forum: Epic Armageddon   Topic: Armyforge Update (Online EA Force Creator)

Posted: Fri Apr 16, 2021 10:31 am 

Replies: 1419
Views: 254228


Thanks Adam.

Looks like I'll have to do a bodge job with forEach to do an 'unlocks X unit' effect.

 Forum: Epic Armageddon   Topic: Armyforge Update (Online EA Force Creator)

Posted: Thu Apr 15, 2021 11:36 pm 

Replies: 1419
Views: 254228


I have a different kind of question. Is there documentation for the different types of formation constraint when writing an army list? I know about forEach, perPoints, perArmy, and maxPercent. Are there other types? In particular, can you check for the presence of formation X and then allow any numb...
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