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 Forum: NetEA Adeptus Astartes   Topic: [Old] Raven Guard 2014-12-08

 Post subject: Re: Raven Guard 2014-12-08
Posted: Tue Dec 09, 2014 12:40 pm 

Replies: 60
Views: 18882


Go by the HH term - Shadowmasters. There should be only one commando in the game - Ork Kommandos. My vote would be to drop the "Tactical Assault" formation entirely and change the "Vanguard Veterans" to "Shadowmasters" and give them Jump Packs, dropping the non-jump fri...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: 6mm not-Necron not-Abattoir WIP

Posted: Wed Nov 19, 2014 9:48 pm 

Replies: 14
Views: 6388


I know it's huge and Shapeways isn't cheap, but did you make it hollow to reduce costs? Just curious.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Welcome to Wal*Mart

 Post subject: Re: Welcome to Wal*Mart
Posted: Wed Nov 19, 2014 9:47 pm 

Replies: 51
Views: 15645


Sorry - with my wife starting a new job and her mother passing, things have been a little busy. Also, the holidays are coming, so...

But yes, I have not forgotten about this and I will be getting back to it (hopefully) soon. Pinky swear.

 Forum: 6mm (and 8mm)   Topic: Vaaish's random army painting log

Posted: Wed Oct 01, 2014 8:49 pm 

Replies: 1934
Views: 370623


Again, great work. You make those Mechs actually look nice (though, admittedly, those are decent sculpts.)

 Forum: NetEA Adeptus Astartes   Topic: Points costs in formations

Posted: Thu Sep 11, 2014 4:18 pm 

Replies: 25
Views: 8186


I resent that I can't ever use 2 out of my 6 Whirlwinds, for some unfathomable reason. It seems odd that Ultramarines won't field them in any number but four. Four shall be the number thou shalt count, and the number of the counting shall be four. Five shall thou not count, nor thou count three, ex...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Gregster's Lab - 6mm scale vehicles and terrain

Posted: Wed Sep 03, 2014 7:22 pm 

Replies: 154
Views: 48981


Why am I imagining this as some sort of anti-grav truck? You just gave me the idea to do hovercraft and antigrav add-ons ;) Nah - weelz wiv spikes is betta fer krushin' grots and 'oomies. Floaty stuffs makes it hard to smash runtz - you have to trick da boyz under da floaty thing and turn off the f...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Welcome to Wal*Mart

 Post subject: Re: Welcome to Wal*Mart
Posted: Tue Aug 26, 2014 6:26 pm 

Replies: 51
Views: 15645


Not on this project - I've got something else going on at the moment. Hopefully by this weekend though...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Thinkin' about Todderman stuff

Posted: Mon Aug 11, 2014 6:37 pm 

Replies: 361
Views: 75741


How many orbits were required?

 Forum: Terrain   Topic: Roads and the battlefield

Posted: Thu Jul 31, 2014 4:19 pm 

Replies: 29
Views: 8285


Nice - gonna be a bear to lug around to games though. :)

 Forum: Terrain   Topic: Roads and the battlefield

Posted: Thu Jul 31, 2014 2:34 pm 

Replies: 29
Views: 8285


I've give streets in Epic a lot of thought. Coming from the original Space Marine and Adeptus Titanicus eras, my view of Epic is one of titanic machines stalking down main boulevards, with troops fighting building to building. Wide open tables with only a smattering of terain smacks of Fantasy or Wa...

 Forum: Tournaments, Conventions and Meet-ups   Topic: NEAT VII Pics

 Post subject: Re: NEAT VII Pics
Posted: Wed Jul 30, 2014 7:49 pm 

Replies: 28
Views: 6931


You need to come up to Connecticut sometime - we get all the big names in Epic stopping by: Onyx, um, uh... Well, that's it, really.

We've got Dave too, but he gets an inflated sense of self worth if we talk about him too much.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Welcome to Wal*Mart

 Post subject: Re: Welcome to Wal*Mart
Posted: Sun Jul 20, 2014 7:38 pm 

Replies: 51
Views: 15645


Oh, yeah - everything is fine. It was just an outpatient thing, but she was laid up for the day. Thanks for the concern though. :)

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Welcome to Wal*Mart

 Post subject: Re: Welcome to Wal*Mart
Posted: Sun Jul 20, 2014 7:29 pm 

Replies: 51
Views: 15645


No - Friday was pretty much taken up with my wife's surgery, and I forgot I had a dental appointment yesterday. Today was Comcast coming by and doing a new install. I'll probably wind up doing the mold sometime this week. Fortunately, I was able to find a suitable replacement for the broken piece fr...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Welcome to Wal*Mart

 Post subject: Re: Welcome to Wal*Mart
Posted: Mon Jul 14, 2014 4:13 pm 

Replies: 51
Views: 15645


Even with the mold release, this appears to be a "clingy" situation. Very disappointed. >:(

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Welcome to Wal*Mart

 Post subject: Re: Welcome to Wal*Mart
Posted: Mon Jul 14, 2014 1:19 pm 

Replies: 51
Views: 15645


Sad, frustrating development: After pouring the mold yesterday, I went down today to look at the results. Everything appeared to be good - until I started demolding the masters. The rubber damn near adhered to the front and side wall sections. it was a miserable pain to remove the mold from the part...
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