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 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Wed Oct 21, 2015 11:41 am 

Replies: 106
Views: 62501


Following a good chat with Caz, he's agreed to take on leadership of this list, giving it a chance of actually being developed :) I think once he's ready he'll start a new thread for it, and link in the following post. That's not to say the dicussion and input from you all in this thread is begin fo...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Tue Oct 20, 2015 8:23 pm 

Replies: 106
Views: 62501


minor tweaks, messing around with 0.8 draft. Demon knights changed up. Aircraft moved out. Not sure if aircraft should be 1 formation per three titans or if that is too punitive. Great Spawn removed, it's not doing anything. Silly hosted formations added to get away from complex mix of demons follow...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Oct 19, 2015 7:43 pm 

Replies: 106
Views: 62501


how would you feel about boosting the knights from 4 for 275pts to a formation of 6 for 400pts? They could take a bit more punishment without detracting from the titans. I had a look at the EC ones, DC2 but with a big 'not sure these are balanced' 0-1 qualifier on them. Imperial Paladin knights look...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Sun Oct 18, 2015 10:26 am 

Replies: 106
Views: 62501


do you want an updated list for them, or do you want to test more options in the current one before making changes?

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Fri Oct 16, 2015 1:28 pm 

Replies: 106
Views: 62501


Beefcake4000 wrote:
What does carpace hive do?


that and leg bastions both unlock the option of taking extra hosted formations, above and beyond the cult formations allowed. Initially they were also going to allow you to transport that formation in the titan, but aside from theme I can't see when that would occur.

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Oct 12, 2015 8:43 pm 

Replies: 106
Views: 62501


On epithets: I would like to stay away from overt mono god ones. That's what the titans in the legion lists should be doing. There are currently 9, including Traitor (no special rules) In order of perceived simplicity (my subjective choice): Traitor Ghastly Blasphemous Corrupted Ancient Barbaric Spe...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Oct 12, 2015 7:38 pm 

Replies: 106
Views: 62501


hmm, in shortest order; Supreme commander. yes. It needs to be in there. Apply to most expensive titan? Demon knights are taken from Lost and the Damned, so their statline is controlled there. Would you take them again if you were going up a non-titan list? Epithets: reduce and simplify. Coming back...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Sun Oct 11, 2015 6:38 pm 

Replies: 106
Views: 62501


Bloody hell, somebody actually ran it ! :)
very happy boy sitting in cardiff right now.

What tweaks would you like to see?

 Forum: NetEA Chaos   Topic: [EXPERIMENTAL] Lost and the damned redux v0.2

Posted: Wed Jul 15, 2015 1:50 pm 

Replies: 322
Views: 119678


isn't it a belching inferno of a Khornate super sized shotgun?

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Jun 01, 2015 9:54 am 

Replies: 106
Views: 62501


reavers are faster, so have a greater effective range. That's probably the main reason.

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Tue Feb 17, 2015 2:18 pm 

Replies: 106
Views: 62501


like most of the more ridiculous things this list allows, the challenge is finding a big enough target...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Tue Feb 17, 2015 1:36 am 

Replies: 106
Views: 62501


fixed. not sure what happneed there.

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Feb 09, 2015 3:38 pm 

Replies: 106
Views: 62501


None. the Bristol gaming group fragmented a little, and I've not had time to travel an hour each way to get a game in for a year now.

If you'd like to take the list forward, please do so.

 Forum: NetEA Orks   Topic: Feral Ork "Dinosaurs"

 Post subject: Re: Feral Ork "Dinosaurs"
Posted: Tue Oct 28, 2014 12:05 pm 

Replies: 18
Views: 7089


I could argue that a lumbering, heavy machine with a low torque would suffer a lot more on rock outcrops or mature trees then a dinosaur that can at least pick it's footing. given the two units as a blank, I know which would be issued with walker (or neither, given the nature of the feral orks). A d...

 Forum: NetEA Orks   Topic: Feral Ork "Dinosaurs"

 Post subject: Re: Feral Ork "Dinosaurs"
Posted: Sat Oct 25, 2014 1:04 pm 

Replies: 18
Views: 7089


nah - i think his point with the steam gargant still stands :)
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