Login |  Register |  FAQ
   
Search found 2379 matches
Search these results:

Author Message

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Tue Oct 20, 2015 8:23 pm 

Replies: 106
Views: 44099


minor tweaks, messing around with 0.8 draft. Demon knights changed up. Aircraft moved out. Not sure if aircraft should be 1 formation per three titans or if that is too punitive. Great Spawn removed, it's not doing anything. Silly hosted formations added to get away from complex mix of demons follow...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Oct 19, 2015 7:43 pm 

Replies: 106
Views: 44099


how would you feel about boosting the knights from 4 for 275pts to a formation of 6 for 400pts? They could take a bit more punishment without detracting from the titans. I had a look at the EC ones, DC2 but with a big 'not sure these are balanced' 0-1 qualifier on them. Imperial Paladin knights look...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Sun Oct 18, 2015 10:26 am 

Replies: 106
Views: 44099


do you want an updated list for them, or do you want to test more options in the current one before making changes?

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Fri Oct 16, 2015 1:28 pm 

Replies: 106
Views: 44099


Beefcake4000 wrote:
What does carpace hive do?


that and leg bastions both unlock the option of taking extra hosted formations, above and beyond the cult formations allowed. Initially they were also going to allow you to transport that formation in the titan, but aside from theme I can't see when that would occur.

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Oct 12, 2015 8:43 pm 

Replies: 106
Views: 44099


On epithets: I would like to stay away from overt mono god ones. That's what the titans in the legion lists should be doing. There are currently 9, including Traitor (no special rules) In order of perceived simplicity (my subjective choice): Traitor Ghastly Blasphemous Corrupted Ancient Barbaric Spe...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Oct 12, 2015 7:38 pm 

Replies: 106
Views: 44099


hmm, in shortest order; Supreme commander. yes. It needs to be in there. Apply to most expensive titan? Demon knights are taken from Lost and the Damned, so their statline is controlled there. Would you take them again if you were going up a non-titan list? Epithets: reduce and simplify. Coming back...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Sun Oct 11, 2015 6:38 pm 

Replies: 106
Views: 44099


Bloody hell, somebody actually ran it ! :)
very happy boy sitting in cardiff right now.

What tweaks would you like to see?

 Forum: NetEA Chaos   Topic: [EXPERIMENTAL] Lost and the damned redux v0.2

Posted: Wed Jul 15, 2015 1:50 pm 

Replies: 317
Views: 80190


isn't it a belching inferno of a Khornate super sized shotgun?

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Jun 01, 2015 9:54 am 

Replies: 106
Views: 44099


reavers are faster, so have a greater effective range. That's probably the main reason.

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Tue Feb 17, 2015 2:18 pm 

Replies: 106
Views: 44099


like most of the more ridiculous things this list allows, the challenge is finding a big enough target...

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Tue Feb 17, 2015 1:36 am 

Replies: 106
Views: 44099


fixed. not sure what happneed there.

 Forum: NetEA Chaos   Topic: [Experimental] Chaos Titan Cult Union 0.7

Posted: Mon Feb 09, 2015 3:38 pm 

Replies: 106
Views: 44099


None. the Bristol gaming group fragmented a little, and I've not had time to travel an hour each way to get a game in for a year now.

If you'd like to take the list forward, please do so.

 Forum: NetEA Orks   Topic: Feral Ork "Dinosaurs"

 Post subject: Re: Feral Ork "Dinosaurs"
Posted: Tue Oct 28, 2014 12:05 pm 

Replies: 18
Views: 5675


I could argue that a lumbering, heavy machine with a low torque would suffer a lot more on rock outcrops or mature trees then a dinosaur that can at least pick it's footing. given the two units as a blank, I know which would be issued with walker (or neither, given the nature of the feral orks). A d...

 Forum: NetEA Orks   Topic: Feral Ork "Dinosaurs"

 Post subject: Re: Feral Ork "Dinosaurs"
Posted: Sat Oct 25, 2014 1:04 pm 

Replies: 18
Views: 5675


nah - i think his point with the steam gargant still stands :)

 Forum: Casting, Sculpting and Creating Miniatures   Topic: The world of Blighty

 Post subject: Re: The world of Blighty
Posted: Thu Oct 23, 2014 7:48 am 

Replies: 17
Views: 8838


Neds Eeking out an existance in ruins of old cities, Neds are the alrgest and least organzied of the Blighty factions. Towering vertical farms are stocked with waste mined from ancient sewer systems whilst pigs and feral children root around the lower levels. Countless shortlived generations have b...
Sort by:  
Page 4 of 159 [ Search found 2379 matches ]



Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net