Login |  Register |  FAQ
   
Search found 2552 matches
Search these results:

Author Message

 Forum: Epic Armageddon   Topic: Broken units

 Post subject: Re: Broken units
Posted: Tue Jul 19, 2011 10:32 am 

Replies: 60
Views: 7202


This has occurred to me also, but in regular 2k-5k games I think it's only a problem with scouts. I have several times used them to do exactly this - advance to adjust their blocking screen. But they're still balanced IMO.

 Forum: Tournaments, Conventions and Meet-ups   Topic: [UK] Cambridge Skirmish: Sat 10th Sept [REGISTRATION OPEN]

Posted: Thu Jul 14, 2011 11:42 am 

Replies: 70
Views: 14231


Unfortunately I realised I am going to a wedding, it's a shame not to be able to go to my first tournament on my own doorstep. Here's hoping one of them gets cold feet ;)

Have fun guys!

 Forum: Tournaments, Conventions and Meet-ups   Topic: EpicUK Space Marine Update

Posted: Thu Jul 14, 2011 11:29 am 

Replies: 20
Views: 2500


I really wish the Walker rule was called Agile, or similar :) Walking vindicators, hmm...

 Forum: EpiComms NetEA Rules Amendments   Topic: How about amending IG Rough Riders?

Posted: Thu Jul 14, 2011 9:25 am 

Replies: 84
Views: 12033


These games do sound awesome, I can easily imagine the strategy element being even more prominent as the effects of chance are averaged out. I could never play one though, at the rate we play it'd take the whole year.

 Forum: EpiComms NetEA Rules Amendments   Topic: How about amending IG Rough Riders?

Posted: Wed Jul 13, 2011 4:40 pm 

Replies: 84
Views: 12033


Most of the time, the balance of particular units or formations isn't really an issue (e.g. "I get to field more titans") because although the way the game is played can certainly change, both armies have the same options and access to counters as the points costs increase. For me the majo...

 Forum: EA Strategy, Tactics and Army Lists   Topic: Aspect Warrior Synergy

 Post subject: Re: Aspect Warrior Synergy
Posted: Wed Jul 13, 2011 3:18 pm 

Replies: 17
Views: 3346


If Banshees had First Strike in their notes they would get FS on FF attacks too. Warp Spiders get it in the notes because the entire first strike thing is because they disappear and reappear where you don't expect it, so it helps all the attacks. The fix would be what EUK has done and give the Exar...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: sticky resin

 Post subject: Re: sticky resin
Posted: Wed Jul 13, 2011 2:51 pm 

Replies: 13
Views: 4440


Scratch my last post, it's irrelevant. I didn't spot it in the data sheet before, but it is meant to be mixed by weight anyway.
http://www.cfsnet.co.uk/acatalog/CFS364TECH.pdf

When I get some time next week I'll have another go with lots of mixing.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: sticky resin

 Post subject: Re: sticky resin
Posted: Wed Jul 13, 2011 2:46 pm 

Replies: 13
Views: 4440


Also, is the ratio 1:1 by weight or by volume? The resin I use has different densities for each part and is meant to be mixed by volume - when mixed 1:1 by weight it comes out soft. Yeah, because they're different chemicals, they very likely weigh differently. You might want to pick up some graduat...

 Forum: Tournaments, Conventions and Meet-ups   Topic: EpicUK Space Marine Update

Posted: Wed Jul 13, 2011 2:38 pm 

Replies: 20
Views: 2500


Hi Steve, devastators seem to have acquired a 30cm move.

Haven't looked any further than that. Does anyone have a quick list of the changes?

 Forum: Aeronautica Imperialis   Topic: 2nd Airspace Online Campaign Planning

Posted: Wed Jul 13, 2011 2:32 pm 

Replies: 8
Views: 9341


Image

Only kidding ;)

 Forum: Casting, Sculpting and Creating Miniatures   Topic: sticky resin

 Post subject: Re: sticky resin
Posted: Tue Jul 12, 2011 10:35 am 

Replies: 13
Views: 4440


Stingray wrote:
Also, is the ratio 1:1 by weight or by volume? The resin I use has different densities for each part and is meant to be mixed by volume - when mixed 1:1 by weight it comes out soft.

Was just thinking that, will have to find out. The kit is sold by weight, but it doesn't say specifically.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: sticky resin

 Post subject: Re: sticky resin
Posted: Mon Jul 11, 2011 8:47 pm 

Replies: 13
Views: 4440


I think I can rule out quantities. It is a 1:1 mix and I used a .1g scale to measure (I wanted to be sure). The silicone should also be fine as the mould is over a week old, and has cured well at room temp. I didn't use a release agent. There is no date on the tin, it just says use within 6 months (...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: sticky resin

 Post subject: sticky resin
Posted: Mon Jul 11, 2011 5:04 pm 

Replies: 13
Views: 4440


I wasn't expecting my first resin casting (mis)adventure to go to plan, but it went better than I expected. I did get something vaguely resembling the original master, at least! I used fast cast PU resin: http://www.cfsnet.co.uk/acatalog/Fastcast_Polyurethane_Resin.html This should demould in 15-30 ...

 Forum: EA Strategy, Tactics and Army Lists   Topic: Aspect Warrior Synergy

 Post subject: Re: Aspect Warrior Synergy
Posted: Sun Jul 10, 2011 7:34 pm 

Replies: 17
Views: 3346


Yep there's an FAQ on the matter. Basically, unit abilities convey the ability on all weapons in the unit and weapon abilities affect just that weapon: If the special ability appears in the weapon description, it applies only to attacks by that specific weapon. If the special ability appears in the ...

 Forum: Epic Armageddon   Topic: What removes overwatch?

 Post subject: Re: What removes overwatch?
Posted: Sun Jul 10, 2011 5:59 pm 

Replies: 32
Views: 3290


OK. So what happens when a broken formation on overwatch fails its rally check and has to withdraw? After all, formations on overwatch may not move. It doesn't say "make a move". It says "may not move". So they cannot move, under any circumstances. So what do they do with withdr...
Sort by:  
Page 166 of 171 [ Search found 2552 matches ]



Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net