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 Forum: Epic Armageddon   Topic: Broken units

 Post subject: Re: Broken units
Posted: Sat Jul 23, 2011 2:14 pm 

Replies: 60
Views: 7202


And the ability to have two inspiring characters is almost unique, and certainly something guard can't do. Likewise the Aspects benefit from SR4, farsight, hit and run, brilliant stats, flexible formation makeup, alternate deployment methods etc etc etc, none of which are available to those guard f...

 Forum: Epic Armageddon   Topic: Broken units

 Post subject: Re: Broken units
Posted: Sat Jul 23, 2011 12:20 pm 

Replies: 60
Views: 7202


The commissar is on a unit, spirit stones were on the formation. The two cannot be compared. Considering what the Commissar is nearly always the last unit to die, they effectively maintain the Leader ability for the formation until the formation is completely gone. I think this is a valid compariso...

 Forum: Epic Armageddon   Topic: Broken units

 Post subject: Re: Broken units
Posted: Sat Jul 23, 2011 4:43 am 

Replies: 60
Views: 7202


Mephiston wrote:
On the other hand I was glad when the all leader army, i.e. Spirit Stoned Eldar, was removed from the game.


But the nearly all Fearless Inspiring Leader Army (IG Commissars) is just fine to keep... right...

 Forum: Epic Armageddon   Topic: Broken units

 Post subject: Re: Broken units
Posted: Sat Jul 23, 2011 4:39 am 

Replies: 60
Views: 7202


Steve54 wrote:
Spectrar Ghost wrote:
In response to Ginger's post there is certainly a limit to how many Fearless units you should be allowed to have, but the same goes for Disrupt to a great degree, or any of several other powerful Special Abilities.

There is - points cost


And for IG, the limit is dozens of free Commissars

 Forum: EpiComms NetEA Rules Amendments   Topic: On Super Sizing Epic Games

Posted: Sat Jul 23, 2011 4:35 am 

Replies: 41
Views: 8624


zombocom wrote:
The first thing I'd suggest doing with such big games is doubling all formation sizes and costs!


why? To cut down on the activations?

 Forum: EpiComms NetEA Rules Amendments   Topic: On Super Sizing Epic Games

Posted: Sat Jul 23, 2011 4:35 am 

Replies: 41
Views: 8624


Also were discussing the idea presented here of a "strategic border" that encompassed a 4' x6' centrally located area that would have normal distance effects and where objectives would be placed. Note to the forum, our last 3 games have all been corner to corner deployments, so the strate...

 Forum: EpiComms NetEA Rules Amendments   Topic: On Super Sizing Epic Games

Posted: Tue Jul 19, 2011 11:48 pm 

Replies: 41
Views: 8624


Good point on the BTS. Without the activation-count pressure in smaller games, a big BTS for durability is not a big hindrance. Still, I think I'd kill that Russ formation just on general principal... 'cuz I hates me sum Russes. ;) With 3-4 Russ Companies running around, and 6-8 feet of range, they...

 Forum: Epic Armageddon   Topic: EPIC Epic 27.25K

 Post subject: Re: EPIC Epic 27.25K
Posted: Mon Jul 18, 2011 11:54 pm 

Replies: 17
Views: 3950


The very first pic is the board. It is a 12' x 16' length of green outdoor carpet. We make some sort of new terrain addition for each game (we added the central hive city and river this last game. We keep shoes on and try to keep model crushing to a minimum, but inevitably there are casualties every...

 Forum: EpiComms NetEA Rules Amendments   Topic: On Super Sizing Epic Games

Posted: Mon Jul 18, 2011 11:51 pm 

Replies: 41
Views: 8624


We were considering requiring the Blitz objective(s) to be deployed outside your deployment zone. BTS fms seem to be very large (the IG one was 1100 pts I think) and given the table size, it was still a challenge to bring sufficient quantities of all these forces to bear to crush it. In fact I think...

 Forum: EpiComms NetEA Rules Amendments   Topic: How about amending IG Rough Riders?

Posted: Sun Jul 17, 2011 9:07 pm 

Replies: 84
Views: 12033


Battle pics here

viewtopic.php?f=4&t=20844

 Forum: Epic Armageddon   Topic: EPIC Epic 27.25K

 Post subject: Re: EPIC Epic 27.25K
Posted: Sun Jul 17, 2011 9:06 pm 

Replies: 17
Views: 3950


end of Turn 1 Part 4

Eldar Casualties Heavy
Air power committed to neutralizing/delaying IG artillery
Orbital bombardment on target reasonably effective

IG
lost 4 Manticores, a couple Basilisks, Deathstrikes and one broken garrison infantry company, a couple broken Flack fms in back field

 Forum: Epic Armageddon   Topic: EPIC Epic 27.25K

 Post subject: Re: EPIC Epic 27.25K
Posted: Sun Jul 17, 2011 8:55 pm 

Replies: 17
Views: 3950


end of Turn 1 Part 3

Not seen in these pics, 3 x Vampires loaded with 4 x Warp Spiders and 4x Banshees Planetfell to engage the Manticore Grand battery and, IGO#1. a couple of eact aspect survive the IGO1 assault, but all others are destroyed.

 Forum: Epic Armageddon   Topic: EPIC Epic 27.25K

 Post subject: Re: EPIC Epic 27.25K
Posted: Sun Jul 17, 2011 8:46 pm 

Replies: 17
Views: 3950


Turn 1 Part 2

 Forum: Epic Armageddon   Topic: EPIC Epic 27.25K

 Post subject: Re: EPIC Epic 27.25K
Posted: Sun Jul 17, 2011 7:26 pm 

Replies: 17
Views: 3950


End of Turn one part 1

 Forum: Epic Armageddon   Topic: EPIC Epic 27.25K

 Post subject: Re: EPIC Epic 27.25K
Posted: Sun Jul 17, 2011 7:10 pm 

Replies: 17
Views: 3950


This covers the initial deployment of forces. Mostly marching in Turn 1 with some long range fire onto the IG garrisons all on overwatch. A turn one comittment to destroying the DeathStrikes and silencing the grand Manticore and Basilisk batteries by the Eldar orbital and planetstriking Vampires.
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