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 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Tue Sep 20, 2016 7:58 pm 

Replies: 71
Views: 35542


RULES 3.2 -Steal Initiative is remvoed as a standalone rule, and got molded into below tweaks. -Commander may either use Discipline re-roll, or increase initiative by 1 / turn. (for own formation only) -Supreme commander may either use Discipline re-roll, or increase initiative by 1 / turn. (for any...

 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Fri Sep 09, 2016 8:28 pm 

Replies: 71
Views: 35542


Small steps on rare ground. No stones remain unturned. RULES 3.1 -Engage: -1 to hit modifier (for FF) from covers, applies to attacker and defender. -Engage: cover save can only be used by defender. (reverted to original rule) -Smoke Screen: made it clear that line of sight doesn't limit placement. ...

 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Mon Aug 29, 2016 3:36 pm 

Replies: 71
Views: 35542


Hammertime! Though mainly the newly introduced stuff seen major changes, still some old rule / unit got some rework. All here! All yours! RULES 3.0 -Orbital Defense reworked -Initiatve reworded -Steal of initiative added ARMIES -All Armies Orbital Defense is now a big stationary WE -Orks gained Batt...

 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Sun Aug 21, 2016 11:22 am 

Replies: 71
Views: 35542


Ladies and Gentlemen! The thread has reached 4000 views from the beginning in total! Thank you for your attention! Another great milestone has been reached too; The daemons are ready... >:D here you are! Let them claim your souls!!! :D RULES 2.8 -Barrage point 1 changed from AP6+ ---> AP6+/AT7+ [to ...

 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Sun Aug 14, 2016 9:07 pm 

Replies: 71
Views: 35542


Returning fresh from some summertime! RULES 2.7 -Automatic regroup choice when failing activation removed. -Commander ability changed; formation may do regroup as reaction under certain conditions. Imperial Guard Army 1.3 -Storm Troopers gained special operations rule (AKA built-in commander ability...

 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Sun Jul 31, 2016 5:45 pm 

Replies: 71
Views: 35542


A little polishing update! Rules 2.6 -Commander ability simplifed a lot -CAP garrisoning air formations count toward the limit of overwatching ground formations (clarified) Imperial Guard Army 1.2 -Propaganda and Conditioning modified addressing commander rule changes Ork Army 1.3 -Waaaaagh! modifie...

 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Thu Jun 30, 2016 5:14 pm 

Replies: 71
Views: 35542


You, sir, are a machine :) https://www.youtube.com/watch?v=TMXmLbyPeNw (Plus me saying "Thx bro!" in the end of the scene. ;) ) Now back to the line; UNIT STAT CHANGES Space Marines 1.2 -Whirlwind gains "no los needed" ability enchancing aggressive artillery tactics -ATSKNF resi...

 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Mon Jun 20, 2016 4:38 pm 

Replies: 71
Views: 35542


Quick Strike! 2.5 list of changes -lance weapon reduces save but is a normal attack. -macro reduces save and is automatic moderate casualty to be more devastating. -titan killer reduces save double time and is automatic moderate casualty to be more devastating. Weapons of such high power should alwa...

 Forum: EpiComms NetEA Rules Amendments   Topic: EPIC Fathomless Destruction [Fan made rule-extension]

Posted: Sat Jun 18, 2016 3:51 pm 

Replies: 71
Views: 35542


The volunteering of silenftul duty for a half year now has finally come to an end! It was a long project, but all faction army lists are done (except for daemons, as I have something more interesting in my mind than initial writings up you can see in red text) The rulebook has been updated. https://...

 Forum: Tournaments, Conventions and Meet-ups   Topic: Para Insertion 2016 (Minigeddon at Budapest)

Posted: Sat May 14, 2016 9:53 am 

Replies: 17
Views: 3556


Hi! Sorry for report delayment. So here we are, had the 14 players all show up (hell yeah! :) ), however one of them not felt the craft to play, so I had to step back to keep equal numbers. After 3 games of agony, bloodshed, tears and whatnot the results are this (had to delete names). I. Eldar Alai...

 Forum: Epic Armageddon   Topic: Baran Siege Masters for Epic (NetEA) - how to use them?

Posted: Fri Apr 29, 2016 2:25 pm 

Replies: 7
Views: 2228


Hi! For artillery I think the same principle stands as with other Guard regiments. Use batteries instead of companies. For siege regiment they are quite cheap and somewhat resilient due to 6 units instead of usual 3. So far my experience tells me that siege regiments are absolutely activation heavy....

 Forum: Epic Armageddon   Topic: Baran Siege Masters for Epic (NetEA) - how to use them?

Posted: Fri Apr 22, 2016 5:04 pm 

Replies: 7
Views: 2228


Hi! Barans are a different beast than usual armies. They are actually masters of being sieged. With STR 1 you must position your units for taking blow first then retaliate. In the latter the Baran is quite good, as almost all their base formations are able to shoot over half of the table. Their fire...

 Forum: Tournaments, Conventions and Meet-ups   Topic: Para Insertion 2016 (Minigeddon at Budapest)

Posted: Thu Apr 21, 2016 4:15 pm 

Replies: 17
Views: 3556


Hi!

we have 14 players, half of them completely new to Epic! and not all of our active players are able to attend.

CHeers

 Forum: Epic Armageddon   Topic: rules q, disrupt + normal shots

Posted: Sat Apr 09, 2016 9:15 pm 

Replies: 3
Views: 971


Thank you for the answers!

 Forum: Epic Armageddon   Topic: rules q, disrupt + normal shots

Posted: Sat Apr 09, 2016 7:33 am 

Replies: 3
Views: 971


Hi! In my recent game I had a shooting attack with disrupt and standard weapons, and both type were hit. For simplicity lets say 1 disrupt hit and 1 standard. My opponent rolled two armour saves, preserving one unit and losing the other. Now he placed two blast markers, one for casualty and one for ...
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