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 Forum: NetEpic   Topic: Regenerating and Close Combat

Posted: Mon Sep 24, 2007 7:37 pm 

Replies: 14
Views: 2046


Instead of throwing my solutions, let's start by checking if there is any problem in the community - for example, if people play this situation differently... Take the following: a stand of Khorne Bloodletters with a Charge order engages a stand of Terminators with First Fire. In the First Fire segm...

 Forum: NetEpic   Topic: new knight variant

 Post subject: new knight variant
Posted: Sat Sep 22, 2007 9:07 am 

Replies: 23
Views: 2478


Why can't you play it with your buddies like that? Seems okay to me. Since you are apparently the only owner of a Knight Vista in the world, no need to push it to "official" status.

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Fri Sep 21, 2007 9:23 pm 

Replies: 75
Views: 11417


Sorry but--- Four pages ago, the purpose of this thread was to integrate multi-wound rule and regeneration rule in core book, for clarity and consistency. There are multi-wound creatures (Harridan), there are regenerating creatures (Bloodletters, trolls) and there are multi-wound regenerating creatu...

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Fri Sep 21, 2007 8:06 am 

Replies: 75
Views: 11417


To sort things a bit, here's a summary of what I propose. I've integrated remarks from Ulmo and really did my best...   CORE BOOK Special Ability: Wounds Some creatures are so tough that they will not die on the first damage. These are represented as having a wound characteristic. Against a sho...

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Fri Sep 21, 2007 7:37 am 

Replies: 75
Views: 11417


(When Primach weights in I feel the waves... ) Scream tried to formulate some proposals above and the 3rd one attracted some consensus - scream, mm145 and even darkangel seemed to agree - and I find it acceptable too. Now, when darkangel writes that "keep the new rules penetrating vs. bio titans" an...

 Forum: NetEpic   Topic: Netepic errata deadline

 Post subject: Netepic errata deadline
Posted: Thu Sep 20, 2007 3:16 pm 

Replies: 61
Views: 6737


(scream @ Sep. 19 2007,10:10)QUOTEBut finally in the templates explanations, sometimes it's written that you need a 5+ for a 2-4 damage (weapon), sometimes the damage can be regenerated sometimes it's not written that it can be regenerated...finally we have a global rule for critical regeneration b...

 Forum: NetEpic   Topic: Tyranid Bash

 Post subject: Tyranid Bash
Posted: Thu Sep 20, 2007 2:44 pm 

Replies: 5
Views: 1001


I never claim that some of those changes where only affecting Tyranids, simply that they were affecting them *the most*. Hence telling that "it affects everyone so don't bother" is not a valid reply. If you forbid all Close Combat in the game, Tau players won't be the first to complain... Regen & Hi...

 Forum: NetEpic   Topic: Tyranid Bash

 Post subject: Tyranid Bash
Posted: Thu Sep 20, 2007 12:33 pm 

Replies: 5
Views: 1001


After browsing through Tyranid army list, here is a (non limitative) list of all the decreases, reductions and loss of efficiency affecting Tyranids without any compensation. BTW, why the Hive Tyrant became a Hive Queen?   - Infantry: not able to gang up on "Big Things" anymore (namely titans)....

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Thu Sep 20, 2007 7:16 am 

Replies: 75
Views: 11417


Then, we could choose 3 but only for bio-titans (ie, models with a hit location template), couldn't we? Currently, the Regeneration paragraph is located under the Tyranid Bio-Titan entry, not the Dominatrix one. We could certainly move this special rule for penetrating weapons to the paragraph expla...

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Wed Sep 19, 2007 1:55 pm 

Replies: 75
Views: 11417


4?) leave Bio-Titans as they are. (okay, limit tentacles...   ) I don't see them overpowered in the first place. Hard to kill, no doubt, but very easy to weaken one way or another. An Imperial or Eldar Titan is very likely to keep its efficency until its complete destruction; a Bio-Titan has a ...

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Wed Sep 19, 2007 1:02 pm 

Replies: 75
Views: 11417


Uh? I thought you were just suggesting that penetrating +N resulted in N extra wounds, as mm1145 suggested. So a Volcano cannon would cause 4 wounds (1 + 3 extra) and would cause a critical hit on a 4+ on a leg, which, if occuring, would be resolved with a bonus of +3. This single hit would be likel...

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Wed Sep 19, 2007 10:04 am 

Replies: 75
Views: 11417


Good: - simple - gives a nice bonus to pen weapons but not as strong as a bonus to the critical roll itself - restores full regeneration for Dominatrixes (the unit everyone seems to forget!) - allows inclusion of Regeneration and MultiWound in core rules (since this special rule is related to Bio-Ti...

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Wed Sep 19, 2007 7:35 am 

Replies: 75
Views: 11417


No, he wrote that QUOTEI think that tyranids must be more powerful for their cost, because they have to kill more units as they don't get objective points. That also why Tyranids can't get allies: this would give powerful units to an army which could take objectives. This can explain why darkangel h...

 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Wed Sep 19, 2007 6:58 am 

Replies: 75
Views: 11417


Sorry, there's nothing compelling here. Have you even read this post from Ulmo?



 Forum: NetEpic   Topic: Regeneration and Multiple Wounds

Posted: Tue Sep 18, 2007 10:45 pm 

Replies: 75
Views: 11417


Some units are better to hunt down Hierophant than others, apparently.

How many Tactical Companies do you need to hunt down a mere Reaver Titan? :glare:




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