Login |  Register |  FAQ
   
Search found 5193 matches
Search these results:

Author Message

 Forum: General Discussion   Topic: general ip question.

 Post subject: Re: general ip question.
Posted: Thu Aug 07, 2014 3:01 pm 

Replies: 22
Views: 5904


"twoscore battlemallets"

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Fri Aug 01, 2014 4:37 pm 

Replies: 2176
Views: 473918


I'll likely do a few poses, some more angled.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Thu Jul 31, 2014 10:53 pm 

Replies: 2176
Views: 473918


Largo_W wrote:
I dislike the whole bug design. To close to GW IP, but too far as well. Perhaps just not my cup of tea.


Shrug. Can't please everyone!

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Thu Jul 31, 2014 10:50 pm 

Replies: 2176
Views: 473918


Made a few adjustments and pose concessions for casting purposes.

Attachment:
lampyris5.jpg
lampyris5.jpg [ 27.68 KiB | Viewed 3342 times ]

Attachment:
lampyris6.jpg
lampyris6.jpg [ 27.62 KiB | Viewed 3342 times ]


Just needs the final detail pass.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Wed Jul 30, 2014 10:29 pm 

Replies: 2176
Views: 473918


Yeah it will be, got a lot of detail to add like that.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Wed Jul 30, 2014 9:27 pm 

Replies: 2176
Views: 473918


I think we're starting to get somewhere...

Attachment:
lampyris3.jpg
lampyris3.jpg [ 27.26 KiB | Viewed 2276 times ]

Attachment:
lampyris4.jpg
lampyris4.jpg [ 27.18 KiB | Viewed 2276 times ]

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Wed Jul 30, 2014 10:21 am 

Replies: 2176
Views: 473918


Yeah that's kinda intentional; it looks pretty painful!

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Tue Jul 29, 2014 10:52 pm 

Replies: 2176
Views: 473918


Another angle.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Tue Jul 29, 2014 10:49 pm 

Replies: 2176
Views: 473918


So maybe something more like this?

Attachment:
lampyris.jpg
lampyris.jpg [ 24.91 KiB | Viewed 2782 times ]


WIP obviously.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Tue Jul 29, 2014 2:43 pm 

Replies: 2176
Views: 473918


The last bug is absolutely fine IP-wise; it's a T Rex with a crab's shell, a scorpion's tail and 2 preying mantis arms, it really looks nothing like any other model if you view them side by side.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Tue Jul 29, 2014 10:38 am 

Replies: 2176
Views: 473918


So how about I go for something more like a dinoised version of the Starship Troopers Plasma Bug?

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Tue Jul 29, 2014 7:47 am 

Replies: 2176
Views: 473918


The creatures are about as close to other designs as they can legally go; it's not a generic design like "space soldiers" that can be safely replicated.

I'm going to rejig the gun, but you can expect exact copies of t other lines.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Mon Jul 28, 2014 8:07 pm 

Replies: 2176
Views: 473918


They do that too, with more aggressive species like the one I posted a few pages ago.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Mon Jul 28, 2014 8:59 am 

Replies: 2176
Views: 473918


I'm not making an organic gun, that'd be much too similar to other designs that exist. I can look at reshaping it a little, feel free to make suggestions.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Mon Jul 28, 2014 7:49 am 

Replies: 2176
Views: 473918


The idea is that the Eloi load them, just using the creature to do the heavy lifting. It is not an organic gun with self generating ammo, but I suppose that with a little green stuff or a clever paint job it could look that way if you wanted. Shrug.
Sort by:  
Page 3 of 347 [ Search found 5193 matches ]



Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net