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 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Sat Jul 13, 2019 3:13 pm 

Replies: 150
Views: 54531


Thank you for your answer.

Let's see if anybody else read us.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Thu Jul 11, 2019 11:54 am 

Replies: 150
Views: 54531


Hi, all! I'm about to get a TSs army and i've took a look to this list in order to play them. I don't know well the lore of TSs but i have some doubts about the list (6.2, I think it's the more actual version). 1. TSs Terminators are very expensive. Chaos termies costs 275 vs 400. We have Fearless, ...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Tue Jun 18, 2019 2:49 pm 

Replies: 51
Views: 13736


Hi! This weekend we have organized a tournament in Madrid, as I told you. I played three games with Tallarn's list above. I played two games against Ghazghkull's lists and another against a list of Titans. The results are conditioned because we are pretty much noobs almost all, but hey, that's what ...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Mon Jun 10, 2019 4:18 pm 

Replies: 51
Views: 13736


Hi. This weekend I'm going to a tournament in Madrid (Spain). We will be 12 players. I'll try this list: Companies Infantry Comp @ 250 Sabre @ 25 Commissar @ 0 Infantry Comp @ 250 HQ @ 50 Sabre @ 25 Commissar @ 0 Mukaalis (6+4) @ 300 Commissar @ 0 Mukaalis (6+4) @ 300 Commissar @ 0 Support Tallarn S...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Sun May 26, 2019 10:53 pm 

Replies: 51
Views: 13736


I thougth you was the designer, sorry. Now I've re-read the first post I've seen it. Call it option or upgrade. But I think it should be able to be transported. I think it shuoldn't be mandatory neither. I've been thinking about the list and the concept it want to achieve. If we are looking for a fa...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Sun May 26, 2019 9:40 am 

Replies: 51
Views: 13736


Jimmy, anything else about my other suggestions?

Specially, the chimera upgrade for the HQ Company seems to me a must.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Fri May 24, 2019 11:25 am 

Replies: 51
Views: 13736


Ah! One more thing. Chimeras upgrade for the Regimental HQ Company.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Fri May 24, 2019 10:39 am 

Replies: 51
Views: 13736


Hi! I'm glad to see movement in Tallarn Desert Riders! But i see some things that I don't understand. 1 - Conqueror: movement 25cm? Why the Tallarn Conquerors are slower than others? Don't shound it be 30cm? 2 - Mukaali Support Cavalry: I think the FF should be better than the FF of a guards stand w...

 Forum: NetEA Imperial Guard   Topic: Tallarn Desert Regiment

 Post subject: Re: Tallarn Desert Regiment
Posted: Tue May 21, 2019 10:37 am 

Replies: 111
Views: 23194


Griffon platoons are costed 200 pts (for 6) in other lists, that should be right. 250 pts per Hellhound platoon as they are quite more powerful. 250 pts is the cost of 3 Manticores or basilisk... 200 sounds better. I think that the profile of the marauder destroyer is wrong too. It should be WE wit...

 Forum: EpiComms NetEA Rules Amendments   Topic: Charge move rules question

Posted: Sat May 04, 2019 8:08 pm 

Replies: 9
Views: 4615


I think it is not entirely clear that this works exactly like that with the current wording. Perhaps it should specify that you must go to the enemy unit by the shortest route. Where can i find that? I found: 1.12.3: "A charging unit that enters a zone of control must move into base contact wit...

 Forum: NetEA Imperial Guard   Topic: Tallarn Desert Regiment

 Post subject: Re: Tallarn Desert Regiment
Posted: Wed Apr 24, 2019 5:05 pm 

Replies: 111
Views: 23194


Warhawks and Elysia What I see is that both have Damage Capacity = 2. However, both versions are different. Warhawks has 4x AT4+ rockets (instead of 2xAT4+) and the Assault Cannon is 2x AA5+ (instead of 1x AA4+). Elysian version is the same to our Tallarn. Anyway, in both cases, the cost is 175 for...

 Forum: NetEA Imperial Guard   Topic: Tallarn Desert Regiment

 Post subject: Re: Tallarn Desert Regiment
Posted: Wed Apr 24, 2019 3:58 pm 

Replies: 111
Views: 23194


Hi again and thank you for your answer. First, Hellhounds should be available only for companies? Not for Support Formations as Conquerors, Griffons or the Hellhounds? 7. Sentinels: No explorer sentinels? What's that? Never heard of that in any of the IA books Bah... Language mistake. I mean Scout S...

 Forum: NetEA Imperial Guard   Topic: Tallarn Desert Regiment

 Post subject: Re: Tallarn Desert Regiment
Posted: Tue Apr 23, 2019 3:28 pm 

Replies: 111
Views: 23194


Thank you, Primorko, for you answer. [...] 3. They look cool, but do almost nothing in cc. The questions is, why don't they have that EA that indeed do have the Rough Riders which are almost the same troop? No scout, ok. Less movement, ok. But worse fighters? Why? [...] Other things: 6. Mukaali Supp...

 Forum: NetEA Imperial Guard   Topic: Tallarn Desert Regiment

 Post subject: Re: Tallarn Desert Regiment
Posted: Tue Apr 23, 2019 11:11 am 

Replies: 111
Views: 23194


Hi! New in TC and very interested in NetEA Tallarn. I'm relatively noob in NetEA but i have some questions about this list. 1. There is a Hellhound Company Upgrade but I don't see what company can take it. :tut 2. Marauder Destroyers: I think 375 :o is too much for them, isn't it? Especially in comp...
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