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 Forum: Epic Armageddon   Topic: Questions regarding Aircraft and AA attacks.

Posted: Thu Oct 21, 2021 8:27 pm 

Replies: 3
Views: 65


1) When you declare CAP you place them on the board edge facing a certain direction, they come in there and have to move at least 30cm before you get to turn. After that though, you're free to approach the target formation however you like. 2) After the approach move, see the FAQ for 4.2 https://tp....

 Forum: Epic Armageddon   Topic: Recycling Air Assaults

 Post subject: Re: Recycling Air Assaults
Posted: Wed Oct 20, 2021 7:29 pm 

Replies: 4
Views: 90


Though the second part seems to suggest that the 'embarkation' should happen before the ground attack (engage etc), and not at the disengage phase. That's correct: 1) land 2) disembark transported units or embark units within 5cm 3) shoot or fight in an assault 4) hang around until the end phase, l...

 Forum: Epic Armageddon   Topic: Recycling Air Assaults

 Post subject: Re: Recycling Air Assaults
Posted: Wed Oct 20, 2021 6:54 pm 

Replies: 4
Views: 90


Found it in the master FAQ : Q: Can a unit that disembarked from a War Engine to take part in an Assault use its consolidation move to get back into the War Engine? A: Yes it can. However, if it does so then the War Engine loses its own Consolidation move (and War Engine Transport Aircraft may not m...

 Forum: Epic Armageddon   Topic: Recycling Air Assaults

 Post subject: Re: Recycling Air Assaults
Posted: Wed Oct 20, 2021 6:48 pm 

Replies: 4
Views: 90


So question 1 really is can a disengaging war enging aeroplane 'such up' units within 5cm I'm assuming "suck up", and it can as per 4.2.5 but only when it lands and doesn't disembark something else. Just disengaging doesn't let you hoover up stands within 5cm though. After the aircraft ha...

 Forum: 6mm (and 8mm)   Topic: Watching Paint Dry 12: Most Wanted

Posted: Fri Oct 08, 2021 8:47 pm 

Replies: 39
Views: 4079


Thanks guys. I finished up highlighting the green this week. Next up is highlighting the tan, black and metal. https://1.bp.blogspot.com/-2P3Caa_jdGY/YWCe4DR4tmI/AAAAAAAAjYw/ERwgwSzPEBMGmpFDdcBxLj7qdUERTeRCACLcBGAsYHQ/s640/IMG_0055.JPG https://1.bp.blogspot.com/-wepRQSL1AIo/YWCe30nmiBI/AAAAAAAAjYo/n...

 Forum: NetEA Chaos   Topic: Any planned changes for Black Legion

Posted: Thu Oct 07, 2021 12:35 am 

Replies: 1
Views: 109


Forever is a long time. There's nothing on the docket, as far as I'm aware. If a problem pops up it will likely see a fix (like the all THawk list) but I can't see anything getting added nor stats or rules changing at this point.

 Forum: EpiCompetitions   Topic: EpiComp 2021 Rules

 Post subject: EpiComp 2021 Rules
Posted: Wed Oct 06, 2021 1:58 pm 

Replies: 0
Views: 344


It's that time of year again. The leaves are changing here in New England, people are trying to put pumpkin spice into everything, and Christmas sales for 2022 are just about to start. Time for EpiComp! If you've been looking for an excuse to start or finish some 6mm sci-fi models, here it is. The r...

 Forum: 6mm (and 8mm)   Topic: Apoc's new epic projects

Posted: Tue Oct 05, 2021 10:49 pm 

Replies: 165
Views: 32334


What are you using for the metal? Boltgun, Nuln and a silver DB or edge highlight?

 Forum: 6mm (and 8mm)   Topic: Watching Paint Dry 12: Most Wanted

Posted: Fri Sep 24, 2021 8:53 pm 

Replies: 39
Views: 4079


Thanks guys. I started painting up a few more units for Historicon this November, they're based up and have their main colors blocked out and washed. https://1.bp.blogspot.com/-dwVXrqVAavc/YU4plKLCCUI/AAAAAAAAjXI/X9MgSMynGZMtBZwQKNloiqAzM94CUTkbACLcBGAsYHQ/s640/IMG_0051.JPG https://1.bp.blogspot.com...

 Forum: Epic Armageddon   Topic: Question on barrage weapons and MW in assault

Posted: Fri Sep 24, 2021 4:39 pm 

Replies: 4
Views: 347


I find it easiest to roll the hits for the barrage first, as those are effectively all "pre-assigned" at that point. Then roll regular attacks, assigning them closest to furthest and skipping over units that have already been hit by the barrage. All CC and FF attacks in an assault are pool...

 Forum: NetEA Imperial Guard   Topic: Minervan changes

 Post subject: Re: Minervan changes
Posted: Wed Sep 22, 2021 8:47 pm 

Replies: 42
Views: 2613


I played gunslinger007 later that afternoon, rematching his Wolves. His Terminators preformed marginally better than the first game, but still not well at all. They managed to make it down and break a Salamander formation in assault, but Hellhounds plugged the hole and the next assault again them sa...

 Forum: NetEA Imperial Guard   Topic: Minervan changes

 Post subject: Re: Minervan changes
Posted: Wed Sep 22, 2021 8:38 pm 

Replies: 42
Views: 2613


I got two games in this past Saturday, the first was against DwarfSupreme's Knights. Some good early hit rolls from me but DS on the back foot on turn 1. I managed to take out two Castellans, breaking them, as well as a single Paladin. The Errants maneuvered to fill holes in the line. My Griffons, S...

 Forum: Epic Armageddon   Topic: Fearless - Assault results - ZoC - Activations

Posted: Wed Sep 15, 2021 3:23 am 

Replies: 6
Views: 822


Ya, if you can't get out of zoc you'd have to assault.

Both sides.

The closest thing I've had to this involved a terminator assault on a python. Marines won but the pylon lost. Marines stayed in base contact, and were immediately drawn into the assault when assault marines later engaged the pylon.

 Forum: Epic Armageddon   Topic: The Joys of shooting

 Post subject: Re: The Joys of shooting
Posted: Fri Sep 10, 2021 8:41 pm 

Replies: 13
Views: 1282


As in, you don't allow AP to stretch AT hits, and vice versa? One thing that supports the above is the last sentence of 2.2.6: Hits from macro-weapons can only be applied to units that are in a position to be hit by a macro-weapon. You can't use AP and AT ranges to stretch MW hits, and the same goes...

 Forum: Epic Armageddon   Topic: The Joys of shooting

 Post subject: Re: The Joys of shooting
Posted: Fri Sep 10, 2021 12:49 pm 

Replies: 13
Views: 1282


What IJW said, and to reiterate: 1) Anything in range and LoS rolls to hit 2) hits are pooled 3) hits are assigned closest to furthest, up to the last unit in range and LoS or a unit in the attacking formation Your missile launcher hits will be "stretched" to include anything within the hu...
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