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 Forum: Aeronautica Imperialis   Topic: Tyranid air swarm V1.0

 Post subject: Tyranid air swarm V1.0
Posted: Wed Jan 17, 2007 11:57 pm 

Replies: 13
Views: 5270


Well it doe slook interesting. First off I'dchange it so that gargoyles and mycetic spores that are deployed as AAA can attack units that are one altitude band below them as well as ones at the same and above. Also clarify how many transport points gargoyles count as. If a harridan drops off 3 brood...

 Forum: Aeronautica Imperialis   Topic: Ork Landa & other planes without rules.

Posted: Mon Jan 15, 2007 8:10 pm 

Replies: 35
Views: 11427


I considered doing a combined heavy bolter battery, but the issue with that is that the model clearly has two of them positioned on the wings where they would be hard pressed to fire all round. I didn't give them unlimited ammo basically since they are virtually the same as the THawk ones and those ...

 Forum: Aeronautica Imperialis   Topic: Ork Landa & other planes without rules.

Posted: Mon Jan 15, 2007 4:14 pm 

Replies: 35
Views: 11427


Alright I've got a bit of free time so I'll stat out the Space Marine Landing craft Space Marine Landing Craft - 50 pts Upgrade Transport to Jump Troops - 20 pts Type: Bomber Hits: 10 Transport: 16 Manoeuvre: Low Max Speed: 5 Min Speed: 2 Max Altitude: 9 (Rocket Boosters) Thrust: 1 Weapons 1. Twin H...

 Forum: Aeronautica Imperialis   Topic: Ork Landa & other planes without rules.

Posted: Mon Jan 15, 2007 7:44 am 

Replies: 35
Views: 11427


The ground attack cannon should really by fire arc "Front, Down" or more likely just ground attack. Also if you look at the existing rules all of them represent external loads and as such always use the same number of hardpoints, whgich the bombs option doesn't. I realize your intent is that it repl...
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