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Forum: NetEA Adeptus Mechanicus Topic: AMTL 3.16 |
Zzzap |
Posted: Tue Oct 20, 2009 1:06 am
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Replies: 111 Views: 25819
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Thank you. Point taken. If opinions aren't offered they can't be considered. I just didn't see a response from you regarding this rule on my first post. That post occurred far earlier on this thread. So, I quietly exited the process. Don't wish to butt in where my opinion might not be consistent wit... |
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Forum: NetEA Adeptus Mechanicus Topic: AMTL 3.16 |
Zzzap |
Posted: Tue Oct 20, 2009 12:13 am
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Replies: 111 Views: 25819
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I don't care for the God of Machines rule either. "Everybody seems happy with it". Everybody is a pretty small group in my opinion. Those that don't post or watch the boards fanatically don't seem to count. |
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Forum: NetEA Adeptus Mechanicus Topic: AMTL 3.16 |
Zzzap |
Posted: Mon Sep 28, 2009 5:30 am
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Replies: 111 Views: 25819
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I'm not wild about the God Machines rule for two reasons. 1. It tends to give TK heavy armies a fairly easy BTS goal. 2. It tends to promote cheap numerous battle titans rather than encouraging a player to build more expensive titans. If you can lose BTS simply by losing any battle titan, then you m... |
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Forum: EA Battle Reports Topic: [BatRep] Tau Infantry v Minervans, 3000 points |
Zzzap |
Posted: Wed Mar 11, 2009 9:26 pm
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Replies: 12 Views: 1950
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Oh, btw. It made me get my unpainted Tau minis out of the drawer and start painting. What a sickness this hobby is! |
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Forum: EA Battle Reports Topic: [BatRep] Tau Infantry v Minervans, 3000 points |
Zzzap |
Posted: Wed Mar 11, 2009 9:24 pm
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Replies: 12 Views: 1950
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Thanks Neal. Indeed it was a great game. I have to say it was one of the best games I've been a part of since playing epic. The two opposing armies were completely different in style and capabilities. Yet the game worked out to be quite a chess game, only fun with killing and stuff. The manner in wh... |
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Forum: NetEA Adeptus Mechanicus Topic: Overall Mission Statement |
Zzzap |
Posted: Thu May 15, 2008 5:08 pm
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Replies: 27 Views: 5516
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I am glad to see attention given to the AMTL list and appreciate you stepping forward. In regards to the background on the Knights, it would seem slightly out of character for a Knight like background to come from such a blue collar type of industry like working the forges in armor. Knights and nobi... |
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Forum: NetEA Tyranids Topic: [BatRep] Imperial Guard vs Tyranid 8.1 |
Zzzap |
Posted: Fri Jun 22, 2007 10:02 pm
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Replies: 39 Views: 6715
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(nealhunt @ Jun. 19 2007,19:55)
QUOTE "BM of shame"
heh Yep, that's my way of describing the failure to activate.
As you know this happens to me many more times than the odds would indicate.
However, fortunately I tend to make up for it by rolling an inordinate amount of crits  |
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Forum: NetEA Tyranids Topic: Yet another first game w/ nids this weekend a few |
Zzzap |
Posted: Fri Jun 22, 2007 9:57 pm
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Replies: 4 Views: 1242
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(Veskit @ Jun. 22 2007,16:42)QUOTENids are my only epic 40k army, and I haven't played them since their v2.0 of the rules, they were so broken that no one wanted to play against them. I am really excited about the new rules, as they do look and feel more like an epic army. I have a few questi... |
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Forum: NetEA Tyranids Topic: [NEW!] Tyranids Version 8.1 |
Zzzap |
Posted: Wed Jun 20, 2007 11:21 pm
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Replies: 53 Views: 6742
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(Lightbringer @ Jun. 20 2007,09:45)QUOTEI'd like to add my weight behind this concern too - limiting the warrior led swarms to 18 is too restrictive. A max of 8 per warrior would get my vote. Lightbringer I agree 8 or maybe even 10. A Tyranid Warrior swarm needs to be between 24 and 30 units to be ... |
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Forum: NetEA Tyranids Topic: [BatRep] Imperial Guard vs Tyranid 8.1 |
Zzzap |
Posted: Wed Jun 20, 2007 11:20 pm
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Replies: 39 Views: 6715
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(Lightbringer @ Jun. 19 2007,16:14)QUOTEZzzap, I'm curious, now that you have had a battle with 8.1 which units are you thinking may need a tweak? OK. A couple of problems really. 1. The Tyranid Warrior groups are a bit too small now with the Synapse Limits. I support having a Synapse limit, I just... |
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Forum: NetEA Tyranids Topic: [BatRep] Imperial Guard vs Tyranid 8.1 |
Zzzap |
Posted: Tue Jun 19, 2007 2:16 pm
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Replies: 39 Views: 6715
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(Dobbsy @ Jun. 17 2007,23:41)QUOTEYes I'm looking forward to using the new rules too ... well, once my minis are at last all assembled Good report ZZZap The new rules have really made a difference in the playability of the Tyranid list. I think that are some units that may need a tweak here and the... |
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Forum: NetEA Tyranids Topic: [BatRep] Imperial Guard vs Tyranid 8.1 |
Zzzap |
Posted: Sat Jun 16, 2007 11:52 pm
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Replies: 39 Views: 6715
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Thanks. That makes the concept clearer to me now and suggests some strategies as to their usage. |
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Forum: NetEA Tyranids Topic: [BatRep] Imperial Guard vs Tyranid 8.1 |
Zzzap |
Posted: Sat Jun 16, 2007 11:45 pm
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Replies: 39 Views: 6715
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(Chroma @ Jun. 16 2007,23:04)QUOTEI think we're moving in the right direction. Agreed! The game could have been 1 to 0 in favor of the Tyranids at the end of turn 3 had it not been for a lucky crit by the Thunderbolts. The crit gave the IG both BTS and opened the door to the Blitz simultaneously. T... |
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Forum: NetEA Tyranids Topic: [BatRep] Imperial Guard vs Tyranid 8.1 |
Zzzap |
Posted: Sat Jun 16, 2007 11:38 pm
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Replies: 39 Views: 6715
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(Chroma @ Jun. 16 2007,23:04)QUOTE (Zzzap @ Jun. 16 2007,22:48)QUOTEThe biggest question came from the the Lesser Synapse Nodes. What is your intent for how they should be used? They seem to have no purpose. Since they are mindless and so are their spawn what can they do? Also, it doesn't really ma... |
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Forum: NetEA Tyranids Topic: [BatRep] Imperial Guard vs Tyranid 8.1 |
Zzzap |
Posted: Sat Jun 16, 2007 10:48 pm
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Replies: 39 Views: 6715
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(Chroma @ Jun. 16 2007,22:31)QUOTEWhat did the players think of the Bugs this time? *laugh* More fun. The new rules definitely have had an effect. I think both sides thought they could win which is the important part. The biggest question came from the the Lesser Synapse Nodes. What is your i... |
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