Login |  Register |  FAQ
   
Search found 13 matches
Search these results:

Author Message

 Forum: NetEA Eldar   Topic: Batrep : Saim Hann Vs 8.3 Nids

Posted: Tue Sep 04, 2007 11:05 pm 

Replies: 26
Views: 5505


Disappionting responses:I don`t believe the answer lies in thumbing the rules during spawning;instead a visual check of the creatures doing the spawning and the dead pile would be far more desireable.For example,3 tyranid warriors=3spawn points.Using the chart I outlined above,the Tyranid player pla...

 Forum: NetEA Eldar   Topic: Batrep : Saim Hann Vs 8.3 Nids

Posted: Mon Sep 03, 2007 10:59 pm 

Replies: 26
Views: 5505


Spawning:Infantry=1 spawn point                 LV/AV=2 spawn points                 WE=number of DC  Do you think this might work?  Also suggest looking at Tyranid swarms only take one BM per turn,which functi...

 Forum: NetEA Necrons   Topic: Necron 4.2 - comments

 Post subject: Necron 4.2 - comments
Posted: Thu May 31, 2007 11:49 pm 

Replies: 247
Views: 36962


Dear Necrontyr, Thank you for your responses.My initial foray with the Necron list was with the first list,nowshrouded in the mists of time.This was a 4-player,Imperial Guard+Titan Legions vs Chaos+Necrons.Imperial firepower ruled the table[4x12feet]. As the list developed,the Necrons entered our ca...

 Forum: NetEA Necrons   Topic: Necron 4.2 - comments

 Post subject: Necron 4.2 - comments
Posted: Sat May 26, 2007 7:28 pm 

Replies: 247
Views: 36962


Dear ?Necrontyr, I have seen the general reaction to list 4.2.I have been playing ?Necrons for nearly 2 years on and off in a campaign and have yet to score a win with them.Yes, they are ?flexible;I've heard the moans of "what did THAT cost?".But at the end of the game ,no win. If you are looking fo...

 Forum: NetEA Chaos   Topic: Thousand Sons List

 Post subject: Thousand Sons List
Posted: Sat Apr 15, 2006 7:54 pm 

Replies: 188
Views: 49525


Dear Neal, Thank you for answering my questions;the ones on daemon summoning were areas of uncertainty that can disrupt play flow. Can I refer you to the last page of the Thousand Sons list,subhead "Suns of Damnation and Aerospace Units"?I think it should be changed to"Suns of Damnation and Aerospac...

 Forum: NetEA Chaos   Topic: Thousand Sons List

 Post subject: Thousand Sons List
Posted: Fri Apr 14, 2006 6:23 pm 

Replies: 188
Views: 49525


Dear Neal, I played 2 games with my Thousand Sons vs the Imperial Guard last night and thought you might liketo know how they went.Unfortunately,my Thousand Sons fared very badly(alas!). Scenario:3000 points ,Tournament.Terrain was rolling hills,small towns and woods. TS Army:formation of 9 Land Rai...

 Forum: NetEA Chaos   Topic: Thousand Sons List

 Post subject: Thousand Sons List
Posted: Fri Apr 14, 2006 4:58 pm 

Replies: 188
Views: 49525


Dear Neal, I have a few further questions after putting together an army for a battle vs the Imperial Guard: Transport:(Rhinos and Land Raiders)-must the full transport requirements of the formation be taken? Thrall Wizards:may a formation of two Warp Palaces take 2 Thrall Wizards each for a total o...

 Forum: NetEA Chaos   Topic: Thousand Sons List

 Post subject: Thousand Sons List
Posted: Sun Apr 09, 2006 3:21 pm 

Replies: 188
Views: 49525


Warp Palace models:I'd like to see a re lease of a new model or a re- release  of the Man O' War Bane Tower of Tzeentch.

JohnDragon.

 Forum: NetEA Tyranids   Topic: [NEWS] Oh no They say he's got to go...

Posted: Thu Apr 06, 2006 6:36 pm 

Replies: 41
Views: 5053


Dear Jaldon,

Bizarre-I do have difficulties visualising all those Tyranids hanging on to a Harridan or Vituperator.Just where would a Vituperator put 8 full broods?(That's rhetorical)

Many thanks for the swift reply,

JohnDragon

 Forum: NetEA Tyranids   Topic: [NEWS] Oh no They say he's got to go...

Posted: Wed Apr 05, 2006 11:42 pm 

Replies: 41
Views: 5053


Dear Jaldon, Yours (6.1/6.2)will be the fourth Tyranid list with which I have played.I have the following questions and reflections which I hope will be of use in the list's development. If a fast Synapse unit like a Vituperator,loaded with a full 8 creatures finds itself in Synapse range of a lone,...

 Forum: NetEA Chaos   Topic: Thousand Sons List

 Post subject: Thousand Sons List
Posted: Wed Apr 05, 2006 7:43 pm 

Replies: 188
Views: 49525


Dear Neal Hunt Thanks for the quick reply. Summoning:the by-word here for me is elegance in game design.Both BL and L+D are clear,but during battle are not the easiest to refer to.So, I roll a 6, grab the dice for d3 lesser daemons (from the  dead pile) and my opponent throws me a seriously qui...

 Forum: NetEA Chaos   Topic: Thousand Sons List

 Post subject: Thousand Sons List
Posted: Wed Apr 05, 2006 6:40 pm 

Replies: 188
Views: 49525


tneva82 Neal Hunt has just clarified that the 4 summoning points for Greater Daemons should read 8. Warp Palace:whilst availability should not determine points cost,I fear this unit will be lucky to see release.Hence should a gamer put one together I would like him/her to be rewarded with a highly c...

 Forum: NetEA Chaos   Topic: Thousand Sons List

 Post subject: Thousand Sons List
Posted: Tue Apr 04, 2006 5:43 pm 

Replies: 188
Views: 49525


Dear Neal I have been playing Epic Armaggedon for about 9 months but wargames for many years.I have used TS1.0 in one game,so was pleased to see your revision at TS1.0V2.0.Ihope the following comments are of some use to you. Strategy Rating:suggest adding "lesser" to"daemons"throughout.Otherwise Gre...
Sort by:  
Page 1 of 1 [ Search found 13 matches ]



Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net