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 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Tue Oct 31, 2017 5:29 pm 

Replies: 245
Views: 142142


but isn't the core complaint that foot slogging them just doesn't work to get them into an engagement and less about the results of the engagement? Depends what you mean by "getting into an engagement". Footslogging will usually get you into an engagement eventually, but if you can only e...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Sat Oct 28, 2017 5:57 pm 

Replies: 245
Views: 142142


I'd peg 40k style battlewagons as being 5+ RA in Epic, they're not quite as tough as a Russ IIRC. Transport capacity of 20 also I think, with the same broad sub categories (transport, flak, gun, oddboy)? Russes have better armour (3+ vs 4+) and higher toughness (8 vs 7), though you can upgrade the ...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Sat Oct 28, 2017 7:14 am 

Replies: 245
Views: 142142


They're too expensive at 35p, sure, but they're much better than rhinos - no more durable, but a lot shootier and better in FF too. I think 20-25p is approriate. Aren't most Rhinos... free? Regarding durability, their 5+ armour always puzzled me - the 40K scale battlewagons are much sturdier than r...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Sat Oct 21, 2017 4:14 am 

Replies: 245
Views: 142142


What you are describing is dissatisfaction in the effectiveness of the underlying rules of EA and has nothing to go with Orks per say . They're a proximity example, not the actual source of your point as in I can make pretty much the same arguments about say Marine air assault vs armour builds. The...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Fri Oct 20, 2017 3:06 am 

Replies: 245
Views: 142142


Call me a neo-classical economist, but I think adjustments to point costs ("prices") is all that is necessary to fix internal balance in any list ("the market"). ;) Yeah, I think you're entirely correct, and I am all in for any pricing changes that make the mainstay elements of ...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Thu Oct 19, 2017 4:07 pm 

Replies: 245
Views: 142142


I don't think anyone's saying that nothig will change, kadeton. The purpose of this thread is for Tim to come up with things we'd like to change. It likely won't be as comprehensive as you want or think you want, but the list is used all over the world and that has to be taken into account. Yep, su...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Thu Oct 19, 2017 3:22 am 

Replies: 245
Views: 142142


A ambiguous reference to "orks with big guns" and another to burner boyz is no where near half of the units referenced in that paragraph. But please, heap some more derision in your response. It's really reinforcing your points and making me want to take you seriously. That's fair, and I ...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Wed Oct 18, 2017 6:56 am 

Replies: 245
Views: 142142


I often use garrisoned mobs. They're arright IMO. How often would you see them "howling into battle"? There's obviously a purpose to sitting on an objective, but it has nothing to do with the army playing thematically like Orks. It's basically impossible to effectively engage the enemy wi...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Tue Oct 17, 2017 4:40 pm 

Replies: 245
Views: 142142


The Ghaz list has all of that with the exception of the references to Tankbustas/Lootas/Flash Gits and Burnas. Ooh, ya got me. If you ignore half the stuff that's mentioned, they're exactly the same! I also don't agree mechanically either, 'Ere We Go makes them good at charging which EA does with P...

 Forum: NetEA Orks   Topic: 2017 - Ork Review

 Post subject: Re: 2017 - Ork Review
Posted: Mon Oct 16, 2017 6:11 am 

Replies: 245
Views: 142142


It's much too late in the list's lifetime to introduce a new special rule or changes to existing ones. What is the lifetime of a list, exactly? If we're resigned to the fact that a given list is so far into its lifetime that it's no longer able to change, then at what point should a list reach the ...

 Forum: NetEA Orks   Topic: Gargant Big Mob list development

Posted: Thu Dec 24, 2015 3:29 am 

Replies: 680
Views: 292094


I don't think an FAQ about power fields can do any harm: in particular, I have seen people roll for them at different points around the start of the game (not that I care). Like: 1. roll them all first thing when discussing the list with the opponent 2. roll for each gargant's fields as it is deplo...

 Forum: EpiComms NetEA Rules Amendments   Topic: Rule clarification 1.6.1 Overwatch

Posted: Fri Aug 07, 2015 4:31 am 

Replies: 35
Views: 17159


Cool, those explanations make a lot more sense - saying "We can't change the game because GW will shut us down" or "Re-writing the rules would simply be too much work" is a lot easier for me to get behind than "We're not changing the rules because we don't think they need ch...

 Forum: EpiComms NetEA Rules Amendments   Topic: Rule clarification 1.6.1 Overwatch

Posted: Thu Aug 06, 2015 2:07 am 

Replies: 35
Views: 17159


Also, to reiterate, we're not writing "new rules in all but name". Any clarification in the FAQs was passed down by GW. Anything that was never clarified we noted and threw in the 5-minute. It might sound strange to you, but we're attempting to preserve the community by not rocking the bo...

 Forum: EpiComms NetEA Rules Amendments   Topic: Rule clarification 1.6.1 Overwatch

Posted: Wed Aug 05, 2015 2:07 pm 

Replies: 35
Views: 17159


The issue with changing rules is that then different people would play different game eventually (eg as in EpicUK, France and who ever else wants to create their own lists). People already play different games, based on their scene's answers to the usual 5-minute warmup questions. Making the most c...

 Forum: EpiComms NetEA Rules Amendments   Topic: Rule clarification 1.6.1 Overwatch

Posted: Tue Aug 04, 2015 6:11 am 

Replies: 35
Views: 17159


Changing the rules is off the table. Adding a further FAQ for clarification (or re-wording an existing one) is what we normally aim to do. I don't understand this. If the rules that came from GW in ancient times aren't the rules that we actually play by, why not update them? Leaving old rules in an...
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