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 Forum: NetEA Adeptus Mechanicus   Topic: Emperor Titans?

 Post subject: Emperor Titans?
Posted: Sun Feb 26, 2006 9:54 am 

Replies: 32
Views: 7825


Having now used the Imperator under both listings it still does not justify a huge points cost, otherwise 2 Warlord will always be the sensible choice. After all if you point it even about 1500 most opponents will have sufficient firepower to strip the shields down and the fact that it can still die...

 Forum: NetEA Adeptus Mechanicus   Topic: Repairing the AMTL List

 Post subject: Repairing the AMTL List
Posted: Fri Feb 17, 2006 7:40 pm 

Replies: 8
Views: 2217


I agree about the points issue but this is just one game, even at 3000 I still have no problem working the odds and eliminating units wholemeal.

The weapons are just overpowered, you can even use marshall almost every turn and still be htting on silly numbers.

 Forum: NetEA Adeptus Mechanicus   Topic: Repairing the AMTL List

 Post subject: Repairing the AMTL List
Posted: Fri Feb 17, 2006 1:46 am 

Replies: 8
Views: 2217


Even just as a side thought, limiting the Vulcan to the Warhound. This would really put a sore spot on my collection and others as wellI would think but may be better for the list. I get the feeling that there is too much generic greyness about some of the weapon selections. If the Warhounds are the...

 Forum: NetEA Adeptus Mechanicus   Topic: Repairing the AMTL List

 Post subject: Repairing the AMTL List
Posted: Fri Feb 17, 2006 1:35 am 

Replies: 8
Views: 2217


OK, you've broken them and maybe killed a couple, not a great investment for the points. It would also require a down shift in the AP value to about 4+, as another issue is the ability to double or marshall and still roll stupidy low dice to hit even troops in cover. The warhounds would benefit from...

 Forum: NetEA Adeptus Mechanicus   Topic: Repairing the AMTL List

 Post subject: Repairing the AMTL List
Posted: Fri Feb 17, 2006 1:02 am 

Replies: 8
Views: 2217


I've just finished a big game of 7000 points AMTL against 3500 tyranids and 3500 chaos cultist and the AMTL won on turn 3 and if turn 4 had come there would not have been many enemy left. I love titans and they embody the feel of Epic for myself but they need some repair. The main issue with them is...

 Forum: NetEA Adeptus Mechanicus   Topic: Emperor Titans?

 Post subject: Emperor Titans?
Posted: Thu Feb 16, 2006 5:25 pm 

Replies: 32
Views: 7825


With a poor armour save and pathetic FF and CC values the machine just does not justify a high cost. Mixed with the ability to only target 1 unit and that it suffers 9 hts from an artillery barrage it will suffer badly in a game large enought to field it. As it stands 1200 points would be fitting bu...

 Forum: NetEA Adeptus Mechanicus   Topic: The role of knights, etc.

 Post subject: The role of knights, etc.
Posted: Thu Feb 16, 2006 5:14 pm 

Replies: 14
Views: 2955


The Knights need to be wrked on, as was stated in the To Do List for the next version. A good change would be to drop their Save by 1 and give them DC 2, this would allow them to suffer a casualty whist remaining unbroken. Infiltrate would make them a much more Titan friendly unit as they would fill...

 Forum: NetEA Tyranids   Topic: Tyranid v6.1

 Post subject: Tyranid v6.1
Posted: Thu Jan 26, 2006 5:12 pm 

Replies: 82
Views: 11195


Just to add that the DC 2 and 3 Creatures would be better if they were instant kill on a crit.

Regen would still work against normal hits after all, just not the crtical ones.

 Forum: NetEA Necrons   Topic: The pain of Disrupt

 Post subject: The pain of Disrupt
Posted: Thu Jan 26, 2006 9:33 am 

Replies: 1
Views: 843


After having played a few games against the necrons they seem to have an issue with disrupt weapons as they make it very easy to destroy moniliths and such after they are broken.

All the living metal in the world seems to be for nothing aainst this. A good tactic but is it maybe too easy?
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