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 Forum: Epic Armageddon   Topic: Aircraft Sniping in E:A

 Post subject: Aircraft Sniping in E:A
Posted: Sat Mar 04, 2006 4:20 pm 

Replies: 60
Views: 16529


Restricting the aircraft from stopping in any zones of control is too broad, since then you'd be able to use scouts to protect your anti-aircraft units from ground strikes.. hardly the effect you're trying to achieve.. presumably you'd want to relate the restriction to the target formation's zones o...

 Forum: Epic Armageddon   Topic: Aircraft Sniping in E:A

 Post subject: Aircraft Sniping in E:A
Posted: Sat Mar 04, 2006 7:18 am 

Replies: 60
Views: 16529


As others have pointed out, in rules design there's a significant trade-off when writing rules between making them easy to learn, and making them precise and clear enough that they have unambiguous effects in unforseen scenarios. Epic tends towards the former.  The usual style is to describe wh...

 Forum: General Discussion   Topic: Army Summaries

 Post subject: Army Summaries
Posted: Wed Mar 01, 2006 2:35 am 

Replies: 23
Views: 6405


*laugh*

 Forum: General Discussion   Topic: 1st Annual Epic Tourney

 Post subject: 1st Annual Epic Tourney
Posted: Tue Feb 28, 2006 9:04 pm 

Replies: 5
Views: 1776


I can't see Epic as a core game.  The tiny-scale games don't lend themselves to the kind of churn that the larger scale games do.  At least, there are fewer dimensions. For one thing, per-model variability is necessarily fuzzed out in the rules, and variability for modelling's sake doesn't...

 Forum: NetEA Necrons   Topic: Results from Battle Bunker

 Post subject: Results from Battle Bunker
Posted: Thu Feb 23, 2006 10:54 pm 

Replies: 23
Views: 7360


On a slight tangent here, there's a few things to remember when translating 40k mechanics to Epic. Epic turns and distances are a lot larger than their 40k equivalents, so weapon performance over a 15-minute period is a more useful guide. Casualties represent units that can't fight, not necessarily ...

 Forum: General Discussion   Topic: [Tourney] Another EPIC:A tournament in Oakville

Posted: Tue Feb 21, 2006 4:35 am 

Replies: 16
Views: 4654


I've posted a report of my three battles over on the SG forum:

http://www.specialist-games.com/forum/t ... 4318#46009

 Forum: Epic Armageddon   Topic: Space Marine List Critique, Please

Posted: Tue Feb 07, 2006 10:28 pm 

Replies: 4
Views: 2028


Thanks for the feedback; I made a couple of mistakes, though.  I forgot to mention that there were Rhinos everywhere, and that I plan on a formation of whirlwinds: 1 LC 2 Tactical formations w/ Rhinos 2 Devastator formations w/ Rhinos, each w/ Hunter, one w/ SC 2 Terminator formations 1 Scout f...

 Forum: Epic Armageddon   Topic: Space Marine List Critique, Please

Posted: Sun Feb 05, 2006 5:53 pm 

Replies: 4
Views: 2028


Here's my 3,000-point Codex SM list.  It's a bit of a jump from what I usually play, but in swapping the Thunderhawk for a Landing Craft I was hoping to get a bit of flexibility. 1 LC 2 Tactical formations 2 Devastator formations, each w/ Hunter, one w/ SC 2 Terminator formations 1 Scout format...

 Forum: Epic Armageddon   Topic: Campaign proposition

 Post subject: Campaign proposition
Posted: Sat Feb 04, 2006 7:35 pm 

Replies: 53
Views: 11738


As long as you assume that the secrecy is fairly permeable.

 Forum: General Science Fiction Wargames (10mm, 6mm and smaller)   Topic: Heavy Gear

 Post subject: Heavy Gear
Posted: Tue Jan 24, 2006 3:10 am 

Replies: 21
Views: 10081


Battletech's an interesting game.  I got into it around the third edition after picking up the 3025 technical readout just because of how great it looked.  The flavour text for the mechs was really fantastic. The quality of the rules are quite good.  At its heart, the game isn't that ...

 Forum: General Science Fiction Wargames (10mm, 6mm and smaller)   Topic: Combat Assault Vehicle

 Post subject: Combat Assault Vehicle
Posted: Tue Jan 24, 2006 2:34 am 

Replies: 12
Views: 4791


I actually bought myself a few of their miniatures, back when there were only eight varieties or so.  I like the sculpts, but some of mine were miscast; there were visible bubbles (as if they hadn't been centrifuged) and the metal was surprisingly brittle.  Nevertheless, they're great-look...

 Forum: NetEA Tyranids   Topic: Tyranid v6.1

 Post subject: Tyranid v6.1
Posted: Sun Jan 22, 2006 4:40 pm 

Replies: 82
Views: 17404


There's a phrasing that conflicts with the rulebook; I think it's accidental. Quote Tyranid formations  that lose an assault must still make a withdrawal move, and any units that end their move within 15cms of an enemy unit will be destroyed, but the formation itself is not broken. According to...

 Forum: Epic Armageddon   Topic: Withdrawal from Assault and Pursuit

Posted: Sun Jan 22, 2006 5:50 am 

Replies: 4
Views: 1364


It's 'A', the literal interpretation.  Why?  That's what the rules say, as you state. I think it's a mistake to appeal to "logic" - and I'm not slamming GW.   We're playing a game, not a simulation, and there are so many abstractions that it's easy to find a real-world rationale for p...

 Forum: Epic Armageddon   Topic: Epic Campaign System

 Post subject: Epic Campaign System
Posted: Thu Jan 19, 2006 5:01 am 

Replies: 6
Views: 1465


Yes, the problem is that in any game, some of the pieces have fun and others won't.  Who wants to play the garrison of a formation of scouts getting hammered by 700 points of imperial guard artillery? What I always wanted in a pre-game is one that led to a checkers-like standoff everywhere, and...

 Forum: Epic Armageddon   Topic: Possible exploitation of the Intermingled Rule?

Posted: Thu Jan 19, 2006 4:56 am 

Replies: 17
Views: 4364


Markconz' suggestion looks interesting, although the wording and timing needs to be thought through carefully. One way to do it would be: 1. Declare target formation and formations that are possibly intermingled. 2. Attacker moves. 3. Possibly intermingled formations which are within 15cm of an atta...
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