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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Sun Oct 21, 2012 6:18 pm
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Replies: 34 Views: 19931
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Well I apologize for not finishing this, well, like 2 months ago when I started. It wasn't that it was that hard of a project, I just kept getting sidetracked by other things. At this point I have most of the code written (though obviously buggy and needs playtesting) and you can design/save/load ve... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Tue Sep 25, 2012 3:34 am
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Replies: 34 Views: 19931
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Ahhh, much closer now (151 vs 144). Thanks! Is artillery *5 too, or is it RangeBand*DamageDie*AOE? I'll go implement the ability to save/load by filename, add a unit name (somehow forgot that!), add a little form that pops up and shows you how the cost was determined, then start running through desi... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Tue Sep 25, 2012 2:27 am
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Replies: 34 Views: 19931
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Hmmmm, so I try to build a Siggy, page 77 of the v1.21 Strike Legion Main Rulebook, and my costs are totally off. Here is what I get: 90 Hull (Signature 3, Defense 9) 162 Armor (18 total points of Ablative) 189 Move (14" Hover) 160 Comm Disruptor 9 Command Package 180 EW 8 100 Frequency Warfare... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Sun Sep 23, 2012 5:20 pm
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Replies: 34 Views: 19931
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Been a while since I made any progress. Sorry, just haven't really been in a coding mood and real life didn't give me a large enough chunk of time to do it. But that all changed this weekend :) I finished the weapon code, adding very basic save/load functionality. I redid the main form with a new me... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Sat Sep 08, 2012 2:31 pm
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Replies: 34 Views: 19931
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Ok, I think I got it. I'm thinking weapons will be one of the places I change the most stuff, but luckily its pretty easy to do :) Can every weapon except a TL1 Gauss and TL2 Laser be rapid fire? (Artillery/Missiles too?) "Archiac" and all their restrictions in clockwork armies is just TL1... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Thu Sep 06, 2012 3:27 pm
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Replies: 34 Views: 19931
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Ok, the gun battery thing is still confusing me. A gun battery is listed as "Gun Battery/AT", so is a "Gun Battery/AP" just an AP weapon created like a SAW then? Based on the rules, it looks like a canon is just a gun battery that can be a single tub, a better arc, and the possib... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Wed Sep 05, 2012 8:39 pm
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Replies: 34 Views: 19931
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KaJo wrote: >>>>> And how many of these have a range of 250+ meters or fall outside the categorization of range zero AP weapons?
None of em, was just making a joke, sorry, its hard to emphasize <joke> without specifying it on forums 
So, about that gun battery question? |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
Bad_Syntax |
Posted: Wed Sep 05, 2012 6:12 pm
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Replies: 34 Views: 19931
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Gun Battery/AT and Cannon have the same damage die and range bands, though the cannon can have optional ammo depletion and is restricted to a single barrel, plus can be unreliable, and over 90 degree arcs. The Gun Battery/AT can use chain/canister shot. So are Cannons just AP then? And um, there are... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Wed Sep 05, 2012 1:52 am
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Replies: 34 Views: 19931
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Keep in mind that at least two of the Firing Arcs share the same abbreviation in the books, so you'll need to invent your own (I think it is Fixed Rear and Forward Right, both "FR"). Here are my arcs: #Long Name,Short Code,MinArc,MaxArc,<total arc, but this is ignored by the app and just ... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
Bad_Syntax |
Posted: Sun Sep 02, 2012 4:58 pm
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Replies: 34 Views: 19931
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I'll fix it so only sides are shown at some point, instead of Right/Left... I can't think of any historic unit that would have different side armor (Perhaps the Grant due to the side mounted 75?, doubt it tho). Been a while since I touched the code, my last project got released and I had to spend th... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Tue Aug 28, 2012 11:45 pm
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Replies: 34 Views: 19931
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Syntax, can you make an output on the data sheet for TL of the vehicle? Sure, plus I will probably try to make it so you can submit designs on the site, if they pass the validation, they are available to print off the site. You could then verify the design, and the construction, by going to a websi... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Mon Aug 27, 2012 9:54 pm
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Replies: 34 Views: 19931
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Just entered in all the weapons systems (but not the munitions), looks like it'll be a bit easier than I anticipated! Some questions though: The APMC cost isn't multiplied by AOE??? How many HP does EDG use? I think I'm confused on the AP/AT designation. We have AP weapons in Skunk Works, so is ever... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Mon Aug 27, 2012 8:40 pm
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Replies: 34 Views: 19931
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Took me a bit longer than expected, mostly due to crazy form stuff (I'll explain later), but adding/removing systems is now completed! That is part 6 btw... now the biggest chunk, part 7, WEAPONS!!! When you program in windows, at least the visual languages, you attach "events" (chunks of ... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
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Posted: Sun Aug 26, 2012 4:34 pm
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Replies: 34 Views: 19931
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Cool, thanks. New questions: Can Scout EW be used with Radar? Can a repair bay be used with both auto-repair AND advanced auto-repair? I am now loading all the systems. When you want to add/remove systems, you'll click a button and it'll popup with a new form that has a listing of all systems you ca... |
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Forum: Strike Legion Topic: Strike Legion Unit Designer - Progress Thread |
Bad_Syntax |
Posted: Sun Aug 26, 2012 5:37 am
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Replies: 34 Views: 19931
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Part 5 done. I inputted all the data for Part 6 (Systems). It'll be pretty easy to get it added in a few hours tomorrow.... which really only leaves weapons and special case stuff. Anyway, about systems, each system has the following attributes: Name Class (fluffy, not really used for anything) Mech... |
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