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 Forum: NetEA Adeptus Astartes   Topic: Space Wolves v2.4

 Post subject: Re: Space Wolves v2.4
Posted: Sun Feb 03, 2013 9:53 am 

Replies: 84
Views: 22555


Gonna try some new stuff then. It just bothered me how hard they were to use in rhinos, and droppods was a tad to expensive.

Time to assemble a gunship or two then!

Btw, why are warhounds not avaliable?

 Forum: NetEA Adeptus Astartes   Topic: Space Wolves v2.4

 Post subject: Re: Space Wolves v2.4
Posted: Sat Feb 02, 2013 5:28 pm 

Replies: 84
Views: 22555


Also, are thunderwolf cav anywhere on the horizon?

 Forum: NetEA Adeptus Astartes   Topic: Space Wolves v2.4

 Post subject: Re: Space Wolves v2.4
Posted: Sat Feb 02, 2013 5:27 pm 

Replies: 84
Views: 22555


How do people fare with space wolves? Im personally think they have one big problem.

All blood claws units are really bad. 2+ init usually ruin my day. One blastmarker and they become unreliable.

What is the reason for this? They already have to engage if in range.

 Forum: EA Battle Reports   Topic: 3K Tyranids vs NetEA Codex Astartes - Dec 2011

Posted: Thu Mar 29, 2012 12:01 pm 

Replies: 7
Views: 2072


Vengeance shall be mine (when they nerf the nids!). On a more serious note, I felt like I stood no chance at all. I tried to play my usual game vs tyranids but that failed miserably. Next time I will utilize speed more and spread out so I wont lose 70% of my army in one go. Also Spacewolves on thr p...
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