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 Forum: Wargames Trades   Topic: Selling my Collection

 Post subject: Re: Selling my Collection
Posted: Mon Apr 27, 2020 6:07 pm 

Replies: 46
Views: 32084


Ulric, please PM me, I'm SUPER interested in FW Harridans as i'm after some.
PM'd you already, not sure if it went through though.
Thanks!
WoU

 Forum: NetEA Adeptus Mechanicus   Topic: Knight World v2.2.3

 Post subject: Re: Knight World v2.2.2
Posted: Sat Jan 02, 2016 10:56 am 

Replies: 85
Views: 107806


Haha, I have many epic projects on the go, even at 4k it's my smallest collection. Hence the reinforcements :P

 Forum: NetEA Adeptus Mechanicus   Topic: Knight World v2.2.3

 Post subject: Re: Knight World v2.2.2
Posted: Fri Jan 01, 2016 2:35 pm 

Replies: 85
Views: 107806


Brought some more toys, I fancied taking my army up to 4k :D The list I'm now running is: 3 paladin 3 paladin 3 paladin 3 errant 3 errant 3 Lancer, Baron 3 crusader 3 castellan 4 warden (3 AA, 1 Demo) 4 warden (3 AA, 1 Vanq) 2 Thunderbolts 2 Thunderbolts 2 Thunderbolts Comes in at 3980 I think. I lo...

 Forum: NetEA Adeptus Mechanicus   Topic: Knight World v2.2.3

 Post subject: Re: Knight World v2.2.2
Posted: Sun Dec 20, 2015 3:28 pm 

Replies: 85
Views: 107806


For the next round of playtest changes: [*]Baron gains inspiring [/list] About time I crawled back out of the woodwork again methinks... I totally missed version 2.1 and 2.2.1... they absolutely passed me by! Just been playing catch up. Personally, I always thought the Baron should have +1 for comb...

 Forum: NetEA Adeptus Mechanicus   Topic: [OLD] Knight World 2.2

 Post subject: Re: Knight World 2.2
Posted: Sun Jan 25, 2015 6:51 pm 

Replies: 110
Views: 27805


Cheers guys. Thanks Dave for your example, that clears that up nicely. I take back all the mean things I ever said about Knights and lances in CC... :P

Time for some re-matches! :D

 Forum: NetEA Adeptus Mechanicus   Topic: [OLD] Knight World 2.2

 Post subject: Re: Knight World 2.2
Posted: Fri Jan 23, 2015 8:21 pm 

Replies: 110
Views: 27805


Wow, thanks for the replies guys! Your points have given me a lot to think about. Uvenlord and MikeT - You guys are correct, my opponent does use up a lot of his points in doing that - but I find over the course of the game with him or my Ork friend that it's the loss of 1 or 2 activations from my a...

 Forum: NetEA Adeptus Mechanicus   Topic: [OLD] Knight World 2.2

 Post subject: Re: Knight World 2.2
Posted: Wed Jan 21, 2015 8:08 pm 

Replies: 110
Views: 27805


I still dont get it. What opponent with an inspiring character are we talking about that could outnumber the Knights 2:!? Are you afraid of Imperial guards in close combat? ... Sure I can see that the best way to get rid of knights might be to break them in combat and then hunt them down while they...

 Forum: Tournaments, Conventions and Meet-ups   Topic: Counterattack 2015

 Post subject: Re: Counterattack 2015
Posted: Wed Jan 21, 2015 11:32 am 

Replies: 122
Views: 21687


Well... That's my ticket bought :)

 Forum: Tournaments, Conventions and Meet-ups   Topic: Bath Counterattack - Information?

Posted: Sat Jan 10, 2015 7:33 pm 

Replies: 11
Views: 2918


How many tickets are gonna be available? I'm gonna rock up with several buddies, we're just waiting for the details so we can hand over the monies lol. Wanna make sure we all get a place :)

 Forum: Wargames Trades   Topic: Looking for a Steam Gargant

Posted: Mon Oct 06, 2014 8:00 pm 

Replies: 6
Views: 1734


I have one of those languishing in a case somewhere. I built it but haven't really played with my epic orks at all, I need to dig it out and use it, clearly! :)

 Forum: NetEA Adeptus Mechanicus   Topic: [OLD] Knight World 2.1

 Post subject: Re: Knight World 2.1
Posted: Mon Jul 21, 2014 9:12 pm 

Replies: 71
Views: 18381


I will endeavour to put up a bat-rep soon too, but it's difficult to find the time with my work commitments :/

 Forum: NetEA Adeptus Mechanicus   Topic: [OLD] Knight World 2.1

 Post subject: Re: Knight World 2.1
Posted: Mon Jul 21, 2014 9:11 pm 

Replies: 71
Views: 18381


What justifications are you using for the above changes? Would be good to know your thoughts on your reasons behind the changes.

 Forum: NetEA Adeptus Mechanicus   Topic: [OLD] Knight World 2.1

 Post subject: Re: Knight World 2.1
Posted: Sun Jul 20, 2014 11:37 pm 

Replies: 71
Views: 18381


I've been using a formation of 3 AA wardens in all my games so far, I really like the models, so I make use of them - however I do feel that as the only serious ground-based AA in the whole list, the fact that they are really slow and have a range of only 30cm with their missile launchers means that...

 Forum: NetEA Adeptus Mechanicus   Topic: [OLD] Knight World 2.1

 Post subject: Re: Knight World 2.1
Posted: Wed Jun 11, 2014 11:49 pm 

Replies: 71
Views: 18381


@dave - I've had a small test game with the latest list. Nothing amazing, main points of note were a pala unit being caught in a crossfire between advancing land speeders and the whirlwinds - suddenly all they had was one 6+ save - trust me, that hurt! Felt fair though, my all knight list has been b...

 Forum: NetEA Adeptus Mechanicus   Topic: [OLD] Knight World 2.1

 Post subject: Re: Knight World 2.1
Posted: Wed May 21, 2014 11:53 pm 

Replies: 71
Views: 18381


Looks good so far. Will get a playtest in when I can, see if I can't force some crossfire or support fire occurrences to try the new shield rules :)
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