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 Forum: NetEA Orks   Topic: Epic: Mechanicus Supplment - Ork Development

Posted: Wed Jan 29, 2014 7:56 pm 

Replies: 42
Views: 11033


My thought is that I'd aim for a points cost adjustment first, rather than upping the quality of the Gargant to meet the context requirements of this list. The 650 points may be fine for a list like Ghazgul's Horde, where there are loads of cheap activations available to balance against the Gargant...

 Forum: NetEA Adeptus Astartes   Topic: Codex Marines: Warlord + Scouts list

Posted: Wed Jan 29, 2014 7:43 pm 

Replies: 79
Views: 10952


"Hands a Kevlar vest to Dobbsy" :D

 Forum: NetEA Adeptus Astartes   Topic: Codex Marines: Warlord + Scouts list

Posted: Sat Jan 25, 2014 9:54 pm 

Replies: 79
Views: 10952


Agreed with Ginger. The Warlord was just part of an example. The issue I am trying to point out is scouts. Other example: - 8 scouts - 2 captains - 1 Terminators - 3 Warhounds - Landing craft/Terminators Put one of the captains with terminators for BTS. As an added remark, it needs to be pointed out...

 Forum: NetEA Adeptus Astartes   Topic: Codex Marines: Warlord + Scouts list

Posted: Fri Jan 24, 2014 7:31 pm 

Replies: 79
Views: 10952


Thank you Karegak. Ginger's comments are right on the spot. 2-3 Scout dets. infiltrating in a combined assault against the leman russes should be enough to win the assault, and then Superior acivations kill the leman russes off through simply placing BMs. Protective IG scout screens can be removed T...

 Forum: NetEA Orks   Topic: Epic: Mechanicus Supplment - Ork Development

Posted: Thu Jan 23, 2014 2:12 am 

Replies: 42
Views: 11033


I am just out of a game playing AOGBM vs. TSons (NHunt version) at 2 k points. Was playing: 2x Gargants, one with Wyrdboy tower 1 Big Loota Warband 2x Loota Warbands Vs. 1x the teleporting 9 Tsons formation 2x 6 Tsons + Rhinos 1x Doomwings 1x Firelord 1 x Warp palace 1x Silver towers Game ended 1-0 ...

 Forum: NetEA Adeptus Astartes   Topic: Codex Marines: Warlord + Scouts list

Posted: Wed Jan 22, 2014 6:49 pm 

Replies: 79
Views: 10952


Well I would go with a base of 2 captains and 8 scout detachments, so as to get some mainstay to the army, activations and assault capability. All the rest is optional. I made a post with a Warlord titan addition, another with 5 Land Speeder detachments + 2 Landing Crafts, above you can see a versi...

 Forum: NetEA Adeptus Astartes   Topic: Codex Marines: Warlord + Scouts list

Posted: Wed Jan 22, 2014 4:59 pm 

Replies: 79
Views: 10952


As I already have posted, I would gladly post a couple of battlereports if they had the slightest chance of convincing Dobbsy that Scouts are OP.

 Forum: NetEA Adeptus Astartes   Topic: Codex Marines: Warlord + Scouts list

Posted: Wed Jan 22, 2014 4:11 pm 

Replies: 79
Views: 10952


Dobbsy stated he wanted tournament wins from a list before anything would be considered an issue. I believe you must be paraphrasing here because I don't recall using that sentence.... What exactly did I say? Further to the case, the oft-raised All Marine Scout or Land Speeder One Trick Pony Army t...

 Forum: NetEA Adeptus Astartes   Topic: Codex Marines: Warlord + Scouts list

Posted: Wed Jan 22, 2014 1:14 am 

Replies: 79
Views: 10952


IMO this is a non-topic until somebody actually shows scout spamming is a problem, I've very rarely seen more than 2 formations at 3k and those that have had more have done very poorly. If there was a problem a points increase would just reduce tacticals as players would save points by moving to de...

 Forum: NetEA Adeptus Astartes   Topic: Codex Marines: Warlord + Scouts list

Posted: Tue Jan 21, 2014 4:19 pm 

Replies: 79
Views: 10952


2+ init. does solve all the problems without affecting unit composition (long standed painted armies), nor point cost (activation count), nor usefulness.

It just gives a solid reason to field tacticals instead for the core of your army.

 Forum: NetEA Adeptus Astartes   Topic: Thunderhawk Transporter stats/points

Posted: Tue Jan 21, 2014 4:09 pm 

Replies: 67
Views: 7915


GlynG wrote:
the majority is behind having a 4+ Reinforced Armour Thunderhawk and it's now a case of testing and balancing it.


How do you know?

You are the only one (apart from the recent Dobbsy intervention) to have mentioned a wish for the THT to change.

 Forum: NetEA Adeptus Astartes   Topic: Thunderhawk Transporter stats/points

Posted: Tue Jan 21, 2014 1:56 am 

Replies: 67
Views: 7915


THTs have models and should be used. The specific needs of one list should definitely not define the THT stats, and moreso, not RE-define them. Multiple THT formation are clunky, hard to use, and cause substantial in-play issues, as their models are so huge, it is impossible to use NetEA rules on mu...

 Forum: NetEA Adeptus Astartes   Topic: Thunderhawk Transporter stats/points

Posted: Tue Jan 21, 2014 1:15 am 

Replies: 67
Views: 7915


Nothing in the fluff indicates that BTs have greater access or use more THTs than codex marines. If BTs don't have scouts or devastators, perhaps THTs are not adapted to the BT army list, and instead of changing THT stats for BTs, perhaps a better solution is to develop the Storm Raptor for example....

 Forum: NetEA Adeptus Astartes   Topic: Thunderhawk Transporter stats/points

Posted: Mon Jan 20, 2014 10:02 pm 

Replies: 67
Views: 7915


Not really when you put those quotes in context Any chance of any of these supposed uber scout or flyer lists being tested by the posters repeatedly pushing yhem? Mass scouts is the current SM metagame over here. So its being playtested plenty. And its too strong. To go through the effort of writin...

 Forum: NetEA Adeptus Astartes   Topic: Thunderhawk Transporter stats/points

Posted: Mon Jan 20, 2014 8:37 pm 

Replies: 67
Views: 7915


As a TO if somebody submitted a 15 thawk list I'd tell them to submit something else, in a private game I would hope nobody would be that ridiculous. ...and... I'm sorry but all lists are supposed to be designed for tournament use and if players want to use those lists for out of tournament games t...
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