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 Forum: NetEA Tau   Topic: Sandbox Sept - Build Your Own Tau

Posted: Thu Jul 23, 2020 12:49 am 

Replies: 4
Views: 290


I noticed the broadsides have a 90cm range on here, Is that intended ?

 Forum: EA Battle Reports   Topic: ELDAR EXODITE MAIDEN WORLD VS. TAU third phase expansion

Posted: Wed Jul 15, 2020 2:00 am 

Replies: 2
Views: 397


As mentioned I wanted to try out an idea of flying suits in and out, I had my 88s Loaded and was planning to swiftly move them around if needed, unfortunately the Orca didn’t last the first round, the number of AA spread across the battlefield was simply too much for the old chap. Another key moment...

 Forum: 6mm (and 8mm)   Topic: Dark Mechanicum army Project

Posted: Tue Jul 07, 2020 11:24 pm 

Replies: 6
Views: 398


Nice looking forgefiend. How many parts did it print in? The original had body , four legs , two shoulderpads , head and two Guns. I assembled the body legs and shoulderpads though, so now in four parts. https://cults3d.com/en/search?q=Mechdeamon I’ve put it up here, but just so you now, the files ...

 Forum: NetEA Chaos   Topic: Dark Mechanicum, Forgotten Forgeworlds

Posted: Mon Jul 06, 2020 11:04 pm 

Replies: 8
Views: 1173


I decided to start it up now, why not, it’s early days but here’s what I’ve warped out so far.

https://www.tacticalwargames.net/taccmd ... =7&t=34312

 Forum: 6mm (and 8mm)   Topic: Dark Mechanicum army Project

Posted: Mon Jul 06, 2020 11:01 pm 

Replies: 6
Views: 398


I have slowly begun building an army for the Dark Mechanicum list I started developing a while back. After a few simulation test games , I decided I wanted to see this army on an actual table, ordered a few infantry units and robots from Vanguard and started looking for STLs to rescale , remix and p...

 Forum: NetEA Chaos   Topic: Dark Mechanicum, Forgotten Forgeworlds

Posted: Mon Jul 06, 2020 10:37 pm 

Replies: 8
Views: 1173


This is a cool list!!!! Please post up a thread of your army project if you have 1. Glad you like it! So far I’ve only played it on a simulator myself, but I have now begun slowly printing and buying models for a real army. I’ve started test painting individual units and thought I’d start posting t...

 Forum: NetEA Chaos   Topic: Dark Mechanicum, Forgotten Forgeworlds

Posted: Sat Jul 04, 2020 6:30 pm 

Replies: 8
Views: 1173


After a few test games nothing so far has popped out as too strong. Rather the formation sizes makes them fairly vaulnerable, I added a unit to the Heavy Assault formation and the Speartip formation to try and balance them out a bit. I’ve also increased the Triaros transport capacity to 4 inf units ...

 Forum: NetEA Tau   Topic: Tau Vior'la v2.0

 Post subject: Re: Tau Vior'la v2.0
Posted: Thu Jun 25, 2020 7:48 am 

Replies: 153
Views: 47974


Aaah Good!! Then it’s established! 2 shots, one in the morning and one in the evening.

 Forum: NetEA Tau   Topic: Tau Vior'la v2.0

 Post subject: Re: Tau Vior'la v2.0
Posted: Tue Jun 23, 2020 9:58 pm 

Replies: 153
Views: 47974


Welcome to Epic and the greater good. Yes, as it is written , it’s four AP3+ shots. Since the stat line For the weapon reads 2xAP3+....... and then 2x the weapon will equal 4 shots. But as you say, I’m not sure that is intended?

 Forum: NetEA Adeptus Astartes   Topic: Raven Guard approved

 Post subject: Re: Raven Guard approved
Posted: Sat May 30, 2020 4:12 pm 

Replies: 7
Views: 3205


What does Ambush do? Can’t find what it means anywhere?

 Forum: Epic Armageddon   Topic: Should aircraft contest when landing?

Posted: Sun May 17, 2020 1:59 am 

Replies: 27
Views: 8628


Nah you would contest the objectives as normal, I’m thinking of it fluff wise, that it takes time to secure the objective area and “set up Defensive positions” so to speak , but as an enemy comes close , the objective is immediately in contention

 Forum: Epic Armageddon   Topic: Should aircraft contest when landing?

Posted: Fri May 15, 2020 11:26 pm 

Replies: 27
Views: 8628


Well, I’m not sure there is a benefit either , but I wanna explore what impact it might have to movement and strategy. But your last assumption is the correct one as it pertains to “check victory” that is still done in the end phase, that’s why you might want a “cap flag“ marker , with witch you can...

 Forum: Epic Armageddon   Topic: Should aircraft contest when landing?

Posted: Wed May 13, 2020 10:04 pm 

Replies: 27
Views: 8628


Exactly! It would favor mobile armies quite a lot, and likely a little too much. But I’m still curious to try it out. And just so it’s said, I kinda trailed off a bit from the specific question about Aircraft contestants, my apologies, it’s an idea that spawned thinking of entire drop lists , waitin...

 Forum: Epic Armageddon   Topic: Should aircraft contest when landing?

Posted: Wed May 13, 2020 6:26 pm 

Replies: 27
Views: 8628


Right, for some reason I thought rallying units could come back to contest, but that’s all good. This mind experiment is not about memory. It’s about arriving at the objective. And stay there until the following turn , and that’s when you officially capture it. So rather than memory, you can think o...

 Forum: NetEA Chaos   Topic: Dark Mechanicum, Forgotten Forgeworlds

Posted: Mon May 11, 2020 6:56 am 

Replies: 8
Views: 1173


If anyone would feel so inclined, and would like to try this list out , I have made a crude but functional Army builder in google.docs. Follow the link to the document, once you’ve opened it in your google.docs, make a copy of it. You will be able to input values in your copy. It’s pretty straight f...
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