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Forum: EA Battle Reports Topic: Necrons vs Marines |
| LeanonRuss |
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Posted: Mon Feb 22, 2010 1:08 pm
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Replies: 69 Views: 14327
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| Quote: (frogbear @ Feb. 22 2010, 12:03 ) Morgan also had a good idea: If a formation uses the portal of a Broken Monolith, they automatically gain a blast marker. This would be a good representation of the Monolith under fire. If you disagree, then go watch an episode of Stargate when they try ... |
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Forum: EA Battle Reports Topic: Necrons vs Marines |
| LeanonRuss |
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Posted: Mon Feb 22, 2010 12:56 pm
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Replies: 69 Views: 14327
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| Its easy to sit back and say that Necrons are too powerful after being whalloped like I was. I know that next time I need to target the Monoliths ASAP!!!! Hindsight helps us learn from mistakes and after all its just a game that I enjoy playing with my mates regardless of the outcome. I dont t... |
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Forum: Epic Armageddon Topic: why do I have to move? |
| LeanonRuss |
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Posted: Mon Feb 15, 2010 1:31 pm
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Replies: 49 Views: 11805
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| wasted enough energy here. back to painting |
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Forum: Epic Armageddon Topic: why do I have to move? |
| LeanonRuss |
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Posted: Mon Feb 15, 2010 1:28 pm
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Replies: 49 Views: 11805
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| Quote: (Morgan Vening @ Feb. 07 2010, 12:33 ) Because an exception trumps a generalization? It's fairly standard for a rules set. It's been clarified that "beginning in a ZoC" and "entering a ZoC" are considered identical if engaging the unit whose ZoC you are in. A unit is not required to move... |
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Forum: Epic Armageddon Topic: why do I have to move? |
| LeanonRuss |
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Posted: Mon Feb 15, 2010 1:06 pm
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Replies: 49 Views: 11805
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| Quote: (Chroma @ Feb. 05 2010, 15:03 ) Here's a conceptual explanation of why you "have to base" when in a ZoC, particularly a scouts ZoC, and ways to mitigate it that I wrote in another thread: [quote]This is normally not a "problem" as the enemy ZoC is only 5cm, so there's no need to base the... |
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Forum: Epic Armageddon Topic: why do I have to move? |
| LeanonRuss |
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Posted: Mon Feb 15, 2010 12:58 pm
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Replies: 49 Views: 11805
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| Quote: (BlackLegion @ Feb. 11 2010, 00:28 ) So in short: A unit moves or already is in an enemy unit's ZoC and it's formation takes an assault action it is forced to move into BtB and can't just stay where it is and FF? So in order to use it's FF value (unless it is a Skimmer) the unit has to b... |
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Forum: Epic Armageddon Topic: why do I have to move? |
| LeanonRuss |
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Posted: Sun Feb 07, 2010 11:38 am
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Replies: 49 Views: 11805
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| I want clarification mainly on the sentence under 1.7 Movement that clearly states. "A unit is never forced to move"    I understand that if a unit starts in ZOC then it must charge the enemy or leave when it takes an action. So I declare a engage. Under 1.6 THE ACTION PHASE The Engage A... |
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Forum: EA Battle Reports Topic: World Eaters vs Eldar |
| LeanonRuss |
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Posted: Fri Feb 05, 2010 1:45 pm
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Replies: 40 Views: 6374
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Quote: (mattthemuppet @ Jan. 28 2010, 23:31 ) I'm hoping that he's planning to avoid the titan as there's nothing much there that can take it down Ohh... but i did  my friend, I did!
Sustained with Falcons 8x3+, 4x4+ and 4x5+
Stripped the sheilds and caused some havoc |
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Forum: Epic Armageddon Topic: why do I have to move? |
| LeanonRuss |
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Posted: Fri Feb 05, 2010 1:28 pm
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Replies: 49 Views: 11805
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| Huge clarification required here. If a unit starts in a ZOC does the unit have to move into base to base?  Lets say I have guardians in the ZOC of Rough riders which have scout.  My action would be to engage and firefight. Under the rules for engage it states "Make the move normally, as descri... |
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Forum: Tournaments, Conventions and Meet-ups Topic: Next Epic Touney - Melbourne, Australia |
| LeanonRuss |
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Posted: Fri Feb 05, 2010 1:07 pm
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Replies: 0 Views: 769
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| To keep the momentum going with the Melbourne Epic community I am proposing a tourney to be held possible Julyish? this year. I am considering eastern suburbs of Melbourne for location. So I would like some constructive opinions on what you would like to see run at the tourney. Here are a few questi... |
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Forum: Epic Armageddon Topic: Who to Charge? |
| LeanonRuss |
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Posted: Wed Jan 27, 2010 1:20 pm
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Replies: 42 Views: 5917
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| Reading the rule on intermingling it states that the 2 formation become one. When you enter a ZOC you must head for the closest unit (the avatar). You could avoid the avatar if you stay more than 5cm and more importantly in formation at the end of the move. |
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Forum: NetEA Chaos Topic: (NetEA) BL+LatD playtesting |
| LeanonRuss |
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Posted: Thu Jan 21, 2010 12:57 pm
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Replies: 46 Views: 8769
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| I would like to see stalkers available to Bl armoured comp. |
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Forum: EA Battle Reports Topic: World Eaters 2.0 vs Orks |
| LeanonRuss |
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Posted: Wed Jan 06, 2010 2:18 pm
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Replies: 11 Views: 2392
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| Looking back that first Termie drop onto the BTS that behind the 8ball from the start. To do over again I would do the same but not mount the boys in the wagons. Honestly it was done out of laziness. Also could have placed Warband 1 on the right side of building offering overwatch ... |
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Forum: EA Strategy, Tactics and Army Lists Topic: Looking for an Eldar list I can like |
| LeanonRuss |
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Posted: Wed Jan 06, 2010 1:41 pm
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Replies: 7 Views: 2144
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| Interesting list. Personally. Exhange the Cobras for Storm serpents and travel your aspect through one of these effectively giving you a assault range of 125cm. if you want AA change nightspinners into firestorms or at least 1 squad and ditch rangers and put in another falcon squad... |
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Forum: Tournaments, Conventions and Meet-ups Topic: Heavy Bolter 2009 |
| LeanonRuss |
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Posted: Fri Nov 20, 2009 1:17 pm
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Replies: 38 Views: 7606
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| Quote: (The Baron @ Nov. 16 2009, 23:02 ) [quote="Dobbsy,Nov. 16 2009, 22:14 "]I believe it is a bit of friendly smack-talk Baron. He's had pent up defeat-angst for ages if his usual playing group is to be believed Quote: PS: Did you know that I heard about this 'slapdown' on an... |
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