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 Forum: NetEA Necrons   Topic: Doubt with phase out and Monoliths

Posted: Fri Nov 19, 2021 2:22 pm 

Replies: 1
Views: 1862


Hi all.

In Scarab list, does the phase out rule affect monoliths? they go to the reserve when they are broken?

 Forum: NetEA Imperial Guard   Topic: [Development] Mobile Forces of Catachan 0.4

Posted: Fri Sep 03, 2021 11:19 am 

Replies: 37
Views: 51052


I'll try to place here the battle report from las week. Lots of pictures, but i don't know if i'll remember every situation. My army: COMPANIES Airborne Infantry Company - Vendettas - Infantry Platoon - Commissar Airborne Infantry Company - Vendettas - 2xOgryns - Commissar Airborne Regimental HQ - V...

 Forum: NetEA Imperial Guard   Topic: [Development] Mobile Forces of Catachan 0.4

Posted: Fri Sep 03, 2021 8:45 am 

Replies: 37
Views: 51052


Thank you, Largo_W.

I've been playing Mobile Forces and is a cool army. I'll try to post the battle report next time.

Attachment:
WhatsApp Image 2021-08-28 at 13.07.01.jpeg
WhatsApp Image 2021-08-28 at 13.07.01.jpeg [ 688.9 KiB | Viewed 7239 times ]
Growing family

 Forum: NetEA Imperial Guard   Topic: [Development] Mobile Forces of Catachan 0.4

Posted: Fri Aug 20, 2021 12:30 pm 

Replies: 37
Views: 51052


Hi!

Question: May a Sentinel Patrol with a Skytalon Upgrade garrison?

This is: The exception to the garrison possibility is for units or for formations?

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Wed Jun 30, 2021 11:59 am 

Replies: 153
Views: 101084


Some erratas, I think: 1. Farsight rule is not assigned to any unit. 2. The Cultist Upgrades seems to be copy and pasted from other list. There are options that are not listed in the profile list. Now, comments about the changes: 1. The most obvious change is the Cultist formation. I don't like much...

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Tue Jun 29, 2021 9:59 am 

Replies: 153
Views: 101084


It would be great if you had marked the changes in red. I'll try to identify them and may be i'll try this version this weekend.

 Forum: NetEA Imperial Guard   Topic: Fan-List. Heavy Mechanised IG.

Posted: Thu Feb 04, 2021 4:37 pm 

Replies: 174
Views: 63819


Hi! I'm using the pandemic time in building a Heavy Mech Army and with the "new" changes on the Hellhounds cost, i'm wondering if this will apply to Heavy Mech.

Thank you.

 Forum: Epic Armageddon   Topic: If you could change the rules...

Posted: Thu Sep 24, 2020 10:24 am 

Replies: 94
Views: 83471


I would change the way of measuring. I would measure between bases for infantry and measure to anywhere on the objective marker, not the center, and set standard measurements for the objective markers

 Forum: EpiComms NetEA Rules Amendments   Topic: Stands

 Post subject: Stands
Posted: Thu Sep 24, 2020 10:21 am 

Replies: 1
Views: 2877


Hi! We have a WhatsApp group for spanish people and a recurring theme, especially when a noob enters, is that of the bases. • A stand may be no more than 40mm and no less than 5mm across in any direction. • A stand must be at least 20mm across in one direction (i.e., a 5mm by 5mm stand is not allowe...

 Forum: NetEA Adeptus Astartes   Topic: NetEA Blood Angels V3.1 List

Posted: Wed Sep 16, 2020 8:28 pm 

Replies: 53
Views: 42218


Hi!

One question: the modifier to the activation roll in order to the distance to an enemy formation, how does it interact with the self planetfall rule from the Storm Ravens?

I think it shouldn't apply because the formation is out of the table at the activation moment. Rigth?

 Forum: NetEA Imperial Guard   Topic: Attilan Rough Riders Army List v1.04

Posted: Thu Sep 03, 2020 4:38 pm 

Replies: 22
Views: 12137


Will you publish v1.05 soon? I want to try Attilians and it's better do it with the newest version, I think.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Tue May 19, 2020 10:37 am 

Replies: 153
Views: 101084


Great. That would be awesome.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Wed Apr 01, 2020 3:18 pm 

Replies: 153
Views: 101084


Hi. Can we change the faction champion or contact with the current and revive this?

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Mon Jan 13, 2020 3:06 pm 

Replies: 153
Views: 101084


And... How can we start the process? I think this is inactive since mid 2018.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Thu Jan 02, 2020 10:49 pm 

Replies: 153
Views: 101084


Hi all.

This project looks death. I don't know the procedure but what happens when the person responsible for a project is lost? Can anyone take over after a while?
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