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 Forum: General Discussion   Topic: Stugmeister's New Artwork Thread

Posted: Mon Apr 03, 2023 8:36 am 

Replies: 17
Views: 13379


Gaslands is such a great game. I'd love to see more of that.

 Forum: 6mm (and 8mm)   Topic: AxelFendersson's new painting log

Posted: Thu Feb 02, 2023 12:26 pm 

Replies: 440
Views: 99135


Agreed. That Nightspinner version is leaps and bounds better than the others and your conversions are spot on.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 5:14 pm 

Replies: 58
Views: 19965


I like it, and I will try it. I found the hackdown a bit dull. It’s just that I am hesitant that the rot thing gets that much impact. But I’ll try!

I do stand by the second thing though: summoning and all except focus ought to be an intrinsic mandatory part of marine units.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 4:23 pm 

Replies: 58
Views: 19965


I honestly think that is a bit of an unnecessary list micromanagement. I think the summoning/rot thing at least could be mandatory as part of a (higher) base price of a marine unit, but I guess it is individually priced for historical reasons and difficult to agree upon.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 4:10 pm 

Replies: 58
Views: 19965


Yeah... I am not really convinced as to the utility of that Rot-ability at all. I suppose that if I do pay for the summoning I ought to go all in with the demon pool too. But I did not plan on all of them to be in need of demons every single turn and I am too cheap to buy demonic focus for all of th...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:20 pm 

Replies: 58
Views: 19965


Like moving the hulk to the second chosen

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:18 pm 

Replies: 58
Views: 19965


A bit Low on activations and some tweaking likely remains.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:16 pm 

Replies: 58
Views: 19965


Incompertus, 2890 POINTS Death Guard (NetEA V0.7.2 Taccoms Thread) ================================================== PLAGUE MARINE RETINUE [490] Plaguecaster Lord, 7 Plague Marines, Lord of Contagion (Supreme Commander), Daemonic Pact & Nurgle's Rot (No LD!), 4 Death Guard Rhino, (Walkers) Plag...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:12 pm 

Replies: 58
Views: 19965


Sounds like the zombie plan I had was valid then :)

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 10:53 am 

Replies: 58
Views: 19965


Great feedback - will take note. Particularly of that lone contagion option - completely passed me by. I was thinking one of the marine units be the blitz guard, so not much mobility needed there. Will probably add either shooty troops and/or rhinos to the other. I was going to rely on termies, chos...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 8:48 am 

Replies: 58
Views: 19965


Also - It would be super if the list rules and generic chaos stuff were added to the current pdf - bit of a hassle tyo crosscheck lists to get the full picture atm.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 8:44 am 

Replies: 58
Views: 19965


I think the reapers won't do much - taking them anyway 'cause cool. Also, I dont think the Vindicator option is going to get much use as it unlocks nothing...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 8:42 am 

Replies: 58
Views: 19965


Testing and tweaking. How about this? Incompertus, 2945 POINTS Death Guard (NetEA V0.7.2 Taccoms Thread) ================================================== PLAGUE MARINE RETINUE [350] Plaguecaster Lord, 7 Plague Marines, Lord of Contagion (Supreme Commander) BLIGHT DRONE SWARM* [200] 4 Blight Drones...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Wed Oct 05, 2022 11:06 am 

Replies: 58
Views: 19965


Slowly building a force - looking foreard to testing it out!

 Forum: NetEA Imperial Guard   Topic: Stormhammer - worst super heavy

Posted: Wed Sep 14, 2022 3:20 pm 

Replies: 8
Views: 3462


The plasma tank and the flamer arty tank are both candidates worth thinking about in terms of points balancing, no? I have only used the plasma variant once in a small bbattle, and it worked OK I guess. The other one I have no clue about at all. I also gather, from the looks of other debates around ...
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