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 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 5:14 pm 

Replies: 58
Views: 17866


I like it, and I will try it. I found the hackdown a bit dull. It’s just that I am hesitant that the rot thing gets that much impact. But I’ll try!

I do stand by the second thing though: summoning and all except focus ought to be an intrinsic mandatory part of marine units.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 4:23 pm 

Replies: 58
Views: 17866


I honestly think that is a bit of an unnecessary list micromanagement. I think the summoning/rot thing at least could be mandatory as part of a (higher) base price of a marine unit, but I guess it is individually priced for historical reasons and difficult to agree upon.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 4:10 pm 

Replies: 58
Views: 17866


Yeah... I am not really convinced as to the utility of that Rot-ability at all. I suppose that if I do pay for the summoning I ought to go all in with the demon pool too. But I did not plan on all of them to be in need of demons every single turn and I am too cheap to buy demonic focus for all of th...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:20 pm 

Replies: 58
Views: 17866


Like moving the hulk to the second chosen

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:18 pm 

Replies: 58
Views: 17866


A bit Low on activations and some tweaking likely remains.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:16 pm 

Replies: 58
Views: 17866


Incompertus, 2890 POINTS Death Guard (NetEA V0.7.2 Taccoms Thread) ================================================== PLAGUE MARINE RETINUE [490] Plaguecaster Lord, 7 Plague Marines, Lord of Contagion (Supreme Commander), Daemonic Pact & Nurgle's Rot (No LD!), 4 Death Guard Rhino, (Walkers) Plag...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:12 pm 

Replies: 58
Views: 17866


Sounds like the zombie plan I had was valid then :)

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 10:53 am 

Replies: 58
Views: 17866


Great feedback - will take note. Particularly of that lone contagion option - completely passed me by. I was thinking one of the marine units be the blitz guard, so not much mobility needed there. Will probably add either shooty troops and/or rhinos to the other. I was going to rely on termies, chos...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 8:48 am 

Replies: 58
Views: 17866


Also - It would be super if the list rules and generic chaos stuff were added to the current pdf - bit of a hassle tyo crosscheck lists to get the full picture atm.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 8:44 am 

Replies: 58
Views: 17866


I think the reapers won't do much - taking them anyway 'cause cool. Also, I dont think the Vindicator option is going to get much use as it unlocks nothing...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 8:42 am 

Replies: 58
Views: 17866


Testing and tweaking. How about this? Incompertus, 2945 POINTS Death Guard (NetEA V0.7.2 Taccoms Thread) ================================================== PLAGUE MARINE RETINUE [350] Plaguecaster Lord, 7 Plague Marines, Lord of Contagion (Supreme Commander) BLIGHT DRONE SWARM* [200] 4 Blight Drones...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Wed Oct 05, 2022 11:06 am 

Replies: 58
Views: 17866


Slowly building a force - looking foreard to testing it out!

 Forum: NetEA Imperial Guard   Topic: Stormhammer - worst super heavy

Posted: Wed Sep 14, 2022 3:20 pm 

Replies: 8
Views: 2389


The plasma tank and the flamer arty tank are both candidates worth thinking about in terms of points balancing, no? I have only used the plasma variant once in a small bbattle, and it worked OK I guess. The other one I have no clue about at all. I also gather, from the looks of other debates around ...

 Forum: NetEA Imperial Guard   Topic: Stormhammer - worst super heavy

Posted: Tue Sep 13, 2022 5:33 pm 

Replies: 8
Views: 2389


I would like to propose an alternative or perhaps complementray line of thought. Seeing as these variants are only present in the Minervan list (I think?), why not use the same machanism used for the Russ variants: points value difference? Thereby the Stormhammer or the other two that I keep forgett...

 Forum: 6mm (and 8mm)   Topic: Watching Paint Dry 13: Beyond

Posted: Fri Jun 17, 2022 6:10 am 

Replies: 51
Views: 7361


Really nice classic army.
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