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 Forum: 6mm (and 8mm)   Topic: Monoliths

 Post subject: Monoliths
Posted: Fri Jan 01, 2010 2:53 pm 

Replies: 115
Views: 22188


I'm also interested in them. :agree:

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Wed Dec 02, 2009 11:03 pm 

Replies: 512
Views: 93690


I pretend to make scorpions out of the defilers the same way i did for 40k. I think i will be using the scorpions as slaughterfiends.

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Wed Dec 02, 2009 8:44 am 

Replies: 512
Views: 93690


Quote: (BlackLegion @ Dec. 01 2009, 23:27 ) @Shermo: The Brass Scorpion has Infiltrators. At least the Red Corsairs version Note that there are three different Brass Scorpions: Lesser Brass Scorpion (based on the old Epic model) Brass Scorpion (based on the Wh40k Apocalypse unit, used in the Re...

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Tue Dec 01, 2009 9:10 pm 

Replies: 512
Views: 93690


Haha, no problem  :agree: . I really like to think about these things if i have the time. Surely i will come up with more questions and ideas  :devil:

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Tue Dec 01, 2009 8:53 pm 

Replies: 512
Views: 93690


Another thing i've been thinking. The greater brass scorpion is supposed to be extremely fast. For example in 40K it moves 12 inches and assaults 12 inches. It can move 24 inches per turn! So I was thinking that it should have a movement value of 25cm instead on 20cm and the cost increased to 225 on...

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Sun Nov 29, 2009 12:40 pm 

Replies: 512
Views: 93690


Quote: (frogbear @ Nov. 29 2009, 11:24 ) Quote: (Shermo @ Nov. 29 2009, 18:58 ) So what do you think? Reducing the point costs of the daemonic engines? That would require to adjust a lot of stats Buffing the daemonic engines? That's all. Any thoughts?   Some more good points for me to c...

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Sun Nov 29, 2009 11:03 am 

Replies: 512
Views: 93690


Quote: (Apocolocyntosis @ Nov. 29 2009, 09:57 ) Also, im not sure if this is a problem but if defiler engines now have onslaught, i could make a formation 11 strong with 7 slaughter fiends and 4 bloodslaughts, this does 22 MW CC attacks (+11 normal), that seems like a lot. That formation would ...

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Sun Nov 29, 2009 10:58 am 

Replies: 512
Views: 93690


It's great that you take into account other peoples suggestions. I have another issue here if you don't mind . I was making a list yesterday. I wanted to include lesser brass scorpions to make an "scorpion heavy list". But when I compared lesser brass scorpions with slaughterfiends, slaughterfiends ...

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Sat Nov 28, 2009 9:17 pm 

Replies: 512
Views: 93690


Also, what is the point of giving teleport as an upgrade for the terminators?

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Sat Nov 28, 2009 9:14 pm 

Replies: 512
Views: 93690


I have a question here.

Why the defiler formation doesn't have the onslaught upgrade available?

 Forum: NetEA Chaos   Topic: World Eaters List - Be Scared!

Posted: Wed Nov 25, 2009 9:53 am 

Replies: 512
Views: 93690


Nice list frogbear. I'm going to do some playtesting as soon as I can. ;)

 Forum: Epic Armageddon   Topic: The Crossfire rule

 Post subject: The Crossfire rule
Posted: Tue Jan 27, 2009 9:53 pm 

Replies: 11
Views: 2078


Air units are supposed to be up in the air (More than 45cms apart from the other unit to claim a crossfire).

 Forum: Epic Armageddon   Topic: The Crossfire rule

 Post subject: The Crossfire rule
Posted: Tue Jan 27, 2009 2:59 pm 

Replies: 11
Views: 2078


IFAIK, air units can't do a crossfire attack, neither to ground or air units. They are supposed to be constantly moving, is practically impossible for them to cause or be caught in one. Landed ir units can.

 Forum: NetEA Chaos   Topic: World Eaters v1.01

 Post subject: World Eaters v1.01
Posted: Wed Jan 21, 2009 10:44 pm 

Replies: 58
Views: 10579


Removing one or both reaper autocannons from the terminators might be a good idea.

 Forum: NetEA Chaos   Topic: Black Legion playtest changes

Posted: Wed Jan 21, 2009 10:42 pm 

Replies: 205
Views: 36393


I´we always liked that solution (a). And still IMHO it makes the SM drop pods better which is good. The ability to put BM on nearby units when making plantetfall is priceless.



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