Login |  Register |  FAQ
   
Search found 13 matches
Search these results:

Author Message

 Forum: Battlefleet Gothic   Topic: The Technid Fleet

 Post subject: The Technid Fleet
Posted: Wed Jan 09, 2008 11:08 pm 

Replies: 6
Views: 2095


(blackhorizon @ Jan. 09 2008,18:49)QUOTEGood conversions and I agree with Warmaster Nice's his advice. Now it looks as added on bits, a more gradient flowing look would serve the purpose better. Spotted that as well, the paintjob wasn't dry yet and I was fiddling again, I'll take a new shot tomorro...

 Forum: Battlefleet Gothic   Topic: The Technid Fleet

 Post subject: The Technid Fleet
Posted: Wed Jan 09, 2008 3:51 pm 

Replies: 6
Views: 2095


Alright, conversion attempt #1:



 Forum: Battlefleet Gothic   Topic: The Technid Fleet

 Post subject: The Technid Fleet
Posted: Fri Dec 28, 2007 11:10 pm 

Replies: 6
Views: 2095


Here's the first and _very_ alpha version of a fleet list for the Technids. Its mostly some ideas on weapons and a trial version of a ship.

 Forum: Battlefleet Gothic   Topic: Tyranid cyborg fleet idea

 Post subject: Tyranid cyborg fleet idea
Posted: Wed Dec 26, 2007 5:43 pm 

Replies: 22
Views: 5505


(Xavi @ Dec. 25 2007,20:28)QUOTECool idea Any options of seeing conversions soon? Xavi Well actually I've just ordered some tyranid infantry sprues from ebay and plan on getting a few chaos and imperial cruisers soon, so yes. Depending on delivery times and my schedule I should have something by th...

 Forum: Battlefleet Gothic   Topic: Tyranid cyborg fleet idea

 Post subject: Tyranid cyborg fleet idea
Posted: Sat Dec 22, 2007 10:50 pm 

Replies: 22
Views: 5505


Here's a _very_ preliminary background for the Technids (anyone can think of a better name btw, or keep this one?) and a suggestion for a weapon type. I have another question for the Tyranidologists here Are there still purestrain tyranids produced every fourth human-genestealer-hybrid generation as...

 Forum: Battlefleet Gothic   Topic: Tyranid cyborg fleet idea

 Post subject: Tyranid cyborg fleet idea
Posted: Sat Dec 22, 2007 4:45 pm 

Replies: 22
Views: 5505


(ragnarok @ Dec. 22 2007,15:26)QUOTEThey wouldn't interface with any of the ship systems (engines, weapons etc).  Rather they would rend them down for material ('nids do use metals in their constructs) and repace them with their own organic versions. The problem with this interpretation is tha...

 Forum: Battlefleet Gothic   Topic: Tyranid cyborg fleet idea

 Post subject: Tyranid cyborg fleet idea
Posted: Sat Dec 22, 2007 2:36 pm 

Replies: 22
Views: 5505


(vanvlak @ Dec. 22 2007,12:52)QUOTENice artwork, by the way - and a grand idea, however unconventional and out of line with official fluff. Go for it Well, thats what I'm trying to achieve, to integrate it more into the official fluff. Where would you say are the most jarring differences which woul...

 Forum: Battlefleet Gothic   Topic: Tyranid cyborg fleet idea

 Post subject: Tyranid cyborg fleet idea
Posted: Sat Dec 22, 2007 1:26 pm 

Replies: 22
Views: 5505


Well, with input from both the SG boards and this one we now have a possible 3 ways for a ship to become a Technid vessel: - The ship was succesfully boarded by Genestealers who then infected the remaining crew and over time evolved ways to fill in the damaged parts and interface with the undamaged ...

 Forum: Battlefleet Gothic   Topic: Tyranid cyborg fleet idea

 Post subject: Tyranid cyborg fleet idea
Posted: Fri Dec 21, 2007 9:42 pm 

Replies: 22
Views: 5505


A bit of a crosspost with the SG forum, but I'm anxious for some more opinions ----- I'd like some opinions on the following idea: what if like the hermit crab, a species of tyranid started to 'wear' derelict space ship parts and evolved to interface with them. This would create a kind of cyborgs. W...

 Forum: Battlefleet Gothic   Topic: Rogue Trader Fleet Guide & Analysis

Posted: Mon Dec 10, 2007 1:17 pm 

Replies: 261
Views: 65780


Yannic will post detailed fleet lists including upgrades for the Traders. We also made quite a few changes as a result of playtesting in Rogue Trader points which will need to be approved/ridiculed :)

 Forum: Battlefleet Gothic   Topic: Rogue Trader Fleet Guide & Analysis

Posted: Mon Dec 10, 2007 1:15 pm 

Replies: 261
Views: 65780


Rogue Trader Playtest 2 (750pts, no scenario, 4 turns) Sides: Rogue Traders (Galleon, 3x Lorcha, 4x Brigantine) vs. Imperial (2x Lunar, Mars, 3x Cobra) (Trader moves first) The first turn the Rogue Trader fleet moves forward with the Galleon on AAF and the rest making normal movement. The Imperial f...

 Forum: Battlefleet Gothic   Topic: Rogue Trader Fleet Guide & Analysis

Posted: Mon Dec 10, 2007 1:34 am 

Replies: 261
Views: 65780


Here's the first playtest, the second will follow. Yannic will post the detailed fleet lists soon. I've tried not to put in too many subjective stuff, just sticking to the facts. Discussion will follow I suppose ------ Rogue Trader Playtest 1 (750pts, no scenario, 4 turns) Sides: Rogue Traders (Gall...

 Forum: Battlefleet Gothic   Topic: Rogue Trader Fleet Guide & Analysis

Posted: Sun Dec 09, 2007 2:20 pm 

Replies: 261
Views: 65780


Well, being the playtestee I thought I'd post here as well. I've got two battlereports waiting to be typed from yesterdays playtests. Should I post them in this thread or make a seperate one?
Sort by:  
Page 1 of 1 [ Search found 13 matches ]



Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net