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 Forum: The EPICentre   Topic: How to start NetEpic?

 Post subject: How to start NetEpic?
Posted: Sun Mar 30, 2008 12:52 am 

Replies: 13
Views: 13285


or maybe AMTL
Been there, done that ;)

(What, was 6 titans not enough??)

 Forum: The EPICentre   Topic: How to start NetEpic?

 Post subject: How to start NetEpic?
Posted: Fri Mar 28, 2008 3:09 am 

Replies: 13
Views: 13285


How much reorg you need to do will probably depend on your army. In my experience, Orks and Marines don't change much between E:A and Netepic. Guard is fairly different, depending on the specific types of detachments you use (infantry is REALLY different, tanks and arty not so much). Good luck, and ...

 Forum: NetEpic Battle Reports   Topic: Eldar Knights vs Imperial Guard

Posted: Sun Feb 03, 2008 3:10 am 

Replies: 8
Views: 3720


QUOTEHe had pretty dire luck with his Rocket Company and moral checks most of the game though. Story of my gaming life...although, I have worked out since that I was doing the rockets wrong - they might prove useful after all. As for the brave Leman Russ - his company was already in shreds behind h...

 Forum: NetEpic   Topic: Landing Craft Stats

 Post subject: Landing Craft Stats
Posted: Fri Jan 18, 2008 12:02 pm 

Replies: 31
Views: 4115


Land Raider has transport(2) and can transport 2 terminators stands so...could it transport 4 infantery stands ?  Surely not
But, in NetEpic, isn't a Terminator stand just an infantry stand? I didn't think they took up two slots, even though they do in 40k?

 Forum: NetEpic   Topic: robot statistics...

 Post subject: robot statistics...
Posted: Fri Jan 18, 2008 10:51 am 

Replies: 60
Views: 6921


but why should we surrender of our models and keep them in a glass cabinet
And yet you already keep all the 'inefficient' models in there...not seeing much difference :)

 Forum: NetEpic   Topic: robot statistics...

 Post subject: robot statistics...
Posted: Fri Jan 18, 2008 8:25 am 

Replies: 60
Views: 6921


QUOTEbut fact is, that we all want to play all our special models belonging to the chapters to have the max. on varity of the real good units... In other words, you all cheerrypick the lists to get as many of the 'best' units as possible in one list...I think that's why the codex/standard rules exi...

 Forum: NetEpic   Topic: robot statistics...

 Post subject: robot statistics...
Posted: Fri Jan 18, 2008 8:23 am 

Replies: 60
Views: 6921


QUOTEHow does the one Iron Hands company generate 2 special cards? Actually, the construction is much worse than that - the 'Marine part' has two special cards (teleport and Warlord), and then the Guard component has another two special cards (warhound and Capitol). So, that's 4 special cards in a ...

 Forum: NetEpic   Topic: Flyer Command?

 Post subject: Flyer Command?
Posted: Fri Jan 18, 2008 8:06 am 

Replies: 10
Views: 1743


I would also suggest that the Sky Wolf squadron should just consist of 3 squadrons, and one extra Vulture, and not classify it as a CHQ...again, this is the only command flyer in the entire game, afaik.

 Forum: NetEpic   Topic: robot statistics...

 Post subject: robot statistics...
Posted: Fri Jan 18, 2008 3:29 am 

Replies: 60
Views: 6921


remember, that we do not play the codex-army ule and so on...
I think that pretty much explains everything...clearly, you and your opponents are not interested in balanced games, or unusual tactics. It's all about the most effective stats...

 Forum: NetEpic   Topic: AA weapons...

 Post subject: AA weapons...
Posted: Fri Jan 18, 2008 3:27 am 

Replies: 28
Views: 3157


QUOTEIn 11 years we've pretty much done it all. All those things you guys mention, fliers shooting at fliers, elaborate flier rules with dogfights, bomber escort and all that jazz. One of the benefits and downsides to coming fresh to a game - I haven't seen it all before, so am more likely to quest...

 Forum: NetEpic   Topic: Flyer Command?

 Post subject: Flyer Command?
Posted: Fri Jan 18, 2008 3:21 am 

Replies: 10
Views: 1743


I only asked because no other flier in the game can shoot on first fire (at least, not with anything other than bolters)...and because the normal First Fire order causes fliers to land.

 Forum: NetEpic   Topic: Landing Craft Stats

 Post subject: Landing Craft Stats
Posted: Fri Jan 18, 2008 3:19 am 

Replies: 31
Views: 4115


As I said up above, there's already a mention in the Transport rules about 1 walker to 2 infantry...nothing about converting to vehicles, though. If you do decide to have a standard equivalency, though, the default should be that transports can't carry anything larger than infantry or light arty - t...

 Forum: NetEpic   Topic: AA weapons...

 Post subject: AA weapons...
Posted: Fri Jan 18, 2008 1:39 am 

Replies: 28
Views: 3157


QUOTEAlso, remember Floaters are different to aircraft. Woah, are we talking the alternate flier rules here, or the standard? I don't know the Alternate rules, but in the standard rules, Floaters can ONLY be targetted by Infantry or AA guns... QUOTEWith the rules as they are the fast, higher CAF (g...

 Forum: NetEpic   Topic: Landing Craft Stats

 Post subject: Landing Craft Stats
Posted: Thu Jan 17, 2008 11:30 am 

Replies: 31
Views: 4115


Have another read of the definition - the Netepic version allows you to carry any 18 units, of which up to 6 can be vehicles. You could carry zero vehicles, and 18 infantry stands. Of course, the original E:A version doesn't allow you to swap out the vehicle carrying capacity to transport troops. Hu...

 Forum: NetEpic   Topic: AA weapons...

 Post subject: AA weapons...
Posted: Thu Jan 17, 2008 8:17 am 

Replies: 28
Views: 3157


I see what you're saying...my reason for mentioning this is two-fold. Firstly, because flyers cannot pin, if you happen to have to move your flyer before the other flyer, and the other flyer does not wish to be hurt, then there is absolutely nothing whatsoever your flyer can do...the other flyer get...
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