Login |  Register |  FAQ
   
Search found 1478 matches
Search these results:

Author Message

 Forum: NetEA Tyranids   Topic: Hive Fleet Gorgon netEA 0.6

Posted: Mon May 21, 2018 9:25 pm 

Replies: 29
Views: 52560


Looking to resurrect my Tyranids and this list looks the most representative of how Tyranids should work, thanks Borka! I plan to build a hybrid drop list. This looks like a lot of fun! Glad to hear that! :) Just a few questions: Loss of AA on Zoanthrops I assume this is on purpose. Increase in tyr...

 Forum: NetEA Tau   Topic: Vior'la revisited 1.2

 Post subject: Re: Vior'la revisited 1.2
Posted: Tue May 15, 2018 11:30 pm 

Replies: 71
Views: 49698


Thanks for your well thought through feedback. I don’t have time to adress it all at the moment. Just wanted to let you know I’ve read it and that I will get back to you.

 Forum: EA Battle Reports   Topic: Ravenguard vs. Black Legion

Posted: Thu May 10, 2018 8:50 pm 

Replies: 3
Views: 1680


Interestign game. Was this a playtest version of Black Legion The reason I ask i that this formation isn't possible in the current BL netEA or UK lists. cult marines are + 4 units for + 150 pts. RETINUE [375] - 4 Chaos Space Marines, 4 Cult Marines, (Nurgle), Chaos Warlord (Supreme Commander) Seem l...

 Forum: NetEA Tyranids   Topic: Hive Fleet Gorgon netEA 0.6

Posted: Thu May 10, 2018 5:56 pm 

Replies: 29
Views: 52560


Looking good! Thanks! :) Would be nice to have a special rules section tho. Ok I will fix that for the next iteration. Is this list supposed to use the rules for synapse being playtested for Onachus btw? I've testetd 5 games with the playtest rule (both with and against it) and I've had mixed revie...

 Forum: NetEA Tau   Topic: Vior'la revisited 1.2

 Post subject: Re: Vior'la revisited 1.2
Posted: Thu May 10, 2018 5:34 pm 

Replies: 71
Views: 49698


Andrew_NZ wrote:
Do you think the Ghostkeel should have Walker?
All the other suits, heavier and lighter, do or are infantry already.

It definitely should. It's another omission. Apparently doesn't matter how many times one proof reads something. Some faults get in there anyway.

 Forum: NetEA Tau   Topic: Vior'la revisited 1.2

 Post subject: Re: Vior'la revisited 1.2
Posted: Wed May 09, 2018 12:10 pm 

Replies: 71
Views: 49698


Thanks that's some good points. The reduced movement on the Ghostkeels mean you need to place closer for the formation to be effective compared to the Stealth Suits. Sorry that's a typo :{[] it should be 25cm. From what I've gathered it's faster than stealth suits. This +50 point costing would make ...

 Forum: NetEA Tyranids   Topic: Hive Fleet Gorgon netEA 0.6

 Post subject: Hive Fleet Gorgon netEA 0.6
Posted: Wed May 09, 2018 4:34 am 

Replies: 29
Views: 52560


Hi! I really liked the Leviathan list and was sad to see it slow to a halt and disappear from development. I've been pm:ing with Dave about getting a similar list back in development and have volunteered to be the sublist-AC. This is not a straight of copy of the Leviathan list, but rather inspired ...

 Forum: NetEA Tau   Topic: Vior'la revisited 1.2

 Post subject: Re: Vior'la revisited 1.01
Posted: Tue May 08, 2018 7:51 pm 

Replies: 71
Views: 49698


I have updated the OP with a new version 1.2. Thanks for that. Nice a clear that way. Could you give an example of such a formation? Don't you suffer from lack of activations then. In my last game I used a standard Tau v.6.8 Fire Warrior Cadre: 6 Fire Warriors, 3 Devilfish [225], 4 Fire Warriors, 2...

 Forum: NetEA Tau   Topic: Vior'la revisited 1.2

 Post subject: Re: Vior'la revisited 1.2
Posted: Tue May 08, 2018 7:48 pm 

Replies: 71
Views: 49698


I like a lot of the changes, especially the reinclusion of the crisis suits. Matches the fluff for the Sept. The PF seems fair as well. There are two points I'd like to raise: 1) the ghostkeel upgrade feels a little pricey at 3 stealth suits AND 25 pts. Maybe 2 stealth or keep the three and drop th...

 Forum: NetEA Tau   Topic: Vior'la revisited 1.2

 Post subject: Re: Vior'la revisited 1.2
Posted: Tue May 08, 2018 12:53 pm 

Replies: 71
Views: 49698


First post have been updated with version 1.2. It's based on testing so far and from the discussions we've had. Update 1.2: ⋅ Restructured the commander upgrade. To show that the crisis upgrade is a commander ugprade. ⋅ Coordinate fire, Ethreal and Shas'o upgrade for Manta. &sdot...

 Forum: NetEA Tau   Topic: Vior'la revisited 1.2

 Post subject: Re: Vior'la revisited 1.01
Posted: Tue May 08, 2018 12:51 pm 

Replies: 71
Views: 49698


Were you intending to we should test XV109 Y’vahra Battlesuits at 275 points for the three. With an additional +25 points for each battle suit upgraded to a R’varna or Riptide. But to still charge a full 100 points for an additional heavy battlesuit added to the formation, no matter version. The up...

 Forum: NetEA Tau   Topic: Vior'la revisited 1.2

 Post subject: Re: Vior'la revisited 1.01
Posted: Wed May 02, 2018 2:40 pm 

Replies: 71
Views: 49698


Played another game using the same list as last time. I put it in the batrep thread here.

 Forum: NetEA Tau   Topic: Vior'la battle reports

 Post subject: Re: Vior'la battle reports
Posted: Wed May 02, 2018 2:35 pm 

Replies: 14
Views: 12129


The start of the first turn was really demolarizing and loosing the Shas'o straight away gave me a lot of problems. I got some hope of a draw at least during the first half of turn two, but had to few formations at the start of third. Argol is one of the top three players in Sweden in my estimation ...

 Forum: NetEA Tau   Topic: Vior'la battle reports

 Post subject: Re: Vior'la battle reports
Posted: Wed May 02, 2018 2:11 pm 

Replies: 14
Views: 12129


Turn 3. Things weren't looking so good. Maybe I could play for a draw. Initiative went to marines. M3.1 Scouts assaulted my broken BTS formation. Winns on +1 and wipes them. Marines claim BTS. M3.2 Thunderbolts attacks my hammerheads which had rallied. One dies and they break again. T3.1 Firewarrior...

 Forum: NetEA Tau   Topic: Vior'la battle reports

 Post subject: Re: Vior'la battle reports
Posted: Wed May 02, 2018 1:55 pm 

Replies: 14
Views: 12129


Turn 2. So that was really bad first turn for me. I catch a small break to and we roll equal on the strat roll and tau actually gets to go first. T2.1 Riptes advance into a position were all can see and shoot on the scouts, everything dies except for the razorback. T2.2 I try and retain with the ham...
Sort by:  
Page 3 of 99 [ Search found 1478 matches ]



Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net