Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 10 posts ] 

Rules Q - narrow roads and wide models?

 Post subject: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 10:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 14, 2013 3:43 pm
Posts: 1123
Location: Devon, UK
Quote:
Roads: Units that spend a whole move on a road may add 5cms to their move. In addition, if all of the units in a formation are on a road at the start of their action, you may declare they will make a road march. The formation takes a march action, and automatically passes the Action test. However, all of the units in the formation must remain on the road for the entire three moves.

Is there any consensus on how models that are wider than the road interact with this? My automatic assumption was that the whole of the model/base had to be on the road to gain the benefit, because otherwise part of the move is taking place off the road, but that doesn't appear to be a universal reading of the rule...

_________________
The Wargaming Trader - we buy and sell used GW.
NetEA Death Guard Army Champion


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 3:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 15, 2016 5:06 pm
Posts: 297
Location: Wisconsin, USA
Seems like a reasonable take, but something that could easily be brought up during the 5 min warm-up. I'd probably go with the whole model must be on the road, but not necessarily the whole base. Which mostly would apply to things like titans whose bases are wider than the span of their legs.


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 6:07 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 8545
Location: Worcester, MA
Ya, this is something you go over int he 5-min:

Quote:
Terrain features—what do they count as on the terrain chart, when are units "in" terrain.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2018-05-15


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 6:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1092
Location: Alleroed, Denmark
We usually play that if part of the model is on the road, then it is eligible for road bonus - similar to how units take difficult terrain checks, or become eligible for cover to-hit modifiers, if part of the model is on the terrain.


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 8:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 8786
Location: Manalapan, FL
i would generally do the same. more about not getting caught in minutia and less about realism

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 10:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5229
Location: Bristol
I've generally played that if the model is wider than the road it can't take the benefit.


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Thu Jan 03, 2019 12:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 21, 2014 1:05 am
Posts: 992
I'd probably not let super-heavy stuff or titans use the bonus if they were wider, but if they're infantry or 'regular' armoured vehicles, then I wouldn't want to get bogged down in stuff just because someone has larger bases/larger models or whatever.


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Thu Jan 03, 2019 8:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 14, 2013 3:43 pm
Posts: 1123
Location: Devon, UK
Thanks all. I know this can be bought up in the five minute discussion, but I always like to check if there's any existing consensus before adding another item to the already-long list... ;)

For what it's worth, this is something that would almost always be impacting me more than my opponents, due to basing most of my vehicles and using some substantial models for Plague Towers, although I can see it having a more frequent impact as more players start using modern Adeptus Titanicus Titan models.

It's partly a 'suspension of disbelief' issue:

Image

There's no way that thing is going to be going faster because there's a small road hidden somewhere under a tread!

_________________
The Wargaming Trader - we buy and sell used GW.
NetEA Death Guard Army Champion


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Thu Jan 03, 2019 9:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 8786
Location: Manalapan, FL
TBF, I don't think I've ever had a small road ever in life. It's all GO-BIG-OR-GO-HOME 40k overcompensation nonsense so it's never really come up :D

Neat ...thing you have there too

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Sat Jan 05, 2019 2:27 am 
Brood Brother
Brood Brother

Joined: Tue Sep 29, 2015 7:25 pm
Posts: 235
I read the terrain issue in the same as cover.
If a warlord is 99% out of terrain but has a tiny amount of its base touching the rubble, it's in cover. The fact that its harder to miss, and in truth impossible to envisage a unit hitting the 'terrain' does not detract from the cover impact - so similarly, any touch on a road will do.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net