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What do you prefer: Factions, Eternal Hatred or no restrictions at all?
Poll runs till Mon Oct 15, 2018 1:09 pm
Factions: I want to be able to mix all Chaos Powers in a fluffy way 20%  20%  [ 1 ]
Eternal Hatred: Tzeench can't stand Nurgle (& vice versa), and it's simpler too 80%  80%  [ 4 ]
No Restrictions: The fluff be damned, the chaos powers are secretly best friends 0%  0%  [ 0 ]
Chaotic Neutral: All, none or several of the above 0%  0%  [ 0 ]
Total votes : 5

[Developmental] Traitor Titan Legions (TTL) v2.1 and v2.2b

 Post subject: Re: [Developmental] Traitor Titan Legions (TTL) v2.1
PostPosted: Wed Aug 08, 2018 3:45 pm 
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Abetillo wrote:
Mordoten, would be happy to test it if you are interested on doing it too. How do you prefer it? With the extra point on criticals? For all of the WE or only normal in Gargants and bigger?


Now that I've been thinking about it, I'm definitely leaning towards having a 6+DC cutoff (so Reavers and larger) myself. Another thing about many smaller WE is that their Criticals kills them outright, so they're inherently fragile in that way. It would also avoid some weirdness in TTL with the Harbringer Bomber.

Would probably also be easier to get support for a rule that is less indiscriminate.

I think adding an extra damage on the critical when below half feels right, but I'm open for other solutions as well.

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 Post subject: Re: [Developmental] Traitor Titan Legions (TTL) v2.1
PostPosted: Wed Aug 08, 2018 9:11 pm 
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Yeah, i think DC6 and upwards is a good choice. And toanswer Abetillo i'm interested in trying out the crippling damage rule as it's been worded here. This is a very good idea!

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 Post subject: Re: [Developmental] Traitor Titan Legions (TTL) v2.1
PostPosted: Fri Aug 10, 2018 8:46 am 
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Had two games yesterday (and will eventually post two battle reports from them) with the proposed Crippling Damage rule. Played with a Chaos Emperor Titan and a Chaos Reaver. Lost both games (partly due to a sub-optimal list) but was really close to getting a draw both times.

The Crippling Damage rule only came into play once (on the Reaver), but didn't really have much impact when it did. But it definitely makes the bigger WE feel more vulnerable.

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 Post subject: Re: [Developmental] Traitor Titan Legions (TTL) v2.1 and v2.
PostPosted: Sun Sep 02, 2018 3:10 pm 
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top post updated

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 Post subject: Re: [Developmental] Traitor Titan Legions (TTL) v2.1 and v2.
PostPosted: Sat Sep 15, 2018 1:09 pm 
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Updated the beta to the latest version, and added a poll around the Factions / Eternal Hatred rule

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 Post subject: Re: [Developmental] Traitor Titan Legions (TTL) v2.1 and v2.
PostPosted: Wed Sep 19, 2018 7:47 pm 
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During a recent excursion into the World Wide Web I came across some teasers for some new 3d-models that are very close to release for the "Garry's Mod" 40k community (Nurgle bless those guys). This is seriously good news for my plans to make a TTS module for Traitor Titan Legion, and for those who has 3d-printers. Had planned to do something like this myself at some point, but this just looks so much better than anything I'd be able to do!

Warplord
Image

Banelord
Image

Painlord
Image

Plaguelord
Image

Emperor Titan
Image

Chaos Reaver with Close Combat Weapons
Image

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